Fallout 4 announced with teaser trailer
Details are obviously scarce right now, but we won't need to wait for much longer as the E3 reveal for Fallout 4, complete with gameplay (one would assume) is coming in under 2 weeks time at E3 on June 14th.
What I can say is, from watching the trailer, it looks like you'll roleplay a dog and be the trusty companion of a Vault Dweller...
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A moderator has closed this comment topic for the time beingYour enjoyment is only important because it makes them money. And your enjoyment will never be more important than an opportunity for them to make even more money.
You are a middle aged M/F, straight, married, with a BABY. But you do not play as the baby, no you play the middle aged married parent.
I feel like a I am so done with FO4 and I havent even gotten to play it.... NONE of my character styles can fit into that little set up. I am very sad right now.... I had high hopes I could even try to get past the voice acting, but really you start with a family. *SIGH*
Also, times are changing and voiced protagonists have become deeply rooted by now. I also have second thoughts about that so I don't doubt there will be a mod that changes it.
LMAO!
I did the same thing with courier in NV.
When does it show up in game, please they did not make that baby with all the face gen of both its parents just to never show up again in game. MAJOR waste of resources, they could have just changed her skin tone only if that was the case.
You KNOW the daughter is going to show up later in the story line, and more then likely be angry at the main character for abandoning her and the other parent.. She will even be involved with the "bad guys", for extra drama and moral choices thing.
Really if this where a closed world linear story (ala Mass Effect, Bioshock, Saints Row, ECT) then I would have NO issue at all, but I do not buy a TES or Fallout game with a "open, free choice world" only to have no choice at all in my character.
Where is the harm in that, wanting to make my own character and my own story? In a game that says you have the "freedom" to do that?
I kinda feel bad for you actually if your so happy to accept that after all these kinda of games with all this freedom, you feel happy to have a voiced character with a major important backstory to that character already made.
That is the whole beauty of the TES and Fallout series compared to other games, you can make your own character and own story without having the game makers step on your toes so many times.
I only have real issue with voicing because it sounds like generic middle aged white gruff guy number 1000000000 (the woman I find a bit annoying, but that is a personal taste issue), a couple more choices would have been nice. Also the fact that you will get less choices in game because of it (gotta stick to the butdget after all), and that mods will now have to feature a silent main character while the rest of the game is voiced.
Todd also mentioned how baby will look like his/her parents, so it mean either:
1. You are the baby, but older.
2. You are a father/mother and you will eventually meet your daughter/son later in game.
I bet it's the second one.
I also doubt ANYONE will bother to voice 13000 lines without it sounding like an ass.
Also, given what we know - which is that the PC is the ONLY survivor of that vault (likely via cryogenics or sth. like that) I highly doubt that likelihood of the PC family surviving (if we're assuming that you're indeed one of the parents). I mean let's look at our options here:
1. Only you get into the vault. Your husband/wife and the baby die.
2. You all get into the vault but there's a malfunction at some point and they decide to put you into a cryogenic sleep chamber. Same result.
I can't see it being any probable that your family survives 200 years without being cybernetically enhanced, put in some life-support chamber like Mr. House or anything like that. I mean, meeting a descendant of yours? Maybe, but your exact family? How are they gonna pull that off?
I see even less possibilites if the PC was actually the baby. I'd also much prefer it this way. I don't want some kitschy family reunion bullshit.
Now, the VA/subtitle thing on the other hand.. that's more of an issue if you ask me. At least if there isn't a subtitle option like in the last games.
Oh and btw, im sure theres also gonna be mods that alter the beginning of the game, for those who really cant handle the fact of being married with children^^
No need to feel bad for me, because I'll be able to immerse myself in the game anyway.
Still remember the death of your dad in Fo3 and how great it was with your silent protagonist? That was one of the major moments where I wished it wouldn't have been so weird. Bottom line, they obviously want to tell a story with a voiced protagonist for a reason.
Blame also the current trend of voiced protagonists in all the major RPG's, which undoubtedly influenced this.
Yeah, the mods will feature that...because it has always been like that in fo/tes games. I have no problem with such mods, because a lot of you will want it; it sure looks that way.
And please, stop sounding like you know for sure what's going to happen in the story. That's annoying and you really need to sleep this over.
I liked the Pipboy boot screen, some of the oldies will have recognised it...
I am really looking forward to FO4, and my only trepidation is will Bethesda produce a stable game? I love their stuff, I really do, but OMG they do tend to be bugfests.
