IMPORTANT: Please note that those that are marked as EXPERIMENTAL means that the mod is either untested / partially tested. It is impossible to fully test out the entire changes given that I myself have yet to complete an entire playthrough, and even if I have completed it, it's still not feasible to test every changes in each chapter.
I will add more items and changes as time goes on, so be sure to check back once in a while.
Latest Update: 2025-4-26
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If you are new to this mod page, please skip this update section
Major release, and I will split this release into several parts, part 1 which is today (2025-4-26), part 2 (and possibly part 3) will be coming up
hopefully in these few days!
Changes:
1) 4) WorldInte
2) 7) Mini Games - Added more mini games, see below for more details
3) 12) Player Core Skills - Fix Moogle Vanguard skill not buffed up!
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1) Enemy Density
- Doubles the amount of enemies spawned in a map.
- E.g: If you were to fight 4 Enemy_A in vanilla, then you fight 8 Enemy_A with this mod. If you were to fight 4 Enemy_A + 2 Enemy_B in Vanilla, then you now fight 8 Enemy_A + 4 Enemy_B instead.
- This mod has the highest potential to cause issues as there is a high chance that too many enemies will cause the game to crash and / or it makes the battle impossible to win, i.e your party may just be overwhelmed by sheer number of mobs. If there's such issue, please let me know which map / mobs name / mobs quantity. It is possible to fine tune the quantity of mobs per encounter.
Not compatible with Instant Enemy Respawn mod.
2) Enemy AP
- Doubles the amount of AP gained after defeating an enemy.
Compatible with any mods released so far.
3) Enemy GIL
- Doubles the amount of GIL gained after defeating an enemy.
Compatible with any mods released so far.
4) WorldInte
- Set the time limit where you are required to defeat certain mobs within certain time to 1 hour. (The battles that are part of the battle intel fiend)
- You can still complete ALL of the battle report conditions regardless if you "failed" some of them. For example, say the battle has this condition that say "Don't get stunned". The mod should be able to still mark it as completed (success) even if one of your characters get stunned during the battle. Basically, as long as you defeat the enemies, you should be able to complete all 3 report conditions.
- You just need to scan the crystal once (instead of 3 times) during any LifeSpring (Expedition) event.
- Set the timer limit for all Shinra Manor VRs to 1 hour. NEW (version 2.2 onward)
4a) WorldIntel - Only Timer [version 1.1]
- Use this mod instead if you only want the the time limit feature. NEW (version 1.1 onward)
Compatible with any mods released so far.
5) General Config [version 2.0]
- Set Max stackable of HP/ MP / Strength / Speed / Luck / Vitality / Spirit Up materia effect to 1000% (Previous version was 100%)
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- Set Max Summon level to 99
- Set Morph enemy HP threshold to be 25%. That means you can use Morph on enemies with HP lower than 25% as long as they are morphable.
- Synergy spell damage set to 100% (was 50%)
- Set the following points when playing piano:
Miss = 0 point
Bad = 30 points
Good = 60 points
Great = 200 points
5a) General Config - Break Max HP [Version 1.0]
- All the changes in 5) above plus allow your players to have more than 9,999 HP.
Not compatible with other mods that change ResidentParameter file. I think it should not be compatible with Disable health warning mod as well.
6) Materia [Version 2.0]
- HP / MP / Luck / Magic / Vitality / Spirit Up / Speed / Luck up materia: 10%, 20%, 30%, 40%, 50% (You need to use item 5) GeneralConfig or any other similar mod that changes the max value for this to work. Otherwise, it will just cap at 30%)
- Chakra: 30%, 35%, 40%, 45%, 50%
- Prayer: Increases the overall effectiveness per level
- First Strike / ATB Stagger: 1 ATB, 1.5 ATB, 2 ATBs
- Skill Master: Slightly increase ATB per level
- Elemental: 10%, 20%, 30%
- Magnify: 50%, 35%, 20%
- Steal: You can now steal ALL enemies in one single use
- Assess: Level 1 - Assess ALL enemies. Level 2: Assess ALL enemies and slightly refund ATB per enemies assessed.
- Auto-cast: Level 2 - Increase Magic to 10%
- HP Absorb: 30%, 40%, 50%
- Magic Efficiency: 20%, 35%, 50%
- ATB Boost: 120s, 90s, 60s, 30s
- Cleansing: Poisona - Remove Poison for the next 1 minute. Esuna - Remove all status ailments for the next 1 minute.
- Auto Weapon Ability materia: Level 2 - Increase strength to 10%.
- Poison: Bioga now inflicts upgraded poison status.
- Subversion: Breach and Dispel now removes the respective buffs for the next 1 minute.
