About this mod
Gives the game's skills better ratings and more effects to some
- Permissions and credits
- Changelogs
Changes all skills level up rates, and adding new effects to several of them, making them easier to level up and more valuable gameplay wise. The changes are as follows:
Short
Duel
- Level 1 - Level up rate changed from 3% to 9%
- Level 2 - Level up rate changed from 5% to 6%
- Level 3 - Level up rate changed from 0.05% to 3%
- Level 1 - Level up rate changed from 3% to 15%
- Level 2 - Level up rate changed from 5% to 10%
- Level 3 - Level up rate changed from 0.05% to 5%
- Every short ranged and multipurpose weapon can trigger Speed now, except for flamethrowers. This means that rifles and even bazookas will have increased shots, even at long range.
- Flamethrowers will instead deal true damage
- Level 1
- Level up rate changed from 3% to 15%
- Activation rate changed from 50% to 40%
- Added 10 extra true damage for Flamethrowers
- Level 2
- Level up rate changed from 5% to 10%
- Activation rate is unchanged, still 60%
- Added 20 extra true damage for Flamethrowers
- Level 3
- Level up rate changed from 0.05% to 5%
- Activation rate changed from 70% to 80%
- Added 30 extra true damage for Flamethrowers
- Level Max
- Activation rate changed from 90% to 95%
- Added 60 extra true damage for Flamethrowers
First
- Every level of First now adds an extra true damage to the initial hit after the skill is triggered
- Level 1
- Level up rate changed from 9% to 18%
- Added 10 extra true damage
- Level 2
- Level up rate changed from 5% to 12%
- Added 20 extra true damage
- Level 3
- Level up rate changed from 0.05% to 6%
- Added 30 extra true damage
- Level Max
- Added 60 extra true damage
- Every level of Stun adds an extra true damage when triggered
- Level 1
- Level up rate changed from 9% to 18%
- Added 10 extra true damage
- Level 2
- Level up rate changed from 5% to 12%
- Added 20 extra true damage
- Level 3
- Level up rate changed from 0.05% to 6%
- Added 30 extra true damage
- Level Max
- Activation rate changed from 90% to 100%
- Added 60 extra true damage
- Every level of Double now adds now adds an extra true damage per Double activation
- Level 1
- Level up rate changed from 9% to 18%
- Added 10 extra true damage
- Level 2
- Level up rate changed from 5% to 12%
- Added 20 extra true damage
- Level 3
- Level up rate changed from 0.05% to 6%
- Added 30 extra true damage
- Level Max
- Added 60 extra true damage
Ranged
Guide
- Every level of Guide now adds extra missiles to the attack. Similar to Speed, but not every extra missile is a guaranteed extra shot. Instead every extra missile after the first guaranteed one, will have half the chance of the last one.
- Level 1
- Level up rate changed from 3% to 12%
- No extra missile chance
- Level 2
- Level up rate changed from 5% to 8%
- 100% chance to fire 1 extra missile
- Level 3
- Level up rate changed from 0.05% to 4%
- 100% chance to fire 1 extra missile
- 50% chance to fire 2 extra missiles
- 25% chance to fire 3 extra missiles
- 12.5% chance to fire 4 extra missiles
- Level Max
- 100% chance to fire 1 extra missile
- 50% chance to fire 2 extra missiles
- 25% chance to fire 3 extra missiles
- 12.5% chance to fire 4 extra missiles
- 6.25% chance to fire 5 extra missiles
- 3.12% chance to fire 6 extra missiles
Extra effects explanation
True Damage
True damage is damage added at the end of random and defense calculations, meaning that any value added will be added to the total when hit (i.e.: if you're hitting a Raven with any low tier weapon you will be dealing 1 + Damage to the Raven).
Another effect of true damage is that it is also based off the attackers level, this means that it's more worth to get 9999 skill points in all categories to increase the damage dealt. The rate of damage per level changes according to the skill triggered. And goes as follow:
- First: 3x the attacker's level
- Double: 3x the attacker's level
- Stun: 3x the attacker's level
- Speed: 2x the attacker's level
Damage calculation example: Let's pretend you just triggered First Level Max, with a Level 30 Kong and your punch dealt 100 damage. The calculation will go as follows: 100 + 60 + 30 * 3. In the end your total damage will be 250
Extra missiles
Similar to Speed, Guide will spawn additional attacks, but instead of being a fixed number it will attempt to spawn a Max number of shots. Every new shot has half the chance of the last one to spawn. The first shot will always be 100% chance (So now a Donkey DX II will always fire 2 missiles if you have Guide Level 2+).
The shots increase are non-cumulative, meaning that if you are lucky enough to get the 50% chance to fire extra 2 missiles, it will not add to the 1 extra missile with 100% chance, and the calculation at the end will be: Number_of_weapon_missiles + 2.
Bug fixes (actually only 1)
- Fixed a bug where Switch would not trigger properly, and not change weapons, if it levelled up at the same time.
How to install
1) Download Unity Mod Manager
2) Find FRONT MISSION 1st REMAKE on UMM's game list (if it doesn't find the game folder automatically, browse it manually). And patch the game by clicking install (either by DoostopProxy or Assembly);
3) Go to the "mods" tab and install de mod through there (either by drag and drop or the install button);