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Changelogs
Version 1.1.4
Made a slight change to the kill volume
Version 1.1.3
This update includes a few minor changes:
- Added some new spawn points
- Adjusted the collision for the floor (requires other mods to actually be able to tell the difference, it's very very minor though)
- Made the window shadows cover the whole map except for the window holes already present
- Added collision to the back wall, and the 2 visible Void Blockers™️(the things that block you from seeing the void when you turn the camera)
Version 1.1.2
Some various minor changes have been made in this update
- Fixed an issue where both the floor object and floor collider had a killvolume component. I changed it so that only the collider had the killvolume. Shouldn't affect gameplay, but for those nerds out there who use unity explorer and stuff to tinker with maps, this should fix that issue.
- Organized and renamed some objects a bit so that it isn't as cluttered. Only people who have unity explorer can see this change. Basically just makes it, well, more organized and easier to navigate.
Version 1.1.1
Pretty major changes to the shadows, basically just making the whole thing feel like its in a house instead of a floating counter. Also very very slightly changed the lighting. (I also made this one version 1.1.1 since the last version should've been 1.1.0 lol)
Version 1.0.1
Changed the collision a bit, added sounds to the plate when walking on it, added a cloth underneath the plate, and removed sprinkles from the yellow donut (to add more variety)
Version 1.0.0
Initial relase
Donuts is a stage for Gang Beasts. This is my first ever mod for any game, so I hope you enjoy :)