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yokoxm1

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yokoxm1

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Changes visual effects for some of the main abilities in game.

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THIS MOD IS NOT FINISHED AND WILL CONTINUE TO RECIEVE UPDATES. 

Thank you to vhound and rinual for their support on this. 

DESCRIPTION: 
Changes visual effects for some of the main abilities in game.

REQUIREMENTS: 
- Flagrum Mod Loader 
- Ardyn DLC (at least for Purged vfx to function properly) 
- No conflicting mods (some people have reported that other creators mods conflict with mine. I would try turning off other mods to test if you experience issues and please to let me know) 


ISSUES/NOTEABLE DETAILS: 
1. With the summoning of weapons or cycling through weapons, the VFX will duplicate overtime and start to create lag/become overwhelming. To fix this in game UNEQUIP only ONE weapon for another then you can REEQUIP the weapon you had.  This will only happen with the Inspirited VFX. Ultimately how often this will happen will depend on how often you cycle through weapons in combat. If this bothers you to much you can take out the summoning VFX in the Flagrum mod loader and delete these files from effects/combat/resident/re_comb_weapon/ebex/re_comb_weapon.earc: 

data://effects/combat/resident/re_comb_weapon/vfx/re_comb_wep_summon_body.vfx

Unfortunately, I don't see anyway to change this at the moment but I will continue to work on it and try my best. 


2. When entering god mode with the Purged VFX, the model glow vfx might appear visually deformed. To fix this please swap attire  ONCE and you should be able to freely wear whatever after that.  


3. In order for full see the full VFX for the main warp it is best to unlock the Warp Decoy ability from the ascension tree. 

4. This mod will also effect other party members because they all use the same VFX file.