Talking about whinning, at the E3 they didn't even mentionened New vegas like, like if it never existed. I hope they've learned a lesson or two from obsidian and that we're going to have complexes quests and ambiguous moral choices.
I'm not very appreciative of that "choose a 4-6 word sentence and your character says 15 lines" dialogue. Plus - as probably half the modding community has pointed out - it's going to be a topic that we'll have to deal with at some point, i.e. do we want to have VA but sometimes not? Do we disable the VA and then maybe just have those dialogue options? If there are no comprehensive subtitles, will someone mod them into the game? How will mods utilize this system?
For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ?
And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person.
This kind of stuff, player's choices with real impact on the story and the overhaul world, factions war. That would make a hell of a game. But this is prolly being too optimistic. I don't know, will see...
We agree on that one.
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For what i saw from the E3 the form will be great, i'm a bit sceptic about the content and in term of story depth. I don't know Bethesda did well with skyrim. All the books and the back stories, the narrative of the civil war was without good and evil, just mens killing each others. I want that kind of stuff, never knowing if i'm doing the right thing. Are thoses guys i'm helping really the good guys ? How far can I go ? "
That is pretty much what you got in Skyrim if you ignore the shoddy civil war storyline (which was apparently supposed to be much more complicated than it was in the in the end product). There were particularly good plot and storylines outside of the MQ, particularly with the DLCs.
"And the familly backstory which will certainly comme back in the main quest. It can be insane if they do it right. Maybe they dead maybe they're still cryogenized ? Maybe your kid woke up 40 years before you and he is know a grown man and you missed his whole life or your wife/husband is now an elderly person."
The problem with the narrative that they may also have survived in the vault is that would pretty much destroy the narrative of you being the only survivor. I mean if they may have survived, why not others? I honestly just can't see this happening without some kind of deus ex machina-esque plot device. Or if they pull sth. like that at least give you a choice whether you want to care about that or not.
"I just hope i get karma EVERYtime i kill a raider. >______________________> Much complex."
The karma system is terrible, agreed. Although, as Gopher has already pointed out - the possibly now gone skill system is also kind of dumb. I mean, it was definitely appropriate when the first FO games came out - not sure it still is.
I highly doubt the main story will be good. Bethesda main stories are generally not good at all. (My opinion, I'm sure someone out there thinks they are good.)
As far as a karma system goes I kinda hope they drop it all together. Sure it's also part of the original Fallout but it really doesnt add anything to the game, better let the player decide for themselves whats right or wrong.
With skill system I was specifically referring to skills, not the perks. We know there are perks, and SPECIAL stats. These are in the footage. As for skills, some theorize that perks have replaced them (which doesn't seem to farr off with perks now being crafting requirements).
"I highly doubt the main story will be good. Bethesda main stories are generally not good at all. (My opinion, I'm sure someone out there thinks they are good.)"
Meh, remains to be seen. Maybe they've improved here. I'd like to think that things can change. But then again, I was never too big on the MQ - not even in New Vegas.
"As far as a karma system goes I kinda hope they drop it all together. Sure it's also part of the original Fallout but it really doesnt add anything to the game, better let the player decide for themselves whats right or wrong."
Mhm, I don't mind a karma system per se but the current implementations render it pretty meaningless (you'll at least have a hard time getting bad karma). Although you have a point, not sure what a karma system is good for when you have faction and regional reputation. The latter being something I think they could expand on.
I'm a bit stepping out of reputation system but look for the Alife, imagine you get the mission to clear a radscorpions nest, you do it just fine but later in the game you learn that mole rats are infestating the region because there isn't anyone to eat them !
That's my gaming fantasy. An open world that truly reacts to what you do.
Anyway, we can't really predict what is it going to be. Before seing the E3 vids I had absolutely no expectations for fallout 4, and I was just as surprised as anyone when the trailer came out. But when i saw all the features... but let's not hype it too much and be deceived at the end. I think it is going to be a really good game. But people are probably getting deceived, building height amount of expectations. But it's been the case for every of their realeases. Because they can't make the game that fullfil all of our desires.
And lets cross fingers for a stable release lol
Hell yeah.
Yeah I get what you're saying, although I don't know if the console gamers are anything better though.. All my friends are console gamers and no one argues more than them! Lol! But of course, they're all Sony and Microsoft fan boys so that might explain it..