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000011000101

Uploaded by

Naxu

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About this mod

new->-Faster..(really fast) AI response. still early WIP. new stuff comming.....
all difficulty levels has been modified

Permissions and credits
So, i decided to make these modifications in balance purpose, first ammo mod, and it made game way too cheesy. now we need enemies that are not necessarly ''beefier'' more of a threat.
i am still working on with individual files of each class runners, hunters, harvesters, etc etc.. but that mod will be huge.... and extremely time consuming. so meanwhile enjoy this, as i will add coupple of new tier ''armor' every 2 days now. ohh and sugsestions and feedback are and is always welcome.

What this mod really do?
-change delay of enemy interaction from 1000ms to 50ms
-enemy weapons reload 10 times faster (at hardest difficulty) values varry :)
-enemy has higher change to miss you (more scatter)[in lower difficulty levels]
-changed original AI behaviour from ''only one can target you at once to''... .. well... feel free to try Brutal if you dare :P
-For you my dear friend, this is what i got you covered: more mixed ''gears'' to counter these s*itboxes. movements speed, more jump power, health boost, overall dmg ressistance* (this doesn't show up in profile tab* overall stats but it is still working and shows up in gears). and new to me was stats DO stack up.

can't remmember what changes i did back in the days. Now It's just insane Difficulty. form easy to hardest. around 66% to 300% ish more .. fun..ish

_
this ''mod'' uses gdc\global.gdcc
_


in depth 
FROM

              player_damage_component_multiplier:
                2.0  # float(0x7515A207), Data Offset: 4038228(0x003d9e54)
              player_damage_armor_multiplier:
                2.0  # float(0x7515A207), Data Offset: 4038232(0x003d9e58)
              machine_damage_multiplier:
                0.5  # float(0x7515A207), Data Offset: 4038236(0x003d9e5c)
              machine_vision_multiplier:
                0.75  # float(0x7515A207), Data Offset: 4038240(0x003d9e60)
              machine_hearing_multiplier:
                0.75  # float(0x7515A207), Data Offset: 4038244(0x003d9e64)
              rival_creation_multiplier:
                0.75  # float(0x7515A207), Data Offset: 4038248(0x003d9e68)    now 1.0
              aim_scatter_min_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038252(0x003d9e6c)     
              aim_scatter_max_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038256(0x003d9e70)    changes varry
              aim_prediction_time_multiplier:
                0.0  # float(0x7515A207), Data Offset: 4038260(0x003d9e74)
              ranged_weapon_shoot_delay_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038264(0x003d9e78) 0.1?
              ranged_weapon_cooldown_min_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038268(0x003d9e7c) 0.3?
              ranged_weapon_cooldown_max_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038272(0x003d9e80) 0.3?
              max_target_count_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038276(003da27c) ------------------ new 5


to 4 player guerilla 

              player_damage_component_multiplier:
                0.3799999952316284  # float(0x7515A207), Data Offset: 4038824(0x003da0a8)
              player_damage_armor_multiplier:
                0.3799999952316284  # float(0x7515A207), Data Offset: 4038828(0x003da0ac)
              machine_damage_multiplier:
                4.0  # float(0x7515A207), Data Offset: 4038832(0x003da0b0)
              machine_vision_multiplier:
                1.25  # float(0x7515A207), Data Offset: 4038836(0x003da0b4)
              machine_hearing_multiplier:
                1.25  # float(0x7515A207), Data Offset: 4038840(0x003da0b8)
              rival_creation_multiplier:
                1.25  # float(0x7515A207), Data Offset: 4038844(0x003da0bc)    now 2
              aim_scatter_min_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038848(0x003da0c0)
              aim_scatter_max_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038852(0x003da0c4)   variable per diff
              aim_prediction_time_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038856(0x003da0c8)
              ranged_weapon_shoot_delay_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038860(0x003da0cc)     0.1
              ranged_weapon_cooldown_min_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038864(0x003da0d0)     0.1
              ranged_weapon_cooldown_max_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038868(0x003da0d4)     0.1
              max_target_count_multiplier:
                1.0  # float(0x7515A207), Data Offset: 4038872(0x003da0d8) -------------- 8