For the moment I will not share more mods, sharing a lot of content with which the same group of users interact reduces the rewards (Donation Points) offered to the authors, it would be counterproductive to invest hours in something that I will not use.
Donation Points - How they work
The system has a diminishing returns aspect to it. After a certain number of interactions from the same user across all your mods, the value of these interactions drops drastically. It can and does drop to 0.
We reward authors for posting a variety of content that appeals to lots of different users. Consider diversifying the type of mods you make, or branching out into modding a different game that interests you.
I am a defender that mods have to be free for the end user, I create mods for me and some variants for your and I share them in Nex0s because they shared a minimum part of their earnings from advertising as rewards to the authors, that encouraged me to create some variants for the community of the same game even if I was no longer playing with it, now this has changed and no longer rewards that effort to offer the same group of users to interact with my mods, so when I change the game I stop creating mods for it, if I try to update them if possible but I do not get involved as before.
I understand that this is bullshit and that many authors move to PATREON but I have no intention of turning this into a source of income and also I do not have time between work and family to turn it into something so serious and that carries a responsibility to users who pay for it, for me it was always comfortable Nex0s because it was sharing without any obligation and receive compensation, now although I create many new mods for me I no longer take the time it is necessary to share them with the community because sharing more than 5 mods is counterproductive.
I know that this way of thinking of mine is very bad seen here by many veteran authors and the Staff and that everyone will tell me that I have to share my mods for free and without expecting to receive anything in return and that I should thank Nex0s for hosting my mods, but I came here 3 years ago and my way of thinking is very different because I always received rewards for it.
It is not possible, the internal tables are for all types of enemies and do not differ between regulars or bosses, they can use any of the level up tables.
I have found that if the mod is causing a fatal error, a full system reboot may fix the issue.
The only part about the mod I don't like is that body parts are also increased. So you'll have to play a lot of the game knowing that you REALLY need to prepare for, say, Bahamut's wings to come out and clip them.
The mod does not generate any type of error and does not modify the 3D models of the enemies, this mod only changes the text of a file containing the life of the enemies everything else remains vanilla, I do not know where the errors that you comment but I assure you that of the more than 5000 users who use the mod you are the only one who comments this type of error, try the mod without combining it with other mods or injectors you will see that it does not create error.
I have been attentive to see if I could find this data when I was looking for things inside the game and I haven't found them yet, I don't know where the data of the battle beats will be, it's a shame because I would be interested in something like this too.
I know this may sound odd, but do you think you could make a variation that makes all foes/bosses vitually unkillable? Like INFINITE HP. This way I can possibly get some of those side tasks done that require me to get the "Pressure" up. As of now, my team kills foes way too fast to even attempt driving up the Pressure. I wish there was just a mod or CE table that simply maxed out Pressure on all foes. (/end cry)
That's true if what you modify are the percentage parameters of ResidentParameter.uasset but I for this mod went directly to the source file where vitality, defense, attack, speed, etc... are separate statistics, so I have not offered many variants I had to modify by hand an exaggerated amount of data for each monster level and type.
what file did you modify enemy HP? i want to try and make it so only boss fights have 2x HP, because trash mobs take too long
For the moment I will not share more mods, sharing a lot of content with which the same group of users interact reduces the rewards (Donation Points) offered to the authors, it would be counterproductive to invest hours in something that I will not use.
Donation Points - How they work
The system has a diminishing returns aspect to it. After a certain number of interactions from the same user across all your mods, the value of these interactions drops drastically. It can and does drop to 0.
We reward authors for posting a variety of content that appeals to lots of different users. Consider diversifying the type of mods you make, or branching out into modding a different game that interests you.
Donation Points System update Overall, this new system will ensure that the Donation Points system rewards modders for producing high-quality content
I have also noticed that since the new reward system was implemented the graphics that they provide in Payouts by game are very specific and very revealing.
Shame we can't get different variants due to some odd changes. Desperately need a 2x mod. Boss fights are too long, not necessarily harder, and some enemies just drag on. So much better than nothing though.
186 comments
I understand that this is bullshit and that many authors move to PATREON but I have no intention of turning this into a source of income and also I do not have time between work and family to turn it into something so serious and that carries a responsibility to users who pay for it, for me it was always comfortable Nex0s because it was sharing without any obligation and receive compensation, now although I create many new mods for me I no longer take the time it is necessary to share them with the community because sharing more than 5 mods is counterproductive.
I know that this way of thinking of mine is very bad seen here by many veteran authors and the Staff and that everyone will tell me that I have to share my mods for free and without expecting to receive anything in return and that I should thank Nex0s for hosting my mods, but I came here 3 years ago and my way of thinking is very different because I always received rewards for it.
The only part about the mod I don't like is that body parts are also increased. So you'll have to play a lot of the game knowing that you REALLY need to prepare for, say, Bahamut's wings to come out and clip them.
No. 4a inside
This way I can possibly get some of those side tasks done that require me to get the "Pressure" up. As of now, my team kills foes way too fast to even attempt driving up the Pressure.
I wish there was just a mod or CE table that simply maxed out Pressure on all foes. (/end cry)
what file did you modify enemy HP? i want to try and make it so only boss fights have 2x HP, because trash mobs take too long
I have also noticed that since the new reward system was implemented the graphics that they provide in Payouts by game are very specific and very revealing.
is this affecting fort condor?? the board game. I cannot beat certain minigames because enemies Hp being to high