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Created by
KeyofBlueSUploaded by
KeyofBlueSVirus scan
About this mod
Replace the English in-game and cutscenes voiceovers in Ghostbusters: The Video Game Remastered (2019) with German, Spanish, French or Italian voices from the original Ghostbusters: The Video Game (2009). It also provides stereo audio for all cutscenes and the in-game voices volume level has been increased, including English.
- Permissions and credits
- Changelogs
- Donations
Thank you for all your support.
# DESCRIPTION
This mod replaces the English in-game and cutscenes voiceovers in Ghostbusters: The Video Game Remastered (2019)
with German, Spanish, French or Italian voices from the original Ghostbusters: The Video Game (2009).
It also provides stereo audio for all cutscenes and the in-game voices volume level has been increased, including English.
Furthermore, lip-sync now matches spoken dialogue in each language during conversations.
While this feature was never implemented in the original game, the necessary animation files were already present in the game data, allowing it to be restored.
Note: lip-sync is obviously not supported in pre-rendered cutscenes, nor in most real-time cutscenes.
Any feedback is highly appreciated.
If you come across any voiceover lines still in English or lip-sync not working, please report them in the bugs section. Be as specific as you can to help me identify the correct file.
Additionally, don’t hesitate to ask for help if you're having trouble with installation. I frequently see people requesting assistance with this mod outside of NexusMods, while you can get help and guidance directly from the mod's creator right here.
If you run into any issues with the mod or its installation, or simply want to say "hi!", feel free to leave a message in the comments section of the mod page.
Ghostbusters say, "Who you gonna endorse?" Come back and click [ 👍 ENDORSE ] to keep the ghostly vibes alive!
Share the mod and be the Ghostbusters hero your friends didn't know they needed!
# INSTALLATION
- Download "GBTVGR Language Pack" then extract the downloaded .7z archive.
- Place the "gbtvgr_language_pack" folder anywhere; the program will try to auto-detect the default game folder.
- Alternatively, place the "gbtvgr_language_pack" folder into the main game folder (the same location as ghost.exe):
- On Linux, the game folder is typically found at:
"$HOME/.steam/steam/steamapps/common/Ghostbusters The Video Game Remastered/"
- On Windows, the game folder is typically found at:
"C:\Program Files (x86)\Steam\steamapps\common\Ghostbusters The Video Game Remastered\"
"C:\Program Files\Epic Games\GhostbustersRemastered\"
- If successful, the button will turn green and display "Game Directory is Set".
- If unsuccessful, the button stays red and shows "Select Game Directory", letting you manually set it by clicking.
# USAGE
- Run "GBTVGR_Language_Pack.exe" (windows) OR "GBTVGR_Language_Pack.AppImage" (linux).
- Select the language from the "dropdown menu" in the top left section of the application window.
- Make sure the game is not running, then click on "Apply Language Pack" to apply the selected language.
- Wait for the process to finish. You can monitor the progress in the log section at the bottom of the window.
In-Game Voices: The program replaces the current W64ENSND.POD file with the version for your chosen language.
Cutscene Voices: The program swaps the current audio tracks with the chosen language audio tracks.
An English pack is also included, featuring stereo audio for all cutscenes and increased volume levels for in-game voices.
Note: Only one language pack works at a time. Voiceovers won't switch based on system language, and the in-game language menu only affects text. Applying multiple packs is futile, as a new one overwrites the current one.
Test the game after installation to ensure everything works as expected. Feel free to delete the GBTVGR_Language_Pack folder afterward.
# HOW WAS POSSIBLE TO USE CUSTOM SMP AUDIO FILES
After some research, I discovered how to modify the game's sound files.
The sound files in Ghostbusters have the .smp extension and are stored in POD6 files.
These .smp files are essentially .ogg files with an added 160-byte header.
Each .smp file has a unique header, and to make custom .ogg files work, you need to create the correct header:
- Byte 0 should always be x06 in hex.
