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peek6

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peek6

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Python script for experienced modders to convert texture and material instance mods packaged in vanilla UE 4.26 so that they work in FF7 Rebirth.

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Python script for experienced modders to convert texture and material instance mods packaged in vanilla UE 4.26 so that they work in FF7 Rebirth

This is not a mod.  It is a tool meant to help experienced modders make their own mods for Rebirth. It is meant to be used by modders who want a quick way to get mods which they packaged in Unreal Engine to work in FF7 Rebirth.  If you are not familiar with running Python scripts or packaging mods in Unreal Engine, please don't try to use this tool.  I am not responsible for any files you accidentally delete.

Uses uecastoc ( https://github.com/gitMenv/UEcastoc/ ) by menv to unpack the mod
Uses Unrealrezen ( https://github.com/rm-NoobInCoding/UnrealReZen ) by noobincoding to repack the mod

This script is largely a wrapper (written by me) for uecastoc and unrealrezen (neither of which were written by me).

Unzip the archive into the same level as the "Engine" directory of your UE 4.26 installation.  The archive includes the script, the uecastoc application and DLL, the Oogle DLL, and the Unrezen application.  Your directory should look something like the image below.

Usage:
- Point game_install_dir to your game installation pak directory (e.g., where Steam put the original game's paks)
- Point ue_pak_output_dir to the directory where you told UE 4.26 to put its packaged files
- Point chunk_id to the chunk ID you used for your mod in UE
- Set desired_mod_name to any name you want for your mod
- Run this script:
python ff7rebirth_package.py

Your modded utoc/ucas/pak, with the ucas header already hacked for ff7 rebirth, will be put in the game_install_dir you specified