Mods
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Expands upon the variety of planetary types available in game with an append style mod
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Galactic Diversity Custom Traits
The goal of Galactic Diversity is to expand upon the original custom race traits and provide some interesting new choices.
- 26KB
- 225
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Galactic Diversity Custom Traits
The goal of Galactic Diversity is to expand upon the original custom race traits and provide some interesting new choices.
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The More Anomalies mod does just that, adding multiple new anomalies of all types.
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Macs Larger Planets and Genesis Project
MOD: Macs Larger Planets Mod v2 MOD TYPE: Planetary Improvement - Larger Planets Genesis Project Allows terraforming anywhere on a planet and can be built more than once.
- 97KB
- 133
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Macs Larger Planets and Genesis Project
MOD: Macs Larger Planets Mod v2 MOD TYPE: Planetary Improvement - Larger Planets Genesis Project Allows terraforming anywhere on a planet and can be built more than once.
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A small mod to add diversity during map creation.
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Mobile Asteroid Processor Module
This mod adds a new module and number of custom ships to the game. The new module provides unlimited Starbase Construction Modules at a significant cost. The new ships are thematic to the function of the module.
- 266KB
- 87
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Mobile Asteroid Processor Module
This mod adds a new module and number of custom ships to the game. The new module provides unlimited Starbase Construction Modules at a significant cost. The new ships are thematic to the function of the module.
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the Insane-Abundant Balance mod created to balance the game for larger maps.
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The original game has 6 different hull types, tiny, small, medium, large, huge and cargo. This Mod increases the number to 16 diverse hull types.
- 6KB
- 68
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The original game has 6 different hull types, tiny, small, medium, large, huge and cargo. This Mod increases the number to 16 diverse hull types.
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Expanded Cities for GC3 Crusade
Provides new city types that give you more granular control over a planet's population.
- 2KB
- 62
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Expanded Cities for GC3 Crusade
Provides new city types that give you more granular control over a planet's population.
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Palette - A Ship Appearance Overhaul
Changes the GradientMap files in GFX to a standardized graphic for use in the original game, and in any structured mods that want for easy compatibility between themselves and any other mods that both seek to add custom colours to the ship appearances.
- 158KB
- 55
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Palette - A Ship Appearance Overhaul
Changes the GradientMap files in GFX to a standardized graphic for use in the original game, and in any structured mods that want for easy compatibility between themselves and any other mods that both seek to add custom colours to the ship appearances.
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This mod is a collection of three mods that add anomalies for greater variety. The Resource Anomalies Mod adds anomalies that award the new special resources (e.g., Snugglers, Xanthium, Harmony Crystals, etc.). The Defended Anomalies Mod replaces the original Crusade AnomalyDefs in order to make it possible for all anomalies to b
- 24KB
- 53
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This mod is a collection of three mods that add anomalies for greater variety. The Resource Anomalies Mod adds anomalies that award the new special resources (e.g., Snugglers, Xanthium, Harmony Crystals, etc.). The Defended Anomalies Mod replaces the original Crusade AnomalyDefs in order to make it possible for all anomalies to b
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Starfleet Academy planet improvement
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This mod eliminates the LEP by way of a simple planetary improvement
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This mods adds five tiers of construction modules that are unlocked through the mining tech tree. This is available to all factions and the AI will use them.
- 1KB
- 38
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This mods adds five tiers of construction modules that are unlocked through the mining tech tree. This is available to all factions and the AI will use them.
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This mod adds Shipyard Missions that award resources. The total of 12 new missions are available upon researching 3 separate techs in the Colonization tree.
- 9KB
- 36
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This mod adds Shipyard Missions that award resources. The total of 12 new missions are available upon researching 3 separate techs in the Colonization tree.
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Fixes many of the combat roles mercenary ships have to make them more useful.
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Provides "realistic" sounding star names for the entire 3,790 possible names that shipped with Galactic Civilizations III
- 25KB
- 26
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Provides "realistic" sounding star names for the entire 3,790 possible names that shipped with Galactic Civilizations III
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General Pants' Scientific Accuracy Mod I Stars
Substitutes true RGB colors, proportional sizes and intensities for stars. Also enables multiple new types of stars, including brown dwarfs, neutron stars, pulsars, magnetars, protostars, and rogue planets.
- 86.2MB
- 24
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General Pants' Scientific Accuracy Mod I Stars
Substitutes true RGB colors, proportional sizes and intensities for stars. Also enables multiple new types of stars, including brown dwarfs, neutron stars, pulsars, magnetars, protostars, and rogue planets.
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Adjust tech costs for a longer (or shorter) research game. No modding experience needed. No need to edit xml files. Tool will do it all for you. Creates a new mod with the click of a button. Can modify existing mods also.
- 351KB
- 17
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Adjust tech costs for a longer (or shorter) research game. No modding experience needed. No need to edit xml files. Tool will do it all for you. Creates a new mod with the click of a button. Can modify existing mods also.
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Adds the Korx race of previous Galactic Civilizations games as a playable faction with their Korx ship style from Altarian Prophecy DLC, and uses the Bazaar Korx as an animated leader. The Korx are the ultimate mercenaries. They will sell you anything and do anything if there's enough money attached to it.
- 2.1MB
- 16
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Adds the Korx race of previous Galactic Civilizations games as a playable faction with their Korx ship style from Altarian Prophecy DLC, and uses the Bazaar Korx as an animated leader. The Korx are the ultimate mercenaries. They will sell you anything and do anything if there's enough money attached to it.