About this mod
This mod sets almost all enemy levels to 50 and above in Easy / Normal mode. It also include other various gameplay settings.
- Permissions and credits
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Re-uploaded for Hardcore version. Previous version released on 2/11/2022 has some issues. Please re-download it if you have downloaded the mod for the past couple of days.
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This is another difficulty gameplay mod where it sets almost all enemies (and bosses) levels from 50 to 99 on Easy / Normal mode with some exceptions. There are 2 versions of the mod:
1) Base Version
- Enemies that you fight in each chapter are the same just as the base game.
- Enemies' level breakdown by chapters
Chapter 1: Level 50. Exception for Sweepers where they will be at around level 20s. Otherwise you will be dealing super low damage to them if set at level 50.
Chapter 2: Level 50.
Chapter 3: Level 50 - 55. Only Wrathhound will be at level 40.
Chapter 4: Level 60. Only Sweepers will be at level 40.
Chapter 5: Level 50 - 65. Exception on Queen Grashtrike, Missile turrets and Flametroopers where their levels will be between 35 - 45.
Chapter 6: Level 50 -70. Exception on Missle Turrets at level 45.
Chapter 7: Level 60 - 70.
Chapter 8: Level 70 - 75. Exception on Chromogger, Mark II Monodrive, Venomantis at level 60.
Chapter 9: Level 80 - 85.
Chapter 10: Level 90.
Chapter 11: Level 95.
Chapter 12 - 18: Level 99. Exception on Tornberry, Behemoth, Rust Drake, Trypapolis at level between 80 - 90.
Bosses level:
Scorpion Sentinel: 20
The Hunstman: 35
Rocche: 50
Crab Warden: 45
Airbuster: 52
Reno (Chapter 8): 55
Rude (Chapter 8): 60
The Hellhouse: 70
Abzu (Chapter 10): 80
Ghoul, Eligor: 85
Reno and Rude (Chapter 12): 95
Failed Experiment (Chapter 13): 85
Abzu (Chapter 14): 95
Chapter 15 - 18 bosses: 99. Exception on Rufus and The Arsenal in chapter 17 at level 90.
Colosseum and VR levels:
1 star challenge: Level 70
2 stars challenge: level 80
3 stars challenge: Level 90. Exception on Mayor is Best challenge at level 99.
4 stars challenge: Level 90 - 95.
5 stars and above: Level 99.
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2) Hardcore
- Based on Difficulty and Colosseum - VR Hardcore mod, the difference is enemies have higher levels.
You can view some of the playthroughs on hardcore mode at here: https://www.twitch.tv/moonstruck_malkavian, by MoonstruckMalkavian. He is currently running this with 10x HP + 2x Attack mod from Custom Difficulty Gameplay Settings. Credit to him for all the amazing playthroughs so far!
- Enemies' level breakdown by chapters
Chapter 1: Level 10 - 18.
Chapter 2: Level 18 - 22.
Chapter 3: Level 26 - 33.
Chapter 4: Level 26.
Chapter 5: Level 26 - 40.
Chapter 6: Level 33 - 65.
Chapter 7: Level 50 - 65.
Chapter 8: Level 45 - 65.
Chapter 9: Level 60 - 70.
Chapter 10: Level 65 - 75.
Chapter 11: Level 70 - 95.
Chapter 12: Level 75 - 80.
Chapter 13: Level 66 - 85.
Chapter 14: Level 82 - 90.
Chapter 15: Level 90 - 95
Chapter 16 - 18: Level 85 - 99
Bosses level:
Scorpion Sentinel: 13
The Hunstman: 22
Rocche: 30
Crab Warden: 40
Airbuster: 50
Reno (Chapter 8): 53
Rude (Chapter 8): 60
The Hellhouse: 70
Abzu (Chapter 10): 80
Ghoul, Eligor: 85
Reno and Rude (Chapter 12): 95
Failed Experiment (Chapter 13): 85
Abzu (Chapter 14): 95
Chapter 15 - 18 bosses: 99. Exception on Rufus and The Arsenal in chapter 17 at level 90.
Colosseum and VR levels:
1 star challenge: Level 50
2 stars challenge: level 55 - 70.
3 stars challenge: Level 75 - 90. Exception on Mayor is Best challenge at level 99. That's right, you will fight Ramuh at level 99! ;)
4 stars challenge: Level 75 - 90.