NOT compatible with item 8) Potions and 11) EquipmentsAndWeapon below
7) Mini Games [version 4.0]
- Chocobo run (the first time where you get the chocobo): As long as you complete the race within 1 hour, you are guarantee to win all the prizes
- Catch Moogles: Moogles no longer perform their tricks. You just need to run and chase after them. Also disable any time limit (Untested).
- Sit-up: Make all the trainers to be amateur level, and disable the button sequence from being faded out.
: Make trainers to be more prone to error.
- Pirate's Rampage:
- Increase the points whenever you take down a wooden target by 5x, i.e if in vanilla the target has 100 points, then you gain 500 points instead.
- Chocobo De Glide:
- Set the score to claim all the prizes to 0. That means all you need to do is just start the race, do whatever you want (even immediately land your chocobo) and you will get all the prizes. NEW (4.0 onward)
- Fort Condor:
- Set your ATB's to full bar and greatly increase ATB rate.
- Piano:
- Set all the scores to 0. That means you don't have to do anything during the mini game event and still be rewarded the highest tier. Ideally though, I will find some ways to make the mini game really playable, but for now this is the best I could do.
- Galactic Savior:
- Greatly increase the points for each enemies defeated. Also set the restore kit to 9999 times. That means you can restore your health for up to 9999 times. Reduce the HP of the enemies to half.
- Bike game:
- You can use the super ability unlimited times. Also increase the points for each enemies defeated.
- 3D Brawler:
- You just need to be able to hit the opponent once to completely fill up the limit break. Opponents can no longer fill up the limit breaks even if they successfully land a hit on you. Greatly increase the idle time of the opponent so you can just hit them.
- Chocobo race:
- You can use the chocobo abilities indefinitely (the ability bar will fill up immediately). Set all the chocobos' stats to max.
- Reduce the speed of all your opponents by about 30%. That means you can easily overtake them back even if you made many mistakes NEW (4.0 onward)
- Technically, you should never lose a race unless you are really really bad at it!!!!!
- Gears and Gambit:
- Set players HP to 9999 (base: 2000)
- Greatly increase the ATB charge rate. You can literally spam robots.
- Increase the max number of robots you can have in the battlefield to 32 (base: 16)
- Set the time limit to defeat the boss to 1 hour (base: like 3 minutes?)
- Reduce ALL enemies HP and Attack by 50%. Double up all your robots' attack stats and set their HP to 9999. NEW (4.0 onward)
- Remove the max 3 robots limit in one of the hard mode challenges. NEW (4.0 onward)
- Dolphin:
- As long as you can complete the game within 1 hour, you are guarantee to win all prizes. NEW (4.0 onward)
- Junon Parade and Loveless
- You are guarantee to get highest rank no matter how good / bad you play NEW (4.0 onward)
- Cactuar:
- Reduce all the cactuar's HP by one tenth (divide the HP by 10). You should have no problem clearing all the cactuars in within the time limit unless you are really really bad at it! NEW (4.0 onward)
- Queens Blood:
- Set all cards for your opponents to be the security soldier card in Costa Del Sol's card puzzles. NEW (4.0 onward)
8) Potions [version 2.0]
- Potion / Hi-potion / Mega potion / Giga potion = restores 1050, 2250, 3500, 5500 HP
- Ether / Hi-Ether = restores 40, 100 MP
- Status Ailments potions = Now nullifies the status ailment for 3 minutes. For example, say one of your characters is poisoned, you use antidote on that character. Then, any subsequent poison being inflicted on the same character will automatically be removed for 3 minutes. Hence 1 single use of antidote = Remove poison for 3 minutes.
- Phoenix Down = Restores 50% of the character's max HP.
- Grenades / Molotov / Super Grenades / Big Bomber = Deals 600, 270, 1500, 3000 damages
- Grenades now increase stagger gauge.
- Molotov now deals damage up to 10 times.
- Armor piercing Grenades now inflict DeProtect and DeShell statuses. Also interrupt enemies.
- Spiderweb now inflicts Slow + Silence.
- Hazardous material now inflicts Poison + Sleep.
- Celeris now grants Haste + Protect + Shell + Regen.
- Gravity Orb now inflicts DeBrave + DeFaith.
NOT compatible with item 6) Materia and 11) EquipmentAndWeapon. Please download the merged mods in the Optional Section.
9) Summons [version 2.0]
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- You can now summon any summon entity in a battle, provided the battle allows you to summon.
- Summons can be triggered easily now.
- Summons will attack more aggressively.
- Increases all of the Summons' stats by 50%.
NOT compatible with other summon related mods.
10) Enemy EXP [version 1.0]
- Doubles the amount of EXP gained after defeating an enemy.
