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arthas1986

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arthas1986

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About this mod

Continuation from the earlier Gameplay Enhancement with more sub-mods to improve overall gameplay

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Continuation from Gameplay Enhancement, I will add more sub-mods here and will be maintaining both of the mod pages. Be sure to check back from time to time for any updates on both pages. Expect more mods to be added soon!

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CREDITS AND ACKNOWLEDGEMENT
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Many thanks and credit go to the following individuals for their dedication, time, and effort in beta testing and providing valuable suggestions while developing the mod, especially on item 13) below. I won't be able to make a release so soon without their help.
1) fatpandaking
2) Zowbaid
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Latest Update: 2025-4-14
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If you are new to this mod page, please skip this update section
 
New changes:
13) Vendors / Shops
- Increase raw material cap to 999.
- You now purchase moogle medal for 2K GIL a piece instead of 10K.
- The moogle medals amount required to purchase Genji Gloves has been reduced to 150 from 250.

14)  VR - Enemy Density
- Potentially fix issue where the enemies are spawned out of bound in Colosseum
- The amount of enemies spawned has been reduced to 50%. Read more below
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13) Vendors / Shops [version 3.0]
- You can now purchase pretty much all of the potions,materias, accessories, armors from vendors - at a hefty price!
- Improve the Moogle shop and Gold Saucer shops so that they also sell rare items. Most of the end game items in Moogle shop are ONLY available after you have completed all of the Moogle mini games
- You can purchase Moogle medals for 2,000 gil a piece. You can purchase them from any Item (potions) / General Store vendors.
- Reduce the cost to buy potions and some other stuffs in Moogle and Gold Saucer shops. Frankly speaking, I don't think any players would want to purchase potions from these shops at such high price.
- Removed the purchase limit in Moogle and Gold Saucer shops for rare items. You can now buy the same rare items multiple times instead of being restricted to a one-time purchase.
- You can also purchase the gift items like Kupo charms, Leviathan materia etc etc.
- Moogle medals cap increased to 999.
- Raw Material cap increased to 999. NEW [Version 3.0 onward]


IMPORTANT: Please download version 2.0 onward if you are experiencing FPS performance issue in version 1.0. There is one vending machine in Nibelheim that is causing this issue, so that machine will not have any new items added into it.

KNOWN ISSUE
: Some accessory images may appear incorrectly or be missing in the shop menus. This is a minor issue, as the correct images will display properly once the items are purchased and viewed in your inventory.

NOT compatible with other mod(s) that modify shops / vendors / vending machines / Hoarders. It will have conflicts which will prevent this mod from working correctly if you install other shop mods!!!

14) Colosseum / VR - Enemy Density [version 2.0]
- Same concept as 1) Enemy Density mod, but instead doubles the amount of enemies to fight in VR. Exception for those super hard bosses VR which they will remain at single encounters. The number of enemies for each enemy type is increased by 50%, rounded down. For example, if in vanilla, the battle consists of 2 Enemy A + 1 Enemy B, this mod will change it to 3 Enemy A + 1 Enemy B. Likewise, If the original battle consists of 3 Enemy A + 4 Enemy B, the mod will adjust it to 4 Enemy A + 6 Enemy B. NEW [Version 2.0 onward]

- WARNING: Attempt this mod ONLY if you are confident! Some battles are going to be VERY hard.

KNOWN ISSUE: Since the number of enemies has been doubled, some may appear off-screen when a new VR round is loaded. While this issue is fixable, it is not my immediate priority at the moment.

15) Battle Statuses [version 1.0]
- Doubles the buff statuses duration.
- Short Refocus -> Set to 5 minutes. (was a few seconds)
- Long Refocus -> Set to 10 minues. (was also a few seconds)
- Barret:
- Lifesaver and Steelskin: Set the duration to 1 hour.
       - Bonus round: Set the number of bullets to 999 (was 60)
- Aerith
       - Chrono Aegis: Set the duration to 1 minute (was 30 seconds)
I wiil update this mod with more changes when the time comes.

NOT compatible with other mod(s) that modify buff statuses.

16) Treasure and Rewards [version 1.0]
- Replaces most, if not all, of the potions obtained from chests, Chocobo-hidden treasures on the world map, and Colosseum battle rewards with GIL. Additionally, the amount of GIL earned is doubled based on the original potion value. For example, if a chest originally contains 2 Potions (each worth 50 GIL), you will now receive 2 × 50 x 2 = 200 GIL instead. In some cases, the GIL reward may exceed double the original value.

- Doubles the GIL earned from chests, hidden treasures, and Colosseum battles. So if a chest originally provides 1,000 GIL, you will now receive 2,000 GIL instead.

- Increases Gold Saucer Points (GP) gained by 4×, significantly reducing the grind required to earn GP in minigames.

- Increases the amount of raw materials collected (which include jewelry material like Ruby, Sapphire etc etc and other unique material) by 10×. This should makes it much easier for players to obtain x99 of these materials.

- This mod should compliments well with item 13) above! ;)

IMPORTANT: Since potions will be far less common as loot, it is highly recommended to regularly restock them from shops or vending machines.

Future Plans: I intend to expand this mod to make exploration more rewarding. For example, hidden chests could contain rare treasures such as a Magnify materia, some strong armors, accessories and so on. This should make world exploration and looting feel more meaningful and exciting.

Compatible with pretty much all of the mods released so far in Nexus (I think?)

Installation:
Unzip and drag the files into your FINAL FANTASY VII REBIRTH\End\Content\Paks\~mods folder. If ~mods folder doesn't exist, you can just go ahead and create one.