Hi ;)
As many of you would probably guess, the version that has been uploaded on Nexus is the basic version of my full mod.
The main element of the mod, aka the LUT shader is the one that enable in ReShade most of the color and light information. While shaders like, LumaSharpen, Clarity and MXAO, takes care of the rest.
The RTGI completes this mod, but it is an exclusive feature, available only for Ko-fi and Patreon Tier 2 members. Anyway since I usually left a reminder of RTGI versions in the description of my mods, I need to give some information about this one.
While all the tweaks are complete, I'm still testing the RTGI version. That's due to flickering problems I've not been able to reduce, using my standard workflow.
Yes, there's always a bit of flickering with RTGI, this is due to the depth buffer of the games. While for GOW in short, I'm using addional motion vectors to help reduce the thing and also, I need to turn off the reflective/specular lights.
Can't do much about, except wait for an update of the RTGI shader itself (I've read on the developer Discord that this issues will be adressed in an upcoming update).
Having said this, for those who wish to learn more, can check my post on the matter following one of these two links:
Patreon (free - but you need to be at least a free member): https://www.patreon.com/posts/god-of-war-116767340?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_share
Ko-fi (free - no restrictions): https://ko-fi.com/post/God-Of-War-Ragnarok--Preset-Updates-P5P116MJIS
Now, for what might interest those of you will only download the Raster version, I've also something to add. In addition to the issues mentioned above, I had also issues with the Shader Toggler. As some of you might know, I add a HUD Toggler option to my mods.
This was the plan for Ragnarok too. But unfortunately after so much time wasted in making it work, I decided to drop it.
This is due to the particular way that some of the pixel and vertex shaders of the HUD/UI, are linked to other graphic elements of the game, such for example: water, debrees on the floor or ornaments on doors.
The most common case during my tests, was that while I was easily able to remove the interaction icons (on the chest etc), I was at the same time removing other parts of the level. I spoke in detail of this, in the same posts linked above.
However, before giving up, I had at least other options. So I tried a different addon in ReShade. The one I was using is the Shader Toggler by Otis_inf.
I tried in alternative, the REST (ReShade Effect Shader Toggler) wich is a fork found on GITHub, of the original Shader Toggler.
With this latter, things got even worse, since my game was crashing as soon I tried to select the pixel shaders to remove. I decide that it wasn't worth delaying further the main version of the mod, just for this. So I dropped this feature.
And this is currently the latest update on the matter.
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