5 stars and above: Level 99.
- You might wonder, wait why is the enemies' level in Hardcore version generally lower than the Base game version? This is because the enemies that you will fight in Hardcore version are generally harder, i.e: you fight more stronger version of the enemy as well as other super strong enemies.
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Other changes regardless of which mod version you choose:
1) Players can level up to level 99.
2) Players can have max HP up to 99999.
3) Sets maximum level for Summons to level 99.
4) Sets hard mode level to 99.
5) Chadley's Summon battle levels as follow:
Shiva - 50
Fat Chocobo - 70
Leviathan - 90
Bahamut - 99
6) MP Regen when outside of battle set to 20s. Credit to Viridescence as he was the first person who discovered this setting. Please support his mods as well.
7) You again additional 25% enemy EXP. Because you will be fighting high level enemies most of the time, your characters will level up very fast. As of the time I did my testing, my party members were at level 35 - 40 at the beginning of chapter 8, around high 70s when complete the game.
8) Included in either version of the mod are the Rewards, Timer, and Item mod from Gameplay Enhancement. Also increase the timer to defeat Airbuster to 50 minutes. The reason for this timer increase is because it took me on average 15 - 20 mins to defeat it with it's base HP. For those players who installed difficulty mod that will buff enemies' HP, chances are they will need more time to defeat it. As for the item mod, I think it is necessary to increase the potions' value since your characters will level up fast, the original potion values will be insignificant to your characters. Even a potion value of 2000 will diminish greatly as you progress in early chapters. Buffing the potion values would also help you especially if you play the Hardcore version.
9) If you start a fresh game, you have 25 potions and 15 Ethers in inventory.
10) In chapter 1, there will be 2 chests that would give you 5 phoenix down each.
11) Red XIII level in Normal mode = 80, Hard mode = Level 99.
12) Sets maximum enemy HP multiplier to 100% in Hard mode. From what I have discovered, apparently hard mode enemies have 25% less HP than in normal mode. This means that if a level 99 enemy in normal mode has 1000 HP, the same enemy in hard mode would have about 750 HP. Setting to 100% would mean that the enemy will have 1000 HP regardless of which mode you play.
13) Sets final phase HP limit for both of Scorption Sentinel and The Arsenal to about 10% of their Max HP instead of original 15%. This is so that players would have higher chance to finish them off especially for those who play with HP buffed mod.
14) You can now gain 5 SP points when you level up from 50 onward up till around level 59 - 60. From what I have tested, in original version, the SP points is capped at 216 SP points from level 50 onward. This means even if your character level up from 50 to 99, you will not gain any additional SP. I have set the cap at 255 SP points now that will allow you to gain SP points till you have reached level 59 - 60 where by then you would have 255 SP points (excluding manuscripts that you have obtained). Unfortunately I couldn't set the cap to be beyond 255 points, not sure if it is because of the tool's limitation.
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IMPORTANT NOTES
1) This mod only works for base game at the moment. I will only work on the Yuffie DLC when I have the time. If you have installed Hardcore version, please note that if you play the Yuffie DLC, Ramuh will be at level 99 in Chadley's VR challenge. This is because it is the same Battle ID that I used in Mayor is Best challenge.
2) When Barret, Tifa, and Aerith joins your party for the first time, they will be pretty much underleveled compared to Cloud. For example when Tifa joins the party for the first time in chapter 3, she will be at level 10 but by then your Cloud would be at around level 17 - 20s. I couldn't find the file that sets their starting levels, so as a workaround, I have modified their experience stats such that whenever you defeat the first enemy when they are in the party, they will level up till Cloud's level as of my testing. Here's the general level they will gain
Barret: From level 7 to 15 in Base game. 7 to 10 for Hardcore.
Tifa: From 10 to 24 in Base game. 10 to 17 for Hardcore.
Aerith: From level 16 to 40 in Base game. 16 to 35 for Hardcore.
3) If you are planning to play the Hardcore version and you have previously installed Difficulty and Colosseum - VR Hardcore mod, please uninstall it first along with the Colosseum Hardcore if you have it as well as this Hardcore version already includes the Colosseum changes.
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Installation:
Drag the .pak file into your <Final Fantasy VII Remake Intergrade>\End\Content\Paks\~mods folder. If ~mods folder doesn't exist, you can just go ahead and create one.