About this mod
new->-Faster..(really fast) AI response. still early WIP. new stuff comming.....
all difficulty levels has been modified
- Permissions and credits
i am still working on with individual files of each class runners, hunters, harvesters, etc etc.. but that mod will be huge.... and extremely time consuming. so meanwhile enjoy this, as i will add coupple of new tier ''armor' every 2 days now. ohh and sugsestions and feedback are and is always welcome.
What this mod really do?
-change delay of enemy interaction from 1000ms to 50ms
-enemy weapons reload 10 times faster (at hardest difficulty) values varry :)
-enemy has higher change to miss you (more scatter)[in lower difficulty levels]
-changed original AI behaviour from ''only one can target you at once to''... .. well... feel free to try Brutal if you dare :P
-For you my dear friend, this is what i got you covered: more mixed ''gears'' to counter these s*itboxes. movements speed, more jump power, health boost, overall dmg ressistance* (this doesn't show up in profile tab* overall stats but it is still working and shows up in gears). and new to me was stats DO stack up.
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this ''mod'' uses gdc\global.gdcc
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in depth
FROM
player_damage_component_multiplier:
2.0 # float(0x7515A207), Data Offset: 4038228(0x003d9e54)
player_damage_armor_multiplier:
2.0 # float(0x7515A207), Data Offset: 4038232(0x003d9e58)
machine_damage_multiplier:
0.5 # float(0x7515A207), Data Offset: 4038236(0x003d9e5c)
machine_vision_multiplier:
0.75 # float(0x7515A207), Data Offset: 4038240(0x003d9e60)
machine_hearing_multiplier:
0.75 # float(0x7515A207), Data Offset: 4038244(0x003d9e64)
rival_creation_multiplier:
0.75 # float(0x7515A207), Data Offset: 4038248(0x003d9e68) now 1.0
aim_scatter_min_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038252(0x003d9e6c)
aim_scatter_max_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038256(0x003d9e70) changes varry
aim_prediction_time_multiplier:
0.0 # float(0x7515A207), Data Offset: 4038260(0x003d9e74)
ranged_weapon_shoot_delay_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038264(0x003d9e78) 0.1?
ranged_weapon_cooldown_min_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038268(0x003d9e7c) 0.3?
ranged_weapon_cooldown_max_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038272(0x003d9e80) 0.3?
max_target_count_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038276(003da27c) ------------------ new 5
to 4 player guerilla
player_damage_component_multiplier:
0.3799999952316284 # float(0x7515A207), Data Offset: 4038824(0x003da0a8)
player_damage_armor_multiplier:
0.3799999952316284 # float(0x7515A207), Data Offset: 4038828(0x003da0ac)
machine_damage_multiplier:
4.0 # float(0x7515A207), Data Offset: 4038832(0x003da0b0)
machine_vision_multiplier:
1.25 # float(0x7515A207), Data Offset: 4038836(0x003da0b4)
machine_hearing_multiplier:
1.25 # float(0x7515A207), Data Offset: 4038840(0x003da0b8)
rival_creation_multiplier:
1.25 # float(0x7515A207), Data Offset: 4038844(0x003da0bc) now 2
aim_scatter_min_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038848(0x003da0c0)
aim_scatter_max_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038852(0x003da0c4) variable per diff
aim_prediction_time_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038856(0x003da0c8)
ranged_weapon_shoot_delay_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038860(0x003da0cc) 0.1
ranged_weapon_cooldown_min_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038864(0x003da0d0) 0.1
ranged_weapon_cooldown_max_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038868(0x003da0d4) 0.1
max_target_count_multiplier:
1.0 # float(0x7515A207), Data Offset: 4038872(0x003da0d8) -------------- 8