A gameplay mod aimed at making the combat feel more similar to the original Final Fantasy VII
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Other user's assetsThis author has not specified whether they have used assets from other authors or not
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Changelogs
Version 1.13
Balance adjustments
Version 1.12
Sephiroth is now very powerful during flashback segments
Version 1.11
Balance adjustments
Version 1.10
Fixed a file bloat issue
Version 1.09
Increased party damage
Version 1.08
Balance adjustments
Version 1.07
Adjusted party damage and defense
Version 1.06
Increased ATB charge volume
Version 1.05
Adjusted ATB fill rates
Added classic ATB charge sound
Version 1.04
Rebuilt mod using Rebirth Data Editor, which should resolve unintended issues
Version 1.03
Fixed an issue causing party members to generate ATB too quickly
Version 1.02
Added Sephiroth's "......" dialogue when you try and remove his materia
Version 1.01
Added classic stats to materia
Version 1.0
Fixed summon ATB charge
Fixed ATB charge time increase being based on DEX
Critical strikes deal more damage
Limit is only gained when taking damage
Time no longer slows down when staggering enemies
Version 0.14
Incorporated "Classic PS1 Title Screen"
Changed "Locked On" to "Target"
Minimized lock on and target reticle
Version 0.13
Removed MP Regen
Version 0.12
Party gains ATB at the same rate as the player
Increased player damage from last version
Classic Combat - Wait Mode ATB is a minor combat overhaul aiming to bring Rebirth closer to Classic
Features Combat utilizes a timed ATB system Every party member slowly gains ATB over time Attacking no longer fills the ATB gauge Adjusted combat balance Dodging drains ATB while blocking slows ATB generation Limit Break only gained by taking damage No MP regeneration Custom classic title screen Classic style 'ATB ready' sound effect