File information

Last updated

Original upload

Created by

TiraRemy - AceroSteel - faospark - Granvillimus - Laurel

Uploaded by

TiraRemy

Virus scan

Safe to use

Tags for this mod

About this mod

A modular multimod that includes character color consistency, multiple Brave Steel fixes and additions, Amano Celes sprite sheet, Brave Exvius monsters port, Edgar's New Look portraits port, Pixel Remaster bgs port, Pixel Remaster endings port, sharp dropshadow and so on.

Requirements
Permissions and credits
Everything can be installed separately.

FULL LIST OF CHANGES:
  • Brave Exvius monsters port;
  • Og monsters dedithered (by Granvillimus);
  • Brave Steel color consistency;
  • Brave Steel Amano Celes;
  • Multiple Brave Steel fixes;
  • Edgar's New Look portraits (by Laurel);
  • Pixel Remaster BGs port;
  • Pixel Remaster ending sequence port;
  • Statue of the Gods BE — complete rework;
  • God Kefka BE palette;
  • Sharp character drop shadow;
  • Overworld map with town names;
  • Event Album Brave Steel screenshots.

BRAVE EXVIUS MONSTERS
I changed about 200 monsters, porting over most of the sprites from Brave Exvius. I also took some of them from the PSP remakes of FF1-2-4, redrawn/created some of my own sprites, + made all the recolors.
I also tried to keep them consistent with the originals — I didn't wanna port a later Shiva or Ramuh designs into FF6, for example, so I left them the same.
Almost all of the notable bosses have been changed — with a few exceptions.
All other monsters that have not been ported can be replaced with dedithered ones made by Granvillimus.
Despite the name of the mod, this is probably the most inconsistent thing at the moment. It still looks great together, but there's definitely work to be done. In future releases, I'm planning to fix this and make everything look completely unified.

BRAVE STEEL COLOR CONSISTENCY
What initially started the creation of this mod.
I color corrected all the characters that have their own portraits. I edited their sprites, battle portraits, etc.
Keep in mind, that I only fixed my own preset of Brave Steel sprites. Amano Mog, Caped Cyan and so on.
Only Terra has both blonde and green versions done.

BRAVE STEEL AMANO CELES
AceroSteel was working on Amano Celes, but sadly he was not able to finish the sheet. I took it upon myself to complete it.
I made two versions — one in the colors that Acero was using, and another one in my slightly desaturated colors.
I also color corrected default Celes as well, so you can choose whichever you like.

BRAVE STEEL FIXES
Multiple errors and issues have been fixed, from missing pixels to missing sprites. Most notable ones are:
1. I created a caped version of Terra in the final scene. For some reason, Brave Steel doesn’t have a sprite sheet for that scene, for neither green nor blonde caped variants, so I made them both;
2. Brave Steel has a Beast mode magitek variant, but it only applies to player characters. The enemies still ride their old, classic magiteks. So, I changed that too. Now all enemies ride the correct magiteks in combat. I replaced them all on the map tiles as well;
3. Multiple pixel errors, jumping sprites, missing sprites, etc have been fixed. There’re still some of them present in the game, most notably some sprites move a couple of pixels to the left/right during some animations, but it’s kinda hard to test them out properly. I’m planning to fix all the other errors in the future releases.
Fixes can be applied on the og saturated sprites as well. Desaturated sprites have them by default.

EDGAR'S NEW LOOK PORTRAITS
Port of this portraits mod made by Laurel for the FFVI Pixel Remaster. Replaces all battle portraits with new ones. I color corrected/edited like half of them to keep them consistent with the BS sprites and dialogue portraits, but keep in mind that the latter are still slightly different from the battle portraits. It's not really noticeable, but it's there.

PIXEL REMASTER BGS
I ported the bgs from FFVIPR. They're all pixel perfect, no bilinear blur/misaligned pixels, all of the animations work correctly as well. Almost all of them fit the character/monster positions perfectly, with 2-3 exceptions, most of which require specific and rare situations to break them, and even then it’s fine and not that noticeable. But I still plan to fix even these errors in the future.
All of the bestiary bgs have been replaced as well.

PIXEL REMASTER ENDING SEQUENCE
Port of the FFVIPR ending sequence assets — sky, clouds, ground, char endings sprites and so on.
The moogles have been replaced with Brave Steel ones. 

STATUE OF THE GODS BE — COMPLETE REWORK
Brave Steel has a port of the Statue of the Gods (final boss) from Brave Exvius. It is noticeably blurry tho, for multiple reasons, mainly because steam SotG and BE SotG are not the same size, so you cannot properly scale them by integer using nearest neighbor.
I got around this problem by scaling them by non-integer and then manually fixing any notable errors. There are still some non-integer artifacts, but they are really not that noticeable, and I see them only because I stared at this picture for like 15 hours while working on it.
It’s still not a perfect solution, but it’s close enough.
There are 3 variants of the bg: og Steam one, Brave Exvius one and Pixel Remaster one (if you installed PR bgs, you don't need to download this — PR SOTG is in the pack by default).
I also included bestiary bgs for each version.

GOD KEFKA BE PALETTE
Brave Steel also has Kefka sprite from Brave Exvius, which for some reason doesn’t have the original color palette. I personally prefer BE one to BS, so added it to the pack, but if you like the BS one, you don’t need to change anything.

SHARP CHAR DROP SHADOW
Replaced og blurry char drop shadow that shows in combat with a sharp one.

OVERWORLD MAP WITH TOWN NAMES
QoL improvement: named all the towns and places on the map for better navigation. Keep in mind that I named only the ones that are always shown on the map, everything that appears during the plot is not named. But it doesn't affect anything because those dots that appear always have a red outline + after completing them they dissapear from the map anyway.

EVENT ALBUM BRAVE STEEL SCREENSHOTS
I replaced each screenshot in the event album with my own, featuring Brave Steel sprites. But keep in mind, that all of them were taken with desaturated sprites.

COMING IN VER 2.0:
1. PR Narshe Cliffs town overlook bg port — it's way harder to do than you think, trust me;
2. New dialogue portraits for Celes, Locke and Kappa — to match the BS pixel sprites and ENL battle portraits;
3. Brave Exvius monster edits — I prefer the BE monster ports of this mod to those of Brave Steel, so I'll edit mine a bit, tidy them up, etc;
4. A full pack of dedithered monsters by Granvillimus;
5. A full world map edit. Maybe.

Well, and that's about it.