In Final Fantasy IV, once a character reaches level 70, all subsequent levels up to 99 have randomized growths. For a power leveler or a perfectionist, this means resetting countless times in order to maximizestat growths. Some might argue that this is an essential part of grinding out the perfect game.

I, however, find this grind tedious.

Hence, this mod.

I've given each character their ideal stat growths post level 70. To do this, I've taken the best possible gains in each stat taken from their randomized growths and put them into one clean level up possibility. For some characters, this results in higher growths overall. For example, Dark Knight Cecil can now gain +3 strength, +2 agility and vitality, and +1 intelligence each level up.

As a side note, this also fixes Yang's lack of HP growth post level 60. Really, how this is still in FFIV these days is beyond me.

As a bonus, I'm also giving Tellah MP growth after level 70, just in case you're dedicated enough to level him up that much.

For reference, I've consulted Cleteromagos's time-tested stat maxing guide on Gamefaqs.

Enjoy, and don't be afraid to let me know if there are any bugs.

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ShermieVT

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