A grindless challenge mod for Final Fantasy X HD (English version), for those who seek to be truly challenged.
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File credits
- Karifean (I created the mod) - ffgriever (He created both the patching tool AND the External File Loader)
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Changelogs
Version 1.9
- Increased Lulu and Kimahri's base AGI from 2 to 3 and adjusted some of their nodes early on in their grids.
- Kimahri now initially knows Thunder and has the corresponding sphere grid node activated.
- Aeon armors no longer have Break MP Limit on them.
- Dark/Silence/Poison/Zombie Touches and Proofs are now all customized with 20 instead of 30 items respectively.
- SOS Haste/Darkstrike/Silencestrike are now customized with 4 Chocobo Feather/Smoke Bomb/Silence Grenade instead of 5 respectively.
- White Wind now cures Curse.
- Reduced cost of Map from 500 to 300 gil.
- ???/Kimahri (m112) now uses a different attack cycle.
- Sinspawn Geneaux (m102) stat change: Res Zombie/Poison X->40 Berserk/Doom X->0, Threaten% 0->100, Poison% 0->8. Added drop: 10 Stamina Spring. AI change: Tentacles now also absorb attacks using the Special Magic damage formula.
- Geneaux's Tentacle (m103) stat change: Res Zombie/Poison/Darkness X->40 Slow 0->40 Berserk/Doom X->0, Threaten% 0->100
- Bomb (m193) stat change: Res Eject X->0
- The Mi'ihen Travel Agency gear shop now sells armors with Ice Ward and an empty slot for all characters.
- Chocobo Eater (m104) stat change: Res Slow X->40
- Increased gil contained in former Mars Crest chest (at the bottom of Mi'ihen Old Road) from 500 to 1500.
- Sinspawn Gui's Toxin no longer inflicts Darkness, and its Slow effect is now endless instead of lasting 8 turns.
- Chests in battle (m211) can now be petrified in the Moonflow and Bikanel encounters.
- Spherimorph (m121) stat change: Res Zombie 0->40 Berserk X->0
- O'aka at Lake/Temple Macalania now offers an Auron weapon with 2 free slots instead of a Lulu armor with Mag Def +5% and 2 free slots, and a Rikku weapon with Poisonstrike instead of a Wakka weapon with 3 free slots.
- Seymour (m124) stat change: HP 12000->9000, Ronso Rage: White Wind. AI change: Now advances phase when dropping below 50% HP, now gets an instant turn when Anima dies and uses White Wind on himself, now specifically does not counter White Wind or Silenceproofify with Haste.
- Guado Guardian (m141, Seymour fight) now throws Mega Potions when Seymour is below 8000 HP instead of below 10500 HP.
- Anima (m125) stat change: Res Scan/Doom X->0, adjusted both Sensor and Scan text.
- The puzzle chests in Home now only contain 40 Antidote/Eye Drops/Echo Screen instead of 60 respectively.
- Photon Spray has been renamed to Frying Photons and is now Fire + Thunder elemental.
- Changed Scan text of Evrae (m119).
- Bahamut (m287, Isaaru fight) stat change: HP 20000->15000, MP 99->300, STR 31->60, DEF 0->30, MDF 0->175, AGI 20->11, Res Slow X->0, Poison% 10->5, Auto-Defend. AI change: Now counters every 5th hit with Impulse + Mighty Guard.
- Added Holy Water, Grenade and Map to Via Purifico Underwater item shop.
- Evrae Altana (m120) stat change: STR 32->37, MAG 25->16, LCK 15->7. AI change: MAG is now raised to 60 when using Frying Photons (formerly Photon Spray), HastegaCooldown is now 3 instead of 4, SlowCooldown is now initially 1, his physical attack now inflicts Zombie and is more accurate.
- Banish is now a Rank 2 action instead of Rank 3.
- Malboro (m064) stat change: AGI 15->20
- Shiva (m286, Belgemine Calm Lands) stat change: STR 25->35, MAG 31->44, MDF 80->10, Res Slow X->40, Auto-Shell
- The version of Diamond Dust used by Belgemine's Shiva and Possessed Shiva now has a Power constant of 60 instead of 40.
- Biran Ronso (m134) and Yenke Ronso (m135) stat change: AGI 10->15, Res Sleep 40->X, added counter AI handling for being hit by Seed Cannon or Bad Breath as well as having one of them still copy back an attack that hits both of them. Scan text adjusted.
