About this mod
This is a reshade preset for more visual realism in Ghost Recon Breapoint. There are 3 preset versions: Basic, Extended and Max. These presets mainly changes the color representation in the game (colors saturation are reduced). The typical haze in the game is preserved. These presets can be additionally customized as a template.
- Requirements
- Permissions and credits
- Changelogs
This is a ReShade preset for more visual realism in Ghost Recon Breakpoint.
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General information:
- There are 3 preset versions (Basic, Extended and Max).
- These presets can be additionally optimized and customized as a template.
- The relatively large number of enabled/used shaders allows for a great deal of customization.
- You can either (de)activate the shaders directly or adjust them accordingly to achieve your personal best representation in the game.
- This presets mainly changes the color representation in the game (colors saturation are reduced).
- The typical haze in the game is preserved.
- The AmbientLight.fx and qUINT_bloom.fx. shaders enhance the haze effect in the game.
- The clarity.fx shader improves the visual sharpness, the representation of the view in the game, the view is "clearer"
- The color representation can be changed relatively quickly by adjusting the Colourfulness.fx shader.
- Basically all used shaders can be disabled or adjusted individually, as already mentioned, these presets should also serve as a template for individual adjustments.
- These presets can also be used for other games, but probably some adjustments are necessary.
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There are 3 preset versions:
- Basic (Reshade_GRB_New_Vision_Basic_1.x.ini)
- Extended (Reshade_GRB_New_Vision_Extended_1.x.ini)
- Max (Reshade_GRB_New_Vision_Max_1.x.ini)
I recommend starting with the Basic version.
The Max version also has active shaders that additionally influence the lighting of the game environment
(Ambient Occlision) and therefore this preset influences the GPU the most and reduces the FPS performance significantly.
The Extended version is a good compromise.
Each preset version can be customized individually.
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Shaders used in preset Basic, Extended and Max (Version 1.0 - 1.2):
Preset history (development), relevant information/changes.
Version 1.0 (initial release)
- 1.01 Update: Shader BeforeAfter.fx is added. Allows direct comparison (vanilla/preset) in game.
Version 1.1
- New shaders: PD80_02_Bloom.fx (for the Bloom effect) and HSLShift.fx (for color correction e.g. for the sky) and qUINT_lightroom.fx (also for color correction). The following shaders were discarded/disabled: PD80_01A_RT_Correct_Contrast.fx, PD80_01B_RT_Correct_Color.fx, qUINT_bloom.fx.
Version 1.2
- New shaders: LumaSharpen.fx (the strength/effect of this shader in all presets ist adjusted/reduced) and qUINT_bloom.fx shader is reactivated (the strength/effect of this shader in all presets is adjusted/reduced, This shader works together with the shader PD80_02_Bloom.fx).
- The following shaders are discarded/disabled: MinimalColorGrading.fx and FakeHDR.fx.
- Version 1.2 of the New Vision ReShade preset has received some adjustments, some of them minimal, mainly in the area of: Bloom Effect (PD80_02_Bloom.fx. qUINT_bloom.fx), Sharpness (CAS. fx, Clarity.fx, LumaSharpen.fx, Smart_Sharp.fx) and of course Color (Colourfulness.fx, HSLShift.fx, PD80_04_Saturation_Limit.fx, qUINT_lightroom.fx, Vibrance.fx).
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TIPS for customization/modifications.
Customization following options (shaders) I would personally recommend to find the best personal rendering for the game.
1. The colors/color saturation in the game
- The colors can be changed relatively quickly by adjusting the shader Colourfulness.fx.
- Optionally you can adjust the setting in the shader PD80_04_Saturation_Limit.fx.
- The shader PD80_01B_RT_Correct_Color.fx in preset version 1.0 makes the color representation a bit "cooler", the color representation is shifted towards "blue".
- The HSLShift.fx shader in preset version 1.1 changes the colors selectively, e.g. the blue of the sky
2. The Haze effect in the game
- The haze effect in the game is enhanced by Bloom-Shader (UINT_bloom.fx/preset version 1.0 or PD80_02_Bloom.fx/ preset version 1.1 ) and AmbientLight.fx shader.
- Disabling both shaders improves visibility and "visual sharpness" in the game, making the view "clearer".
3. The sharpness and the view representation in the game.
- The CAS.fx, Smart_Sharp.fx, LumaSharpen.fx and Clarity.fx shaders improve sharpness.
- The Smart_Sharp.fx shader works selectively and slightly affects the sharpness of distant objects.
- Activating Clarity.fx and LumaSharpen.fx additionally improves the "visual sharpness".
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Have fun with these presets and enjoy your "New Vision" of Ghost Recon Breakpoint!
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Installation (ReShade/ my Preset):
1. Download ReShade and my preset file (Reshade_GRB_New_Vision_1.0)
2. Start ReShade setup.
3. Select your GRB.exe folder through ReShade and select all effects packs for install
4.After ReShade installtion Copy all my preset files (Reshade_GRB_New_Vision_Basic_1.0.ini, Reshade_GRB_New_Vision_Extended_1.0.ini, Reshade_GRB_New_Vision_Max_1.0.ini) in your GRB game root folder, where GBR.exe ist located
5. Launch Ghost Recon Breakpoint
6. Press Home key to activate Reshade Menu in game
7. Go through the tutorial of ReShade
8. Open the drop-down menu by clicking ReShadePreset.ini and scroll to my preset files (Reshade_GRB_Photorelistic_Vision)
9. Click one of my preset files (for example Reshade_GRB_New_Vision_Basic_1.0.ini) and then click Select
10. Press Home key to deactivate Reshade Menu
Enjoy your new game look
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Download and Installtion of MotionEstimation Shader
Download MotionEstimation Shader here (click code, download zip file)
MotionEstimation Shader Installation:
After download unzip all files and place ALL .fx and .fxh files into your Ghost Recon Breakpoint game folder to /reshade-shaders/Shaders/ folder.
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... SORRY for my english ...
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