About this mod
True Wait Mode, Break Damage Limit, Multi-Linked Slots, In-Battle PHS, Limit Overhaul, and more.
- Requirements
- Permissions and credits
- Changelogs
Mod Overviews:
Gameplay Modifications:
True Wait Mode:
True Wait Mode pauses the atb clock whenever any fighter has a full atb gauge. This means that a character with twice as much speed as another character will take twice as many actions, rather than the speed difference being lost during animations like it is in vanilla. It also means you don't need to input commands with urgency like you do in vanilla, which makes battles more relaxing and also makes fighting with speed hacks on not necessarily lead to a swift death. Can be used with Status Speed Multiplier to make statuses work more like vanilla, since stuff like barrier lasts a very long time, and poison and regen are very slow otherwise.
Easy Run True Wait Mode is like True Wait Mode, except it makes running from battles as easy as it is in vanilla. A side effect of True Wait is making it way harder to run, so this fixes that. If you think running is too easy in vanilla, you can use regular True Wait instead.
Break Damage/HP Limit:
Break Damage/HP LImit lets you hit up to 99,999 damage in combat and have up to 32,767 hp. There is also a toggleable restriction to only allow breaking the damage limit if a character knows their 4th level limit break, so you can "unlock" the new damage limit. Breaking the HP limit breaks visually with some UI mods, so there is a toggle for that. There's also an option to increase the damage limit to 536,870,896. It's to be used for academic purposes only.
Multi-Linked Slots:
This mod lets weapons and armor have links between any materia slots. Normally, you're limited to A+B, C+D, E+F, and G+H slots being linked. With this, you can have link combos like A+B+C, D+E+F, G+H. What this amounts to is B being linked to two separate materia, without requiring slotting an additional copy of B.
Currently supported mods are New Threat 2.0 (supported natively within New Threat, so use the setting in Mod Enablers), New Threat 1.5, Hardcore Mod, Echo-S, and Lost Wing. This mod needs to be above whatever paired mod you use in the 7th Heaven list.
For a detailed description of how to implement Multi-Linked Slots in your own mod, see the section on "Mod Enablers" down below.
In-Battle PHS:
This lets you swap party members in battle, like in FFX. Made in a way to try and keep compatibility with any other gameplay mods. Your out-of-battle party is locked if you have an illegal party, so put in all required characters if you want to change it.
Party Randomizer:
This mod swaps your party members for you at the start of every battle. Now you have to equip and level every character! Finally something to do with all that extra materia you end up with. Your out-of-battle party is locked if you have an illegal party, so put in all required characters if you want to change it.
Enemy/Item Randomizer:
There are two sets of options in this mod: the percentage options randomize random encounters at the chosen frequency, and the other options randomize all random encounters (without scaling) and bosses with scaling. There is also the item randomizer, which randomizes every item and materia pickup in the game. The random seed is chosen when you hit New Game and is saved in the save file.
Solo Challenge:
Forces you to use a single character of your choice in battle through the entire game. Can choose any character or random. Must start a new game to initialize the character properly. Your out-of-battle party is locked if you have an illegal party, so put in all required characters and remove any illegal characters if you want to change it.
Limit Command Rework:
This does a few things. First, limits no longer replace your default attack command. There is a separate limit command where you can choose your limits. Second, you can now choose any limit you've learned, not just the ones on your current level. Lastly, using a lower level limit than the level equipped uses less than a full limit gauge. Cloud with a full Omnislash ready can decide to use 3 cross-slashes instead, and still have some bar left over. Tifa, Cait Sith, and Vincent have unique limits that didn't easily work like the others, so they can't choose from all of their limits. They still get to keep their attack command with a full limit.
Two Accessories:
This gives each character a second accessory slot.
Counters Add Effects:
This mod makes counter attacks that use a materia command also use the effects that materia is paired with. This works especially well with Multi-Linked Slots, letting you make combos like Command Counter+Deathblow+HP Absorb, which results in your counter-deathblows absorbing HP.
More Materia Pairs:
This allows you to pair Double Cut and Slash-All materia with support materia. Now you don't need to use the Master Command materia workaround. Also allows you to pair command materia with all to make things like steal-all before you get mega all.
Quality of Life/Convenience:
Unlimited/Auto Sense and Steal/Morph Display:
Somewhat self-explanatory, this mod lets you sense any enemy regardless of hp. Auto Sense lets you see enemy hp in the help bar without sensing them first. Steal/Morph Display lets you see steals/morphs for sensed (or auto sensed) enemies. Very convenient for stuff like new threat or even vanilla if you don’t want to keep looking things up.
Show Effectiveness:
This mod lets you see a preview of how effective your attack will be before attacking. The idea is to make it easier to use magic effectively without trial and error or looking up weaknesses and status vulnerabilities. Also works with physical attacks. Has an option to require sensing.
Battle Animation Skip:
Allows you to skip battle animations to save time. You can use a toggle, skip summon animations, or skip all battle animations. Visually buggy, so be aware. Enemies won't visually die, statuses won't display, but fights should still play out the same. Is even weirder with Sneak Attack, and I've crashed the game with Sneak Attack+4x Cut.