- Changed contents of chest in the lower right corner at the start of the Gagazet outer trek from 15 Holy Water to 5.
- Grat (m040) stat change: Delay Imm->Vul
- Seymour Flux (m142) stat change: HP 99999->120000, DEF 25->99, MDF 55->99, Res Doom X->0, Poison% 1->3. AI change: Mortiorchis now gets an instant turn on phase change, and its synchronization turn no longer carries any artificial extra delay.
- Increased power constant of Blast Zone from 8 to 10.
- CTB Cure now inflicts Haste for 0 turns (meaning it misses Hasted targets, and removes Slow on hit)
- Mandragora (m190) stat change: Res Death 0->X
- Behemoth (m085) stat change: Res Death 0->X
- The base accuracy of both of Sanctuary Keeper's physical attacks (Dark+Silence Attack, Condemn) is increased by 15%.
- Sanctuary Keeper (m128) stat change: LCK 15->13
- Both versions of Dark Viper are now stronger and absorb the HP damage dealt.
- Slightly adjusted AI of Yunalesca (m130) and removed her Doom immunity.
- Switched Tidus armor and Auron weapon in Inside Sin chests and turned Auron's weapon into an armor with no free slots.
- Seymour Omnis (m131) AI reworked and new attacks added, Sensor/Scan text adjusted accordingly.
- Adjusted camera handling script in Seymour Omnis battle to include the new attacks.
- Great Malboro (m065) stat change: AGI 24->30
- Saboteur Pagoda (m174) now has a slightly altered attack cycle.
- Yu Yevon (m176) now uses the Rank 3 version of Focus instead of the Rank 2 version.
- Crazy Shiva (m337) AI change: Will now use Banish on aeons, Hydro Strike now targets randomly, all frontline chars are revived when she dies.
- Hydro Diamond Dust no longer inflicts Poison.
- Crazy Yojimbo (m340) stat change: STR 77->61. AI change: Now counters with Wakizashi or Break Threaten if hit while overdrive gauge is full. Scan text adjusted.
- Crazy Yojimbo's Kozuka and Dokuzashi now both have their Power constant doubled.
- Calamity now deals 5/8 of the target's current HP in Special damage.
- Shiva (m286, Remiem) stat change: STR 55->65, MAG 77->90, MDF 90->20, Res Slow X->40, Auto-Shell
- Bahamut (m287, Remiem) stat change: MP 99->300, STR 31->85, DEF 200->70, Res Slow X->0, Poison% 10->5, Auto-Defend. AI change: Now counters every 5th hit with Impulse + Mighty Guard.
- Increased Anima (m265, Remiem) OD gain per turn from 10% to 15%.
- Sandy (m289, Remiem) now casts both Haste and Reflect on Cindy in one turn if Cindy is Slowed and not in Reflect.
- Dexter (m345) stat change: MAG 60->75
- Sinister (m346) stat change: MAG 64->80
- Reduced power constants of Tranquil End and Violent End from 36 to 24.
Version 1.8
- The Sphere Grid section around Delay Buster now has fewer HP and STR nodes and instead some LCK and MDF nodes.
- The Sphere Grid section around Doublecast now has more EVA nodes instead of AGI and MAG.
- The Sphere Grid section before Ultima now has more MAG nodes instead of STR.
- Changed Chimera simulation battle help text as it contained an error.
- Neslug (m105) stat change: AGI 99->98, after shell breaks AGI is now 97 instead of 50, also removes Poison from all frontline chars on death.
- Fixed a buggy camera issue in the battle against Neslug in a specific situation.
- Sanctuary Keeper (m128) stat change: MAG 40->49
- Reduced power constant of Mana Breath from 100 to 70.
- Yunalesca (m130) now drops 10 Soul Spring instead of 20 Dream Powder.
- Overdrive Sin (m140) now drops 20 Dream Powder instead of 10 Soul Spring. Stat change: MP 9999->99999, Poison% 1->2, now also has Break Threaten counter when targeted while threatened.
- Ultima Weapon (m099) now uses a slightly changed attack pattern.
- Fixed a bug with Geosgaeno (m109) Regen duration after status copy, and added a counterattack mechanic and added hint for it to Sensor text.
