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Changelogs
Version 3.0
Replaced the front helmet attachment of the Security Soldier Standard with a new redone model.
Version 2.0
Replaced the Security Soldier Standard model with a custom model that closely resembles the original design.
Version 1.5
Added the Paramedic NPCs found in chapter 2.
(see images for comparison)
Version 3.0
Replaced the front helmet attachment of the Security Soldier Standard with a new redone model
Replaced the Security Soldier Standard model with a custom model that closely resembles the original design.
The original Soldier design incorporated elements of a medieval knight in it's design. The remake got rid of those elements in favor of a more generic scfi look, and I hate it... so I fixed it!
3.0
The mod has just been updated to version 3.0. The 3.0 update introduces a new redone helmet model for the Standard Security Soldier.
IMPORTANT: Go to your engine.ini located in "\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor" and make sure "r.MipMapLODBias=" is set to -16, and "r.SkeletalMeshLODBias=" is set to -20. otherwise the modded texture won't show up unless the camera is up close.
If you don't know what I'm talking about then watch this video.
INSTALLATION: Simply drag and drop all desired .pak files into (\Final Fantasy VII Remake Intergrade\End\Content\Paks\~mods)