Balancing
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Overpowered Racial Ability and Extremely Powerful Starting System Mod
This mod adds "Overpowered" racial ability that gives you a plethora of bonuses in pretty much every aspect of the game, as well as a great starting system "Kepler-51" that contains three class 30 planets with their own traits (shielded, active core and bread basket) that are colonizable right off the bat.
- 3KB
- 92
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Overpowered Racial Ability and Extremely Powerful Starting System Mod
This mod adds "Overpowered" racial ability that gives you a plethora of bonuses in pretty much every aspect of the game, as well as a great starting system "Kepler-51" that contains three class 30 planets with their own traits (shielded, active core and bread basket) that are colonizable right off the bat.
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the Insane-Abundant Balance mod created to balance the game for larger maps.
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Mossman's Galactic Civilization 3 Overhaul
An extensive overhaul of Galactic Civilization 3 for the purpose of balance and internal consistency. Ship hulls and components, ideology trees, governments, events, planet traits and features, and more. No major changes to the basic gameplay.
- 217KB
- 46
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Mossman's Galactic Civilization 3 Overhaul
An extensive overhaul of Galactic Civilization 3 for the purpose of balance and internal consistency. Ship hulls and components, ideology trees, governments, events, planet traits and features, and more. No major changes to the basic gameplay.
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Peregrine's Battle Behavior Mod
Battle behavior is changed for all ship roles in order to add tactical depth.
- 2KB
- 43
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Peregrine's Battle Behavior Mod
Battle behavior is changed for all ship roles in order to add tactical depth.
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Fixes many of the combat roles mercenary ships have to make them more useful.
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Reasonably More Exp Gain from Combat
Speed up you (and your opponent)'s Exp gain from combat by giving exp bonus from beating "Experienced" ships, ships with larger hull, and Merceneries.
- 7KB
- 23
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Reasonably More Exp Gain from Combat
Speed up you (and your opponent)'s Exp gain from combat by giving exp bonus from beating "Experienced" ships, ships with larger hull, and Merceneries.
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Rebalance the game around the new lowered population count
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Changing racial traits. Racial bonuses now have a tangible impact and are useful.
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Overall, I overhauled the game to accomplish the following:Remove restrictions on technology that were locked behind racial traits. Increasing the speed of gameplay and access to tech, ideology, and building options.Aligning tech, ideologies, racial abilities and lore, sci-fi lore, and reality to an extent.Removed some major
- 449KB
- 18
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Overall, I overhauled the game to accomplish the following:Remove restrictions on technology that were locked behind racial traits. Increasing the speed of gameplay and access to tech, ideology, and building options.Aligning tech, ideologies, racial abilities and lore, sci-fi lore, and reality to an extent.Removed some major
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A mod to change star and planet diversity and density, plus racial traits changed
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Re-balances ship weapon and defense modules based physics concepts and starbases based on large asset tactical defense concepts.
- 477KB
- 14
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Re-balances ship weapon and defense modules based physics concepts and starbases based on large asset tactical defense concepts.
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Increased speed and range of commanders.
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Updating the mod for the current version (these files infrequently required updating). Requires DLS Mercenaries Expansion Pack for full functionality.
- 5KB
- 11
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Updating the mod for the current version (these files infrequently required updating). Requires DLS Mercenaries Expansion Pack for full functionality.
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ILO Insane - loose clusters - occasional
overhaul of the tech tree and some starbase/shipyard stuff to accommodate insane, loose clusters, with occasional or common stars/planets, but works great on any insane map
- 86KB
- 9
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ILO Insane - loose clusters - occasional
overhaul of the tech tree and some starbase/shipyard stuff to accommodate insane, loose clusters, with occasional or common stars/planets, but works great on any insane map
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Vanilla game files
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Updated Simple Ideology mod for the current version of DLS Retribution.
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Removes the increase in the cost of trading with AI on high difficulties.
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Note: haven't updated but if anyone wants to use this tell me and I will.Tweeks I've made including:Fixing Mercenary combat roles, weapons' statsOverhauled ship templatesFixed extreme planet tech requirementsMany event adjustmentstourism rebalancedVery good equipment, improvements cost more maintenance
- 197KB
- 4
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Note: haven't updated but if anyone wants to use this tell me and I will.Tweeks I've made including:Fixing Mercenary combat roles, weapons' statsOverhauled ship templatesFixed extreme planet tech requirementsMany event adjustmentstourism rebalancedVery good equipment, improvements cost more maintenance