- Crazy Valefor (m334) stat change: Phoenix 1->0
- Fixed a bug where Crazy Ixion (m336) would not focus his multi-thunder spells on the Provoker when provoked.
- Crazy Anima (m339) now has an additional AI branch when Reflect is used.
Version 1.7
- Increased Tidus base MAG from 15 to 18 (only takes effect when starting a new game).
- ???/Kimahri (m112) now drops HP +5% on weapons instead of Def +5%.
- Garuda (m230, Besaid Tutorial) stat change: STR 18->24
- Replaced Lightningstrike/Lightning Ward on O'aka's gear for Kimahri in Luca with an empty slot, this also significantly reduces their cost.
- Worker (m152) stat change: DEF 100->70
- Wither Shot now inflicts Silence instead of Magic Break.
- When Oblitzerator (m110), Seymour (m124) and Wendigo (m212) are killed, Poison status is now removed from all frontline chars.
- Slight change to Chocobo Eater (m104) Turn AI.
- Garuda (m044, Mushroom Rock Road version) stat change: AGI 11->15
- Replaced empty slot on the Blue Shield for Tidus at O'aka's shop on Operation Mi'ihen with SOS-NulBlaze, and replaced Fire Ward/Darkproof armor for Wakka with Slowproof.
- Bite Bug (m032) stat change: HP 920->850, AI change: now will not target ???/Chests with Haste.
- Reduced cost to teach aeons Demi from 60 to 25 Ability Distillers, and Death from 30 to 10.
- Replaced HP-Stroll/Empty armor for Kimahri on a Moonflow South Wharf gear vendor with Magic Counter/Empty weapon.
- Piercing now only costs 3 Grenades to customize instead of 5.
- HP/MP +30% now only cost 3 Mega Potions/Ethers to customize instead of 5.
- Defense/Mag Def +20% now only cost 3 Light/Lunar Curtains to customize instead of 5.
- Buer (m036) stat change: HP 1400->1200
- Chimera (m087) stat change: AGI 15->19
- Megiddo Flame is no longer affected by Darkness but its accuracy is reduced from 130% to 120%.
- Zu (m045 + m238) and Mimic (m253, Zu) stat change: Ic 1.5->1 Wt 1->1.5
- Replaced Mushussu (m062) in random encounters in Sanubia Desert West with another enemy.
- Adapted ???/Chest (m211) AI to be able to handle being in additional encounters.
- Changed contents of chest among rocks south of the save point in Sanubia Central from 2 X-Potion to 1 Turbo Ether.
- Changed contents of chest among rubble in Sanubia West from 20 Potion to 5 Soft.
- Changed contents of former Mercury (Rikku's) Crest chest from 5 Mega-Potion to 2 Mega Phoenix.
- Seymour Natus (m126) no longer changes the battle camera angle when dropping below 66% HP.
- Mortibody (m127) stat change: Res Poison X->40 Confuse/Berserk/Provoke X->0, Forced Action 404A (Mental Break), added handling for Provoke targeting and dying to Poison.
- Malboro (m064) stat change: Res Sleep 0->X
- Changed contents of chest in Gagazet Cave on an optional path from 8 to 4 Ether.
- Spectral Keeper (m129) stat change: STR 63->50, Th/Wt 1->0.5, lowered turns until/inbetween Glyph Mines by 2.
- Wakka Weapon from counting the seagulls on the S.S.Liki now has Mag +20% instead of Mag +10% on it.
- Both the Ether and Turbo Ether chest in Sea of Sorrows now contain 5 instead of 10 and 4 respectively.
- Reduced power constant of Purify from 16 to 12.
- Saboteur Pagoda (m174, left Yu Pagoda) stat change: AGI 40->66
- Changed contents of chest before save point in Stolen Fayth Cavern from 4 Mega-Potion to 2 Turbo Ether.
- Crazy Bahamut (m338) can now be provoked (affects targeting of his physical attacks).
- Crazy Cindy (m341) now drops 40 Sleeping Powder instead of 60.
- Possessed Sandy (m179) now doesn't use Let's Go! if both Cindy and Mindy are dead.
- Possessed Mindy (m180) now uses Maelstrom in place of Tera-Graviton.
- Added missing treasure changes documentation in 05-mushroom-rock-road.txt file.
- Filled in some previously incomplete information in ItemList.txt file.
