Install this first and overwrite any files with the XRK NVG's!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 2.1
Individual Buildtables - Helmets: Fixed hair showing up when balaclavas are equipped.
Version 2.0
Individual Buildtables - Helmets: Completely redone the mod so all headgear is completely independent.
Version 1.3
Individual Buildtables - Helmets: Added a separate NVG skeleton for the Crye Airframe.
Version 1.2
Individual Buildtables - Helmets: Added support for the Galvion Caiman Helmet.
Version 1.1
Individual Buildtables - Helmets: Added support for the OPS-CORE AMP Pack.
What does this do for a mod user? This should allow for replacers that don't conflict with each other.
What does this do for modders? I welcome you to take a look at the buildtables. The vanilla files have it so helmets don't have individual buildtables, with a few exceptions such as covered helmets. Now you can create your own replacers for any helmet or hat, and even with variants for being worn with goggles!
To install the files in the "Main" folder: - Use AnvilToolKit to extract DataPC_patch_01.forge in your game's folder; - Inside the DataPC_patch_01.forge folder, extract the 23_-_TEAMMATE_Template.data file; - Drop the files on the extracted 23_-_TEAMMATE_Template.data folder; - Repack the 23_-_TEAMMATE_Template.data folder, and then the DataPC_patch_01.forge folder.