File information
Created by
Splinter aka Jaruto7Uploaded by
jaruto7Virus scan
About this mod
This mod aims to bring more realism by disabling unnecessary audio files, replacing sfx such as guns, etc. And if you combine with Spartan Mod (which is mandatory) by vahndaar that you can download here on nexus, (No Hud, Player Damage and Enemy Engage Distance Multiplier set to 3) it will create an Authentic Warfare experience like never before.
- Requirements
- Permissions and credits
- Changelogs
- Donations
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This mod is provided as-is and whilst it has been tested and safe, the author accepts no responsibility for issues arising from it's use.
Overview
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This modification aims to create the most authentic warfare sounds in Ghost Recon Breakpoint by disabling and replacing certain sounds.
Warning
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The update is made on windows 10 only and may or may not work on windows 11 and further versions in the future. I can't guarantee that it will not crash to the desktop when using windows 11 so feel yourself warned.
Some files might be to too large and nexus mods website automatically marks those files as "not scanned for viruses". That's a false statement and you don't have to worry about viruses when you download those files in my download section of the modification.
Additional Notes
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If you have any ideas feel free to share request on Forum or create new Topic. But make sure that those sound ideas are in the realm of authentic gameplay scenarios for this game.
I don't accept fantasy or futuristic ideas for this particular mod. Realism is a primary goal here.
How to install
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The modified files should be placed within your Ghost Recon Breakpoint/sounddata/pc folder but make sure that you have backed up the original game files first and make sure that you unzip (possibly with 7zip program) the file you've downloaded.
Don't try to run the game while installing the mod.
Known issues
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Some minor ones. Let me know if you find other missing voice lines or sound effects or any other issues. It will speed up the process of fixing next time!
Thanks in advance.
Voice lines that are still not disabled for AI Teammates when using night vision goggles:
- "copy that, activating mine", (Fury missing voice line)
- "good idea"; "follow your lead nomad", (Fixit missing voice lines)
- "I'm wearing mine"; "got my non"; "activating night vision"; "I turn my non", (Vasilij missing voice lines)
Added AK47 indoor suppressed is broken because ubisoft re-used the same value for other weapons indoor and it cannot be fixed.
List of replaced weapon gunshot sfx for AI Teammates
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1. G28, (Removed for the time being).
List of replaced gun sfx for Nomad
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1. G28
2. 416
3. AK47
4. Honey Badger
5. Mk48
6. Mk14
7. M4A1
List of new features implemented
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1. Bullet cracks, snaps and whizz sfx when flying around Nomad's head - second iteration.
Detailed changelog
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Update 0.21 ver.
List of modified sounds from AWSM_Immersive_Voice_Sound_Pack file
List of disabled voice lines for:
AI Teammates:
- disabled entirely when Nomad is using nvg and AI teammates have additional dialogue that they have put nvgs on as well, for example: "I've put mine non", "Night vision goggles are on" etc.
- disabled entirely when Nomad is tired and AI teammates ask him to drink water.
- reduced when Nomad crashed vehicle and AI teammates warn the player that car will about to explode.
- disabled entirely when Nomad is using suppressor or not and AI teammates will tell you that they put silencer or going loud, etc. similar lines.
- disabled entirely when helicopter or drones or azrael drones are around Nomad's head in the air and AI teammates commenting on it.
- reduced voice lines when helicopter flying is too low AI Teammates are reminding the player to pull up the altitude.
- disabled entirely when inform the player that the base is clear now.
- reduced AI Teammates voice lines that inform the player that you killed homesteader, outcast, civilian.
- disabled entirely when informing the player about incoming sniper, heavy, rocket gunner shot warnings.
- disabled entirely when inform that you need to get into cover and patched out.
- disabled entirely when inform the player about spotting enemies, (the reason for disabling is that they don't use even a limited ADDRAC or any specific details what and where they spotting something). I have plans to add at least three new voice lines but that will come in the future.
- disabled entirely when they encourage the player when killing someone.
- disabled entirely when they inform the player how to unlocked a door.
- disabled entirely when they inform that heavy have weak plates.
- disabled entirely when they inform that you can interrogate someone.
- disabled entirely when they inform that your gas filters are empty.
- disabled entirely when they inform that if you got detected QRF will come.
- disabled entirely when they inform that detainees are on sight.
- disabled entirely when they inform that only few hostiles left.
Nomad, (both male and female):
- disabled entirely all gamification, cringe, unnecessary and silly voice line dialogues.
- disabled Nomad voice line that inform the player about cache nearby.
- disabled Nomad voice line that inform the player about stamina depletion.
Other voice lines:
- disabled entirely annoying civilian dialogues when Nomad encounter them in houses, for example: "you were not suppose to be here!"
- reduced annoying voice lines in Erewhon, (but they are not gone completely, they just got reduced to not annoy the player anymore).
Update 0.20 ver.
List of modified sounds from AWSM_Weapon_Sound_Pack file
1. Increased bullet cracks, snaps, whizz when flying around Nomad's head from 55 to 77.
Improved Mk14, Ak47, G28 and added missing tail sfx for each one of them.
2. Added new weapon sounds for M4A1.
Update 0.19 ver.
