Collection of highly customizable icons, including unique retextures to assist in colorblind recognition, as well as multiple color options utilizing both standard and edited icons. Selection is differentiated by faction, and different faction mods are compatible with one another.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
All textures and models are edited from original Foxhole textures. If you would like to use these textures in projects outside of Foxhole, or would otherwise like to use the files in some manner outside of directly using the mod in-game, please ensure you have permission to use the textures from Siege Camp and please contact me (with proof of the permission as well), thank you. If you would like to use these textures in a project related to a project within Foxhole it's self and the modding of Foxhole, please contact me as well, thank you. Siege Camp, creators of Foxhole. Foxhole is a trademark of Siege Camp.
File credits
All textures and models are edited from original Foxhole textures. Siege Camp, creators of Foxhole. Foxhole is a trademark of Siege Camp.
skaj#0853 - Support with learning mod creation Wolfgang.IX#4176 - Introduction to ImBatch, which allowed this project to be created in record time and with minimal pain. Foxhole Mod Nexus - General support and great community.
Donation Points system
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Added "Large Ship" Icons to all file types, including retextured version.
Version 1.53.1.0
Mod creation.
Intelligence Retexture & Recolor Collection A PatriPastry Mod Collection Part of the "Colorblind Friendly Collection" (CFC) Version 1.53.1.1
Retextured Colonial and Warden , following standard colors, as seen in-game.
This mod pack allows for over a dozen options to customize your Intel Icon selection for each faction, with selection between eight different colors (including the standard in-game color), and a new texture pack for intel icons (with the additional selection of colors). The new texture pack option is designed to be visually distinct from the base-game intelligence icons, allowing for colorblind-friendly at-a-glance distinction between the two if you were to select a separate texture pack between the two sides.
Above is an example battlefield, with Colonials using game default UI icons, and Wardens using the "Retextured" standard color version.
All colors are available in both the retextured versions and standard default texture versions, allowing for high customization based on preference of the user.
The mods are compatible between factions, meaning you may select a "C" mod and a "W" mod, to customize the Colonial and Warden factions individually.
To find the filetype you desire, follow this template:
(Type)_(Faction)_(Color)
For Type, there are two options:
Base, which is base game UI type.
Retex, short for Retextured UI.
For Faction, there are also two options: C and W, or Colonial and Warden. For color, you have nine options:
Five faction-specific options:
DarkGreen
HCGreen (HC standing for High Contrast
DarkBlue
HCBlue
Standard (Game Default Color - Only available for Retex)
Four Generic Colors
Orange
Pink
Purple
Yellow
Some examples:
You want to recolor wardens to red but not change the base texture. You will therefore be looking for Base_W_Red
You want to retexture the colonials but keep them the standard color. You will therefore be looking for Retex_C_Standard
You want retextured wardens which are yellow. You will therefore be looking for Retex_W_Yellow
Feel free to mix and match these examples to find the right combo you want!