Version 1.6
- Ixion (m285, Isaaru only) stat change: STR 30->40, DEF 5->1, MAG 45->44, MDF 64->5, EVA 25->20, LCK 15->27
- Slightly changed Yunalesca (m130) counter AI, adding a condition for using Break Threaten.
- Seymour Omnis (m131) stat change: MAG 60->66, Res Zombie 40->X Regen X->0, reworked his counter AI entirely and adjusted Scan text to match.
- Enemy version of Hyper Mighty G now only inflicts Regen for 2 turns instead of 20.
- Changed camera movement handling in Seymour Omnis battle to include his new move.
- Synergist Pagoda (m173) now uses Break Threaten on the main boss if applicable.
- Yojimbo (m288) stat change: HP 160000->166666, Poison% 2->4
- Yojimbo's Kozuka now inflicts Slow for 0 turns instead of 3.
- Ultima Weapon (m099) stat change: HP 200000->222222, Poison% 1->3
- Crazy Valefor (m334), Crazy Shiva (m337) and Crazy Cindy (m341) are now immune to Threaten.
- Crazy Ifrit (m335) now gets an extra 1% OD charge when targeted by a Gravity-elemental attack.
- Slightly changed Crazy Ixion (m336) counter AI, increasing OD charge rate and conditionally using Break Threaten.
- Crazy Yojimbo's Kozuka now also inflicts Sleep for 2 turns.
- Changed Dark Koma Inu's attack in the last fight against Crazy Yojimbo.
- Slightly changed Crazy Mindy (m343) counter AI, using Break Threaten if hit by Demi during it.
Version 1.5
- Increased item drop quantity of Tros and Extractor to 99 instead of 80.
- Fixed wrong descriptions on Silver Hourglass, Tetra Elemental, and Shiva's Heavenly Strike ability.
- Added customizes for Break HP Limit (Weapon) for 8 Underdog's Secret, and Sense Preserver, Sleepproof, Poisonproof, Stoneproof, Confuseproof, Berserkproof (all Weapon) for 2 Underdog's Secret respectively.
- Valefor (m254) stat change: HP 8000->6000 (Moonflow version only), Fr/Ic/Th/Wt 1->0.5
- Changed some equipment sold by vendors at Moonflow South wharf and reduced their price multipliers.
- ???/Chests in Battle (m211) stat change: Res Slow X->0
- Changed contents of two treasure chests in the Thunder Plains.
- Seymour Flux (m142) stat change: DEF 0->25, MDF 30->55, Th/Wt 0->1.5, Ronso Rage: Mighty Guard. Counter AI: Now uses Mighty Guard on switch to Phase 2.
- Reduced power constant of Total Annihilation from 5 to 4.
- Sanctuary Keeper (m128) stat change: Fr 0.5->1.5, Res Zombie X->40 Confuse/Berserk/Doom X->0, Ronso Rage: White Wind
- Spectral Keeper (m129) stat change: Fr 0.5->1.5, Res Doom X->0, Scan text revised
- In the Seymour Omnis battle, the bottom Mortiphasm now has 0 distance (meaning it can be attacked by anyone).
- Seymour Omnis (m131) stat change: HP 240000->320000, Res Doom X->0
- Auto-Life Revival heal is now Gravity-elemental
- Wraith (m220) now has his MAG stat temporarily lowered to 28 when using Farplane Touch.
- Synergist Pagoda (m173) now uses Yu Panacea in place of Curaga if the target has statuses to cleanse. Also its Haste was replaced by a custom version of it that's Rank 3 and not reflectable, but does no CTB healing.
- Saboteur Pagoda (m174) stat change: AGI 60->40, replaced Lancet with a similar custom attack that's Rank 3 and does not absorb, but is slightly more powerful and has a dispelling effect.
- Both Pagodas no longer have special handling for being hit by Zanmato, and if overkilled through Doublecast, will now carry the bonus damage over as max HP instead of it carrying over as pre-damage to their next life bar.
- Both Pagodas now have Auto-Haste during the Possessed Anima/Yojimbo/Magus Sisters fights and come back twice as fast from death.
- Possessed Valefor (m163) stat change: Fr/Ic/Th/Wt 1->0.5
- Crazy Ochu (m153) AI change: Slightly changed condition to use Panicked Jump and add handling for Regen expiring.
- Crazy Valefor (m334) stat change: Fr/Ic/Th/Wt 1->0.5
- Raised power constant of Tandava from 12 to 15.
