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Shiryu

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Shiryu64

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About this mod

This mod restores most of the sprites from the GBA version that were changed and recolors the bestiary with custom colors.

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FFI version: https://www.nexusmods.com/finalfantasypixelremaster/mods/31
FFIV version: https://www.nexusmods.com/finalfantasy4pixelremaster/mods/38
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! This mod will not work without a custom UnityPlayer.dll !

Square Enix replaced some of the monster sprites with new sprites imitating the NES originals but also kept some of the sprites from Wondersan / GBA version making the bestiary look inconsistent. This mod restores most of the sprites that were replaced and recolors the full bestiary with custom palettes. For the major bosses sprites download this and, optionally, this for an alternate take on the final boss.


Instructions:
- Backup all the files that have the prefix "mt" and "mn" that can be found on "FINAL FANTASY II PR\FINAL FANTASY II_Data\StreamingAssets\aa\StandaloneWindows64".
- Download the UnityPlayer.dll linked in the requirements, extract it and place the .dll in the root folder of the game ("Steam\steamapps\common\FINAL FANTASY II PR") replacing the original file.
- Download, extract and replace the files on the "FINAL FANTASY II PR" folder.


Known issues:
There's a minor bug when viewing some enemy sprites on the overworld map of the Bestiary that makes them appears with some parts of the sprite cut. Currently, this can't be fixed.

Visit the Moogle & Mods Discord to get new releases and join the community!
This mod does not include any fonts. To download custom fonts, view the Font Modding Guide and Index by @fugsnarf

Modding Guides and Indexes:
Final Fantasy I Pixel Remaster  • Final Fantasy II Pixel Remaster • Final Fantasy III Pixel Remaster
Final Fantasy IV Pixel Remaster • Final Fantasy V Pixel Remaster • Final Fantasy VI Pixel Remaster

by @fugsnarf