- Byte 28 should always be xA0 in hex.
- Bytes 48 and 49 must be x44 and xAC in hex to ensure lip-sync animations work correctly.
- The key four bytes are 32, 33, 34, and 35, which are derived from the .ogg file size (in bytes)
converted to hex, then reverse the byte order:
- For example, if the .ogg file size is 1476231 bytes:
- Convert to hex: 000240A7
- Reverse the bytes: A7400200
- Set bytes 32, 33, 34, and 35 to xA7, x40, x02 and x00.
The rest of the bytes can be left as 00, this doesn't seem to affect anything(?).
Here's an example of what the header should look like in hex:
06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 A0 00 00 00
A7 40 02 00 00 00 00 00 00 00 00 00 00 00 00 00
44 AC 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Save this header as "some_sound_you_want_to_replace.smp" and append the custom .ogg file after the header.
You can then reimport this .smp file into the .POD.
To make things easier, you can copy the header from the .smp file you want to replace (this way those values
that doesn't seem to affect anything will be preserved also), adjust bytes 32, 33, 34, and 35, and add your
custom .ogg file.
An even easier approach is to use these tools:
GBTVGR smp2ogg Mass Converter
GBTVGR ogg2smp Mass Converter
With this guide, I hope to see more sound and music mods in the community!
# A WORD ABOUT CUTSCENES AUDIO TRACKS
TLDR: unlike the original game that had a 5.1 surround, the remastered seems to be limited
to a stereo output while in-game, and while the prerendered cutscenes (such as the intro,
gb01) are in "stereo", the cutscenes generated with the game engine (such as CS_FH1_01a)
are in "mono".
With this mod you'll have "stereo" in all of the cutscenes.
An English pack is also included, featuring stereo audio for all cutscenes and increased volume levels for in-game voices.
Long explanation:
Cutscenes of the original Ghostbusters The Videogame have true surround 5.1 tracks:
FL=ambient sound/music (no voices)
FR=ambient sound/music (no voices)
FC=voices only
LFE=ambient sound/music (bass, no voices)
BL=ambient sound/music (no voices)
BR=ambient sound/music (no voices)
From my tests on the remastered, audio tracks also have 6 channels but only FL and FR
will output sound while in-game, the rest are silent. Though if you play these videos in a
player like vlc, you'll be able to hear all 6 channels.
I don't know if it was intentional, or laziness, but instead of fixing the game(!) and give a
real 5.1 surround such as the original, the game is now limited to a stereo output (FL and FR),
thus in order to hear the voices (that were in the FC channel), and maybe BL, BR and LFE, they
just reworked the audio to something like:
- cutscenes generated with the game engine, all the tracks are exactly the same, this
result in a "mono" output:
FL=FL+FR+FC+LFE+BL+BR
FR=FL+FR+FC+LFE+BL+BR
FC=FL+FR+FC+LFE+BL+BR (you can't hear this channel in-game!)
LFE=empty (you can't hear this channel in-game!)
BL=FL+FR+FC+LFE+BL+BR (you can't hear this channel in-game!)
BR=FL+FR+FC+LFE+BL+BR (you can't hear this channel in-game!).
- the remaining prerendered cutscenes (such as the intro) seems to be different, something
like this (at least there is a "stereo" output here):
FL=FL+FC+LFE+BL
FR=FR+FC+LFE+BR
FC=FL+FR+FC+LFE+BL+BR (you can't hear this channel in-game!)
LFE=empty (you can't hear this channel in-game!)
BL=FL+FC+LFE+BL (you can't hear this channel in-game!)
BR=FR+FC+LFE+BR (you can't hear this channel in-game!).
Given that the game is now limited to a stereo output, for this mod I had to do something
similar to FL and FR channels, while keeping the rest of the channels (which you won't
hear in-game anyway!) original:
FL=FL+FC+LFE+BL
FR=FR+FC+LFE+BR
FC=voices only
LFE=ambient sound/music (bass, no voices)
BL=ambient sound/music (no voices)
BR=ambient sound/music (no voices)
This is true for all the cutscenes, so with this mod you'll have stereo everywhere.