- Changed pattern of Crazy Bahamut (m338), swapping the usage of Mighty Guard and his unnamed attack.
- Crazy Anima (m339) stat change: Delay Vul->Imm
- Crazy Cindy (m341) stat change: Fr/Ic 1->1.5
- Crazy Sandy (m342) stat change: Th/Wt 1->1.5
- Seraph (m344) now takes one less turn to charge overdrive after using it in Phase 2, but charge rate cap is now 1 turn instead of 0 turns.
- Pain from all enemy versions of Anima can now break the damage limit.
- Possessed Anima (m168) stat change: Res Stone/Slow/Doom/Eject 0->X, Poison% 10->5, Doom Counter 5->10, Forced Action 60DE. Turn AI: Added an extra action to her turn cycle and upgraded the type of physical attack she uses.
- Possessed Yojimbo (m169) stat change: HP 666666->1666666, Poison% 10->4
- Reworked Possessed Cindy/Sandy/Mindy (m178/m179/m180). The fight is admittedly not very well tested, but if anyone wants to take it on raw as a bonus boss, be my guest.
- Fixed changelist mistake: Seymour Natus (m126) slight mistake in Turn AI Cycle.
Version 1.4
- All remaining Belgemine aeon battles now end the battle as escaped if Yuna gets a turn without full overdrive.
- Remiem Temple aeon battles now keep Weapon/Armor commands active for Yuna but deactivate Attack and clear all aeons' overdrive gauges when they begin as well.
- Flans (m016-m020, m241) and the Larva (m209) now use custom versions of Focus and the Nul spells that are Rank 3 instead of 2.
- Larva (m209) stat change: AGI 10->12
- Aqua Flan (m241) stat change: AGI 16->17
- Flame Flan (m020) stat change: AGI 19->25
- Fixed a mistake in Scan text of Water Flan (m016).
- Anima (m125, Seymour fight) when killed now sets Seymour's turn delay to 17 ticks instead of to 0.
- Biran and Yenke now only react to attacks that do not target/hit both of them at once. Scan text adjusted.
- Biran and Yenke's normal attack can now miss and is affected by Darkness.
- Mech Defender (m098) now uses a custom Doze Arm instead of Sleep Attack.
- Changed Seymour Flux (m142) Sensor text.
- Spectral Keeper (m129) now takes 1 turn longer before setting glyph mines for the first time.
- Entirely reworked the effect of the Glyph Mine explosion on characters (it remains the same for aeons).
- Anima (m265, Remiem) stat change: DEF 160->90, MDF 20->90, Res Ar/MnBreak X->0, Auto-Shell/Protect, add special counter AI for when hit by Armor/Mental Break.
- One MP Cost can now be customized by using 1 Warp Sphere.
- Fixed changelist mistake: Grat (m040) missing new Sensor/Scan text
- Fixed changelist mistake: Great Malboro (m065) having outdated Sleep/Slow resistances still
- Added Imp (m008) into changelist for Stolen Fayth Cavern
- In the individual area changelist files, enemies now only show the stats relevant to that area.
Version 1.3
- Fixed some wonky camera handling in the Seymour Natus boss fight.
- Reworked Turn AI of Mana Bomb (m255) outer eyes completely.
- Fixed a bug where a Yu Pagoda would (purely visually) restart moving too early during possessed aeon battles if their overdrive filled up on their own turn.
- Finetuned Possessed Anima (m168) HP.
- Reworked Possessed Yojimbo (m169) and gave Dark Koma Inu (m116) a proper AI in the battle against them.
- Crazy Ifrit (m335) stat change: Res Zombie X->40
- Ultra Quick Hit can now go critical.
- Encounters are no longer reactivated after winning the final battle against Crazy Yojimbo.
- All Remiem Temple aeon battles now end the battle as escaped if Yuna gets a turn without full overdrive.
- Valefor (m254, Remiem Temple only) stat change: AGI 23->45
- Ifrit (m284) stat change: Res Zombie X->40, add AI handling for it in Remiem Temple fight.
- Shiva (m286) stat change: Res Slow 40->X
- Bahamut (m287, Remiem Temple only) stat change: Gv 1->0
- Sandy/Cindy/Mindy (m289/m290/m291) now halve Gravity and Phoenix damage.
