About this mod
Adjust your gameplay difficulty. Set it to Ultimaniac or FF mode, or pick and choose which components to adjust. You can also input your own custom values. Does not require Cheat Engine. Also includes ability to lower consumables caps.
- Requirements
- Permissions and credits
- Changelogs
This mod requires the latest versions of Final Fantasy XVI Mod Loader (Reloaded-II) and FFXVI Mod Framework to run properly.
Please download and install both requirements along with this mod, and then follow the instructions here:
https://nenkai.github.io/ffxvi-modding/modding/installing_mods/
Description
This mod allows players to fully customize gameplay difficulty.
Choose from preset values that Square Enix originally devised, or input your own custom values.

At the top of the main config window, you should select which difficulty mode you want to change. The options are: Story Focused, Action Focused, Final Fantasy, or Ultimaniac inside Arcade Mode. This is usually the setting that you have your gameplay set to, unless you want to modify Ultimaniac difficulty inside Arcade Mode.
Below that, there are 8 different components that you can adjust.
- Enemy HP
- Enemy Damage
- Enemy Flinch
- Enemy Aggression
- Boss HP
- Boss Damage
- Boss Stagger
- Everything Else
The first seven components all have the following options: Story Focused Mode, Action Focused Mode, Final Fantasy Mode, Ultimaniac Mode, No Change, or Custom.
These are mostly self explanatory. Custom will apply the values you input in the second config window (selectable at the top dropdown box where it says "FFXVI Difficulty Config"). Note that you must set the component to Custom in order for your inputted value to be applied.

Everything Else does not include a Custom option because it controls 14 different components, all of which have not been fully identified yet. Please be aware when making changes to this that it can cause unexpected gameplay behavior.
At the very bottom of the main config window, you have the option of lowering the cap on healing consumables (Potions, High Potions, and Firelights). Please note that currently if you set the cap higher than what you have in game, no changes will be made. I may consider changing the mod to allow cap increases in the future, but AFAIK, it's not possible to go higher than 8 or 9.
The following are more detailed descriptions of the first seven difficulty components. As a guideline for basing your custom input values on, the preset values for each component at each difficulty are listed in the chart below.
Enemy HP: This controls how much HP regular enemies have.
Enemy Damage: This controls how hard regular enemies hit Clive.
Enemy Flinch: This controls how easily regular enemies are interrupted, knocked back, or knocked down by Clive's attacks.
Enemy Aggression: This controls the number of enemies that attack Clive simultaneously.
Boss HP: This controls how much HP boss enemies have. Boss enemies are those that have stagger bars.
Boss Damage: This controls how hard boss enemies hit Clive. Boss enemies are those that have stagger bars.
Boss Stagger: This controls how much Will damage is needed to deplete stagger bars.

Just a FYI, the maximum value you can input as custom values is 32,767 (which I do not recommend doing lol) for all except Enemy Aggression, which only accepts a maximum value of 255.
New Features
Version 1.1.0 and 1.2.0 added some minor features: the ability to lower the maximum number of Potions and High Potions Clive can carry during battle, and the ability to lower the maximum number of Firelights that can carried during Eikon battles.
Planned Updates
Currently the mod only allows for customization of difficulty components related to enemies and lowering healing consumable caps.
A future release will add modifiers to adjust all of Clive's equipment to change his attack, stagger, defense, and HP for players who find they need to make some changes to add balance to the gameplay.
Known Issues
As noted above, the "Everything Else" component may cause unexpected gameplay behavior because it changes values in the database that have not been fully identified as far as what they affect. Future testing will hopefully allow for identification and better control of the various components, but for now, use at your own risk!
Setting the Boss HP value to a custom number that is too low can cause any bosses with DPS checks to become impossible to defeat. This is because DPS checks most likely require a certain absolute number of HP damage to be done to the boss, and if the boss has too little HP for you to reach that number, then the DPS check fails.
Credits
Thanks to the members of the FFXVI Modding Discord (especially Nenkai for the Mod Loader, Mod Framework, tools, and documentation) for the ongoing research and support.