Dialogue Turbo:
Helps get through the game's many dialogue boxes with just a button hold. Only applies while a dialogue box is on screen, so you won't accidentally turbo through menus. Can be configured to use the switch, camera, or switch+cancel buttons. Just switch messes up playing the piano song, so turn it off for that. Let me know if there are any other things like that, and I'll either try to fix it, or add it to the warning list.
EXP Share:
Lets inactive characters receive full EXP and AP from battles. Helps with In-Battle PHS and Party Randomizer mods, since it's harder to level your characters and especially materia effectively with those. It's also nice not to get pigeon-holed into using the same team through the game because it's who you leveled.
Party Leader Override:
Lets you set the party leader to either a set character or to whoever is in the first party slot. Currently only works on the world map, because it seems like the least likely place to cause major game-breaking issues. It can teleport you to the ocean if you swap party leaders during a battle or load a save on the world map that was made without the mod. It is therefore recommended to use caution with the Battle PHS or Solo Challenge mods combined with the "First Character Slot" setting. The "First Character Slot" setting defaults to Cloud if Tifa and Cid aren't in the first slot, even when Cloud isn't available.
No Battle Music:
Removes battle music from random battles. Gives the game a different feel by keeping the ambient music of the area during battles. You still get boss music.
Specific Music Fix:
Hard to say exactly what this means without spoilers, but it's a fix for a pretty notorious problem where a certain song during a certain scene doesn't play out correctly on the pc version, leaving a big dramatic moment with no music. It replaces the original music file with a modified and slightly sped up version, so don't use with other music mods that either fix it already or would make the vanilla music feel out of place.
Balance Adjustments:
Enemy Speed Multiplier:
This lets you increase the speed of enemies to make the game harder. All of my other mods technically make the game easier by varying amounts, so this helps offset that. This works especially well with True Wait, which makes speed matter much more. With True Wait, this can be used effectively as a difficulty slider. It goes up to 20x speed, which, surprisingly, is possible. It's totally absurd though, so only do it if you want a real challenge.
Progressive Level Cap:
This caps the levels of your characters based on story progress. This lets you do low level challenges without needing to kill your characters off to minimize exp gain, or play any differently at all. I'm not sure about the numbers on this one at all, so if you think the caps should be different at different places, let me know. Right now, the caps update after leaving Midgar, after getting the buggy, after getting the Tiny Bronco, after Meteor is summoned, after getting Cloud back, and the start of disc 3.
Easier Steal:
Lets you adjust the steal formula. Can add luck to the formula, or just adjust the numbers to make stealing easier.
Status Speed Multiplier:
Lets you adjust the speed that statuses tick. Recommended for consideration with True Wait, since statuses tick a lot slower with that mod applied. Double speed combined with True Wait is comparable to vanilla wait with low battle speed, quadruple is comparable to wait with high battle speed, and octuple is comparable to active with fastest battle speed. Also includes speed reductions, if you just think vanilla is too fast.
Morph Damage Adjuster:
Lets you adjust the damage that the morph command does. You can go all the way up to full normal attack damage, or even all the way down to 1/16th normal attack damage. Can help with the tedium of morphing enemies without the Conformer.
Setting Presets:
Setting presets let you enable several mods with one button press. Just enable the preset, click save, and all the options will be enabled. It will turn itself off, and you can fine tune the options you want afterwards. If there are any conflicts with other mods, you'll need to turn those off, then save with the preset again, then turn the other mod on again.
Mod Enablers:
These don't do anything on their own, but enable new features for other mods.
Multi-Linked Slots Enabler:
Now the "enabled" setting has its own section. This mod lets you link every materia slot on a weapon or armor to the next. In the link A-B-C, B is linked to both A and C, but A and C are not linked. To implement this in your own mod, use either of the tools "Wall Market" or "Scarlet." In Wall Market, all that matters is slots that link to the left. Every slot that has a link to the left will be treated as being linked to the slot to the left. In Scarlet, make sure to enable PS3 Tweaks in the main settings, open the kernel editor, then right click a slot and choose "double linked slot."
Morph As Well:
This mod lets you make a "Morph as well" materia, much like the "Steal as well" materia. Any time the paired command kills an enemy, they will be morphed. To implement this in your own mod, use either of the tools "Wall Market" or "Scarlet." For Wall Market, make a support materia like Steal as well, then set "Materia Type Modifier 1" to 96. For Scarlet, make sure to enable PS3 Tweaks in the main settings, open the kernel editor, make a support materia, click "Change attributes," and change Affected attribute to "Morph As Well." For either option, you'll still have to give it to the player somehow.
AP Plus:
This mod lets you make an "AP Plus" materia, like AP Up from remake. This materia will increase the AP gain of the materia it's paired with. To implement this in your own mod, use either of the tools "Wall Market" or "Scarlet." For Wall Market, make a support materia like Steal as well, then set "Materia Type Modifier 1" to 97. For Scarlet, make sure to enable PS3 Tweaks in the main settings, open the kernel editor, make a support materia, click "Change attributes," and change Affected attribute to "AP Plus." For either option, you'll still have to give it to the player somehow.
Materia Drops:
This mod lets the player obtain materia in battle through steal, morph, and drops. To implement this in your own mod, you need to use the tool "Scarlet." Make sure to enable PS3 Tweaks in the main settings, open the scene editor, choose an enemy, then change their steal/drop/morph to any materia.