- Fixed a bug where Dexter/Sinister (m345/346) could be hit after death through Doublecast or counter attacks.
- Slight change to Seraph (m344) initial overdrive charge rate (+17% instead of +15%).
- Fixed changelist mistake: Sin (m140, Overdrive Sin) HP 400000->360000
- Changed some minor wordings in the changelist.
- Fixed ItemList mistake: Missing entry for 1 Ability Sphere from Al Bhed on salvage ship
- Fixed ItemList mistake: Stamina Tablet / Mana Tonic yield from Crazy Yojimbo (Fight 1) is actually 40, not 60
Version 1.0
Initial Release
This is a grindless challenge mod for Final Fantasy X HD Remaster on Steam.
It is a full game mod, changing the entire game from start to finish, including the postgame Dark Aeons.
The goal of the mod is to make you experience some of the toughest and most interesting battles you'll have ever seen in this type of combat system, while not transforming it to not be FFX anymore, but rather push its gameplay systems far beyond what the original game ever asked of the player to do, pulling you out of your comfort zone and having you face enemies that are actively trying to kill you, but can be overcome.
The sphere grid is heavily modified, with abilities shuffled around, some abilities gotten much earlier, some gotten later, and some abilities removed entirely. It starts being a very linear path for the most part (except for Kimahri's) but asks you to make some decisions later on and especially in the endgame.
"Grindless" in this context means that the only AP you get in the game is from boss fights, and the only items/gil/equipment you get is also from bosses, or from treasure pickups from NPCs and chests. You get multiple batches of 99 Power/Magic/Speed/Ability Spheres over the course of the game to make that not a limiting factor - but your overall gil, items and levels are inherently FINITE in this mod by design.
Every boss gives you the AP you need for the next section, until beating the next boss after.
You are expected to use every character in every boss fight so they all get AP.
Any random battles or otherwise repeatable battles give no AP, no Gil and no item or gear drops; instead they serve as hazards for you along your path to survive and challenge you to conserve your resources as best you can.
If you know where all treasure chests and treasure pickups from NPCs are, you can draw on this knowledge to make sure you get all available resources. If you don't know, try and look around where you may have missed treasures previously!
Many enemies that originally had no elemental weaknesses or were immune to statuses now have weaknesses added, to reward making use of everything at your disposal.
Later in the game the mod also puts emphasis on choice in customization - you will, for example, get the materials to customize 1 Auto-Phoenix, and never any more; it is up to you who you give this powerful ability to, and what other abilities you combine it with, using your best judgment.
Many of the in-game tutorials are repurposed in order to further introduce mechanics of the mod. Don't just skip through them!
Installation Instructions
You can use this mod either by patching the your data files (the FFX_Data.vbf to be precise) persistently, or using the External File Loader. The patch method does not require any additional downloads or files and easier reverting back to a completely modless game at the cost of making a copy of the 20 GB vbf archive, while the EFL method allows easier multi-mod management and requires no particular extra disk space; be warned though, the game sometimes crashes on startup when using it.
To patch the FFX_Data.vbf directly:
- Copy/move the FFX_Data.vbf from your installation's "data" folder into the unpacked mod folder (make sure it is named "FFX_Data.vbf") (-) I strongly recommend keeping a backup copy of the unaltered vbf archive. - Run the "RUN_ME_TO_PATCH.bat"; this will edit your vbf archive, showing a success (or failure) message on a command line window. - Move the now altered FFX_Data.vbf back to its original location - Launch and enjoy! - If you wish to play the original unmodded game again, simply replace the modified FFX_Data.vbf with the backup copy of the original; if you don't have one, use Steam's "Verify integrity of game cache" function.
To use the External File Loader:
- Download it from here: https://www.nexusmods.com/finalfantasyxx2hdremaster/mods/150 - Unpack the External File Loader into your installation directory to set it up - Copy/move the "mods" folder to your installation's "data" folder (-) If you changed the settings on the External File Loader, change the name of the mods folder to what you set for FFX mods. The default is "mods" so if you didn't change anything you don't need to rename anything. - Launch and enjoy! - If you wish to play the original unmodded game again, simply rename the "mods" folder to something else that doesn't get picked up as a mod folder by the External File Loader.
Currently the mod needs to be played on the English version of the game. Otherwise, several modifications will not apply. Make sure you turn the game language to English before starting a new game.