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Spicy Pupperoni

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konker

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About this mod

A massive overhaul of the gameplay loop, Materia Types, Powers, Equipment stats, a whole new experience of Final Fantasy 7 Remake

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I notice all over the place, one of the most downloaded mods is the Instant Magic mods, Materia increases, level 99, et cetera. So I had a thought.

What if someone combined them all into one specialized and tailored overhaul mod rather than piecemealing them all together?

So, once I got into the uassets and uexps, I got to work over two months making this overhaul featuring a whole heap of changes.

1) Character Health got changed around.
2) Some Materia are much stronger than before. You only need 1 HP UP Materia to double your health, which you're absolutely gonna need for Hard Mode because
3) Level 99 is available and it WILL flatten you if you don't plan or prepare for it.
4) ALL Magic is Instant and featured a new tier system outside of Aero and Bio Materia.
5) Aero- and Blizzard- spells now deal their damage instantly without waiting for a buffer which ultimately always misses.
6) Magic tiers in the Basic - Advanced and - Masterful systems have had a few cost adjustments both ATB and MP-wise.
7) Iron Blade has been turned into the Murasame.
8) The Nailbat has been turned into the Fusion Sword from Advent Children. (Cloudy Wolf outfit sold separately)
9) The "Nailbat" is no longer the weakest and most aggravating weapon to use in the game. It acts like a regular sword now.
10) The screen no longer goes red when characters are at low health.
11) Most armors have had their Materia slots doubled, or in some cases, given Materia slots in the first place.
12) Cloud and Tifa's strong attacks now use their equipped weapon's special attack, Cloud's only in Punisher Mode, to shake up the gameplay a little.
13) Many abilities have had their ATB costs adjusted, some straight removed. (i.e Cloud's Braver has no ATB cost, but its damage has been massively reduced.)
14) There's a special surprise hidden in the Sephiroth Boss Battle.
15) Some equipment has had its stats moved around and readjusted.
16) AI-controlled allies now gain ATB at the same rate the controlled character does. You'll be making more choices whilst controlling another character more often.
17) MP recharges MUCH faster than before. 1 every 2 seconds in battle, and 1 every 20 seconds outside battle.
18) Time slows down a LOT less on Hard Mode in the Commands Menu. The game will run at 25% speed whilst in the menu.

The point of this mod is a fun take on the game's gameplay loop. There's a lot of changes I made that I didn't document as I just did it as time went on, but it'll be fun to experiment and try things out, no?

For my Sanity, the mod adjusts the skins of the Iron Blade and the Nail Bat, no mods are compatible.

This mod also adjusts and changes the following files:
AIParameter
BattleAbility
BattleDamageSource
EnemyParameter
Equipment
EquipmentSet
ItemDrop
Materia
PlayerParameter
ResidentParameter
ShopList
TextGroup
Tutorial
Resident_TxtRes

THIS MEANS MANY MODS THAT ADJUST THESE WILL BE INCOMPATIBLE.

Also, this mod will be best experienced when played with a brand new game from the very beginning.


Update 3.1.0.0
Fixed Refocus, now it actually works again.
Massively increased AP gained from bosses to lessen the grind for materia levels.
Brumal Form now costs 2 MP in order to prevent it being spammed.
Increased the power coefficient of Chi Trap, should do a bit more damage now.