Compatible with all of the mods.
11) Equipment and Weapon [version 1.1] EXPERIMENTAL
- All weapons and armors have max 8 linked materia slots.
- Doubles the defense of all armors.
- Players can now acquire the weapon ability permanently after using the ability just once.
- Weapon core slots will be increased by 1 each time the weapon levels up, starting from 1 slot at level 1 and reaches max 8 slots at level 8.
- Improve weapon upgrade skills and each skill has 2 abilities. Some weapon skills will grant you the ability to use certain materias / or some buff statuses.
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IMPORTANT: One of the weapon skills for Buster Sword is to grant Berserk at the start of the battle. That Berserk is actually the Upgraded version of Berserk, ie the one that is activated when using the Prime Mode weapon ability. I can't display the wordings properly due to some limitations of the text file.
- Be sure to read the weapon's next level description in details as it will also add some stats like HP, MP etc etc.
- Greatly improve the accessories. Checkout some of the attached images for some examples! Now even the early game accessories will be useful like the Wristguard and Bulletproof Vest. Do note that these accessories now add absolute values to the stats instead of a percentage.
IMPORTANT: Make sure to install item 5) GeneralConfig if you want the HP Up materia earrings' effect to be 100%. Otherwise, the HP Up effect will be capped at 30%.
- Improve the description of the accessories / weapon skills so that they are now more transparent and descriptive. For example, Mythical Amulet will have a description something like "Strengthens summons called forth in battle." in vanilla, but players don't know exactly by how much. The new description should properly indicate how much of level increase for the summons. Do note that all these descriptions are manually prepared / written by me. Hence, I may miss out on writing proper descriptions for some equipment.
Since this is the very first release, I would expect that some weapons / accessories are way more powerful than others. Ultimately though, my goal is to have the weapons to be evenly balanced such that no weapon should be significantly stronger than the other. For example, Umbral Blade may have the lowest attack stats compared to other swords, but it has many abilities that grant you access to certain materias.
NOT compatible with:
- 6) Materia and 8) Potions mod.
- Any other mods that modify equipment , weaponupgrade, or BattleDamageSource file.
Please download the merged mods at the Optional Section.
12) Player Skill Cores [version 1.1]
- Greatly improve each of the character's skill cores.
NOT compatible with mods that change the skill core file like the 0 SP mod.
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I have provided merged mods for:
1) Item 6) and 8)
2) Item 6), 8) and 11)
They are available in Optional File section.
Full Package version (all-in-one mod) will only be available when the time comes. For now though, you would have to download the mods separately.
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FAQ:
1) Can I make a request for some changes on the mods or have a mod to be compatible with mod(s) developed by other author?
- Sorry, I no longer accept request to make another variation of ANY of the mods above nor merging mods made by other author. I did however promise to merge some of the mods requested when this Gameplay Enhancement mod is initially released, particularly on combining 5) GeneralConfig mod with other mod(s). I will do this just one time but moving forward, I do not accept any request.
- I do however welcome any feedback / suggestion like if some weapons / accessories need to be further tweaked / buffed / nerfed etc etc.
2) Some of the skills / abilities are not working as intended. Why is that?
- If they are not working, then most likely it's a bug. Do post a comment so I can check it out.
3) I installed 5) GeneralConfig mod but I still see HP Up materia capped at 30%?
- This is basically a text display issue. I will remove the hardcoded "30%" display when I have the chance.
4) When will be your next major release?
- I can't provide an estimate. All I can say is that I am currently working on a release that is even more major than the current / latest release.
5) What would be your next item mod(s)?
- It's not fun if I tell you now. ;D
6) Why aren't you releasing merged mods of item 6) with 11) and item 8) with 11) as well as the Full Package version?
- Because I need some breathing space after working so long for the latest release. I will do it when there is enough demand for the mods to be merged.
7) In the weapon upgrade skills, I sometimes see descriptions like "Barrier" or "Barrier materia." What do they mean, and are they the same?
- No, they are not the same. As a general rule of thumb, if the word "materia" is included, it means the character will gain access to the highest level of that materia upon equipping the skill. In this case, equipping the skill would allow the character to use Barrier materia.
- If it only says "Barrier," it means the character will start the battle with the Barrier status effect already applied.
- I have temporarily displayed the text this way due to certain limitations in the text file. I will refine the descriptions when I have the opportunity.
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Work In Progress (provided I can figure it out ;D) :
- Add more item mods. Some of them are already in the middle of testing
- Add more mini games
- Allow use of items in Hard mode
Installation:
Unzip and drag the files into your FINAL FANTASY VII REBIRTH\End\Content\Paks\~mods folder. If ~mods folder doesn't exist, you can just go ahead and create one.