An English pack is also included, featuring stereo audio for all cutscenes and increased volume levels for in-game voices.
# PERSONAL NOTE
Compared to the original game, the remastered version feels like a downgrade, with removed
foreign language content, regression in cutscene audio, poor video quality, no multiplayer
even on consoles, and minimal graphic updates. And Gozer knows what else...
It feels more like a "disaster" than a "remaster".
All the love for details that had been put into it from the original developers was thrown
away in the garbage. Pure laziness and indifference. Well done.
# SPECIAL THANKS
This mod is a tribute to all the Ghostbusters fans out there but especially to all
our beloved voice actors that have been excluded from the "remastered", some of them
no longer with us but always remembered with love.
Thanks to the developers of the tools that made this mod possible:
- quickbms (export .smp files from the original Ghostbusters: The Video Game .POD files)
- vgmstream (convert .smp files from the original Ghostbusters: The Video Game to .wav)
- aoTuV (convert .wav files from the original Ghostbusters: The Video Game to .ogg)
- TermPod (package .smp files to Ghostbusters: The Video Game Remastered .POD files)
Thank you all.
- KeyofBlueS
# CHANGELOG
v2.0.1
- in-game voices: Fixed lip-sync issues for hotel staff in Hotel Sedgewick - Extended Service Agreement. Note: This was a pre-existing issue in the base remastered game and was not introduced by the mod.
v2.0.0
- in-game voices: Lip-sync now matches spoken dialogue in each language during conversations. Not supported in pre-rendered or most in-game cutscenes.
- installer: Added a visual cue to encourage feedback on mods.
v1.1.0
- installer: Enhanced compatibility with a variety of Linux distributions, including SteamOS.
v1.0.0
- "GBTVGR DE ES FR IT voices" has been renamed to "GBTVGR Language Pack".
- Install scripts (bash for Linux and batch for Windows) have been replaced with a graphical installer.
- Added a check to ensure the game folder has proper write permissions.
- The separate language packs have been consolidated into a single comprehensive language pack.
v0.7.0
- in-game voices: Switched to TermPod for packaging .POD files, achieving a substantial reduction in file size.
v0.6.1
- in-game voices: Fixed an issue where subtitles would vanish shortly after being displayed.
v0.6.0
- install scripts: Fixed a compatibility issue affecting certain Windows environments.
- in-game voices: Replaced fixed 50% volume boost with dynamic volume adjustment based on the input file's peak volume, preventing clipping and distortion.
v0.5.0
- in-game voices: adjusted volume level, increased by 50%.
- install scripts: added validation to ensure the language folder is correctly placed within the main game directory.
- install scripts: Introduced colored output for easier distinction of messages, warnings, and errors.
v0.4.0
- in-game voices: Reverted to aoTuV for WAV to OGV conversion due to occasional audio stutters with libvorbis in-game.
v0.3.0
- Recreated and added the "End Credits Audio" for all languages.
- in-game voices: Replaced aoTuV with libvorbis for WAV to OGV conversion, boosting bitrate with a small file size increase.
v0.2.2
- install scripts: fixed and optimized.
v0.2.1
- cutscenes: add support for ogv files.
v0.2.0
- Greatly improved install script.
- Removed any reference to the alternative audio for the original "gb01" cutscene
as it seems to cause confusion to users.
v0.1.2
- cutscenes: better work on audio tracks.
- cutscenes: add alternative audio for the original "gb01" cutscene.
v0.1.1
- in-game voices: restored pickup voiceovers.
v0.1.0
- Added support for cutscenes.
v0.0.1
- Initial release.
- Currently only for the in-game voices, cutscenes will come later.
tags: GBTVGR DE ES FR IT voices language mod language pack dubbing sprache synchronisation deutsche idioma doblaje español langue doublage française lingua doppiaggio italiano