List of modified sounds from AWSM_Weapon_Sound_Pack file.
1. Added new sfx for Mk14 weapon for Nomad.
2. Disabled all the layered sounds that caused a little bit overlapping with my original unique sounds for weapons that I've replaced so far. This time it's even more clean sound for all weapons. The list of those weapons you can find below.
Be aware that some weapons that hasn't been replaced by me yet may sound weird because i've disabled unnecessary layers, (don't worry tho. Your favorite weapon will be updated with new sounds eventually).
Update 0.18 ver.
List of modified sounds from AWSM_Weapon_Sound_Pack file.
1. Replaced all previous work into complete new file to fix all crashes on Windows 11.
2. Added and improved bullet cracks and whizz sfx (from Insurgency Sandstorm) when bullets flying around Nomad's head - second iteration.
3. Increased (from 31 to 55) the frequency of crack and whizz sfx when bullets flying around Nomad's head.
4. Added sfx for the new weapon: Mk48.
5. Fixed all the sound issues that occured in previous builds, (cut off sfx for Mk48, no sfx click when there's no ammo)
6. Removed all indoor weapon sounds that causes an issue to overlap on other weapons and potential crashes.
7. Removed all outdoor/indoor suppressed/unsuppressed for AI teammates, (maybe I will re-visit this idea in the future - i won't promise tho).
Update 0.17 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Added crack and whizz sfx when bullets flying around Nomad's head - first iteration.
Update 0.16 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Improved sfx for Honey Badger outdoor suppressed gunshot sfx for Nomad.
Update 0.15 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Added Honey Badger outdoor suppressed gunshot sfx for Nomad.
Update 0.14 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Added AK47 indoor unsuppressed gunshot sfx for Nomad.
2. Fixed head and body sound effects that so you shouldn't get any notification of the kill anymore.
Update 0.13 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Fixed gunshot sfx for AK47 outdoor suppressed for Nomad.
Update 0.12 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Added AK47 outdoor/indoor suppressed (it's broken because ubi reused the same value for other weapons indoor and it cannot be fixed unfortunatelly) and add outdoor unsuppressed gunshot sfx for Nomad.
2. Added G28 outdoor/indoor unsuppressed gunshot sfx for AI Teammates.
3. Amplify all modded gunshot sfx from 6.8 to 10 to match Spartan Mod gameplay (at the beginning it was 13.6) - second attempt.
Update 0.11 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Fixed HK 416 new gunshot sfx affected other weapons - second attempt.
2. Lowered the volume of gunshot sfx for Hk416 and G28 to match gameplay with Spartan Mod - first attempt.
Update 0.10 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Fixed HK 416 new gunshot sfx affected other weapons - first attempt.
Update 0.09 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Fixed weapon sounds that were disabled before and move sounds in different bnk file.
Update 0.08 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Amplified G28 outdoor suppressed for Nomad to match HK 416.
2. Added HK 416 outdoor/indoor unsuppressed for Nomad.
3. Added variety sounds to HK 416 (and all modded weapons in the future) for Nomad (Sometimes you may hear slightly different sound when firing - a bit shorter, sometimes a bit longer sound)
Update 0.07 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Added Hk416 weapon outdoor/indoor suppressed gunshot sfx for Nomad.
Update 0.06 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Added G28 outdoor/indoor suppressed/unsuppressed gunshot sfx for Nomad and AI Teammates (only outdoor/indoor suppressed).
Update 0.05 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Added G28 indoor / (only outdoor suppressed not done yet) for Nomad and your AI Teammates (only outdoor suppressed).
Update 0.04 ver.
List of modified sounds from Weapon_Sound_Pack file.
1. Added G28 all variants including outdoor and indoor unsuppressed/suppressed gunshot sfx for Nomad.
Update 0.03 ver.
List of disabled sounds from Dialogues_Sound_Pack file.
1. (Almost) all AI Teammates voice lines when using night vision goggles:
- Too big for preview.
Update 0.02 ver.
List of disabled sounds from Dialogues_Sound_Pack file.
1. All Nomad Leader (male) voice lines when using night vision goggles:
- soundspc_eng_19021.wav
- soundspc_eng_46341.wav
- soundspc_eng_4012.wav
- soundspc_eng_46339.wav
- soundspc_eng_6960.wav
- soundspc_eng_25114.wav
- soundspc_eng_19023.wav
- soundspc_eng_46340.wav
- soundspc_eng_37271.wav
- soundspc_eng_19022.wav
- soundspc_eng_49391.wav
- soundspc_eng_21760.wav
- soundspc_eng_34228.wav
- soundspc_eng_43335.wav
Update 0.01 ver.
List of disabled sounds from Sound_Effects_Pack file.
1. Hitmaker Headshot sound effects:
- soundspc_sfx_3144.wav
- soundspc_sfx_3145.wav
- soundspc_sfx_3145.wav
2. Behemoth loud sfx while patrolling, (you could hear that sound when player is located approx 250 meters or less to Behemoth):
- soundspc_sfx_1833.wav
List of disabled sounds from Weapon_Sound_Pack file.
1. Head and body sound effects to create more realistic firefights:
- soundspc_sfx_wea__5904.wav
- soundspc_sfx_wea__5905.wav