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Author notes
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File credits
Raikoh for the guide to mod the game. Tonberry2k for the SNES sprites. Spikey-Valentine for Terra's sprites. Lightning (@Loght) for Locke's sprites. Tsushiy for Relm's sprites. Mauth (@Laurel) and @Orgaz for the new portraits.
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Changelogs
Version 1.6.1
Fixed an issue with the soldier sprites.
Version 1.6
Updated to support the patch released on March 5 (v1.2.0).
Version 1.5
Updated to support the patch released on January 30 (v1.1.0). Small tweaks to Terra's and Gogo's sprites.
Version 1.4.2
Updated Setzer's portrait for consistency with an upcoming mod.
Version 1.4.1
Added a few new sprites from v1.06 I missed in the previous update.
Version 1.4
Main file - Updated to support v1.06. - Fixed multiple shading and animations problems with almost all the playable characters. - Added new portraits based on Mauth(@Laurel)'s Edgar's New Look modified by @Orgaz and myself to better match the mod's designs (The old ones are still available as an optional "legacy portraits" mod).
Version 1.3
Main file - Added a color corrected Imperial Camp tileset to have the Magitek Armors from the tileset matching the sprites colors. - Fixed a few sprites of Terra. - Fixed the poison and zombie status not working properly on Sabin (this time for real, sorry about that).
Alt. files - Fixed a few sprites of Amano Terra (Green Hair).
Version 1.2
Fixed two miscolored pixels on Sabin's dying animation. Fixed the poison and zombie status not working properly on Sabin.
Version 1.1
Main file - Fixed a bug with Shadow (a back frame was missing a pauldron on the right arm). - Fixed a bug with Relm (an animation had one frame with one of her shoes incorrectly shaded). - Added the effect file for Terra's interactions with Valigarmanda.
Alt. files - Fixed a bug with Classic Relm (an animation had one frame with one of her shoes incorrectly shaded). - Added the effect file for Terra's interactions with Valigarmanda to Amano Terra (Green Hair) and Classic Terra.
! This mod will not work without a custom UnityPlayer.dll !
This mod replaces all the battle and overworld sprites with custom SNES / Record Keeper sprites. The main cast has been redesigned to match Yoshitaka Amano's artwork and the NPCs have been given, when possible, new and unique sprite instead of the alt colors from the other versions (with the exception of the uniformed sprites). Some of the creatures sprites are color corrected versions of the PR sprites. This also includes lots of custom animations that were not present on the SNES version and have been carefully crafted to match the original sprites. The mod includes the uncensored Siren SFC Restoration and the Dark Cloud for Blinded Status mods, as that same file is also used by some character sprites.
Instructions: - Backup all the "bc_ff6", "fa_ff6", "effects_textures", "ff6_opera_dance_stage", "ff6_opera_opera_event", "ff6_opera_stage_event", "misc_assets", "mn_ff6_999", "mo_ff6_b101", "mo_ff6_n", "mo_ff6_p" and "mo_ff6_v" .bundle files that can be found on "FINAL FANTASY PR\FINAL FANTASY VI_Data\StreamingAssets\aa\StandaloneWindows64". - Download the UnityPlayer.dll linked in the requirements, extract it and place the .dll in the root folder of the game ("Steam\steamapps\common\FINAL FANTASY VI PR") replacing the original file. - Download, extract and replace the files on the "FINAL FANTASY VI PR" folder.
I recommend using the Archmage Reborn mod because that battle sprite uses the same design as the Kefka sprites of this mod.
*This mod already includes the Siren SFC Restoration and Dark Cloud for Blinded Status mods.
Visit the Moogle & Mods Discord to get new releases and join the community! This mod does not include any fonts. To download custom fonts, view the Font Modding Guide and Index by @fugsnarf