Misconceptions Regarding The Elder Scrolls Online
There have been a few misconceptions regarding some features and just how The Elder Scrolls Online will work. Misconceptions happens with every game, but Tamriel Foundry (ESO fan-/info site) have released a video where they try to explain some things that have been misconceived about the game. They do a very good job at this, so it is definitely worth watching. They do not talk about every misconception about the game in the video, but the most prominent ones are covered. They have also said that this is one of many videos coming from them, so there may be a similar video being released down the line.
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A moderator has closed this comment topic for the time beingTo be fair, it is a limited skillbar. I hear you tho.
My ideal is what I *wish* AoC had run with: full-bore on combo/spell system, making *everything*, including spells and non-base abilities (i.e., other than belt item retrieval, opening the map/pack/menus), "directional based", the way the combos are now in AoC, and make everyone have to just remember the moves, like in a fighting game. They could have just had buttons you held dn to signal "Combo" or "Spell", and you would do the moves from memory. Voila! No HUD items needed. Compass, belt items, chat, health/stam bars: all optional HUD, but no hotbars cluttering the screen . . .
TESO at least will require dodging and parrying.
I'm predicitng the former: interesting and mildly hard, but tanks due to mass-audience not being used to it. Playing AoC, I actually heard ID10Ts (not even trolls: clearly just that stupid) complain abt the combo system being too hard, and that they should just make skill clicks like WoW and nearly every other game. This, despite the combo system being a main, defining point in AoC gameplay (tho, admittedy, never done as pure fighting game combo system, as it should have been). Some folks just want baseline BLAH, and anything challenging they snub. Hopefully, the dodge, parry, and finesse-tracked combat, with limited skills that lvl up only if you "equip" them regularly, will win more folks over than it alienates.
Faction-locking the regions makes sense, unless you want to RP realtime jail sentences leading to your execution after walking into *enemy territory*.
Not that I'm saying the game will be great, just that your argument makes zero sense.
Personally, I think this was a very poor decision. Having played Morrowind and Oblivion on a console plateform, I decided against even bothering with Skyrim and probably would not have ever played that title (which would've been a loss) had someone not bought me a PC version for my Birthday... at which point I was introduced to the world in which Modders have touched.
It has been the modders that have contributed greatly to the success of TES, IMHO, as the game mechanics, textures and even gameplay have been extended to such a degree that the titles should've been released as to start... their unwavering love of the lore has also helped to provide content to other players in the absence of DLC from the game creators till a new Chapter game is released.
No... I think I will side with the modders on this... even if TESO is F2P, I think I will wait till the next solo TES game is released, choosing to move to Fallout or any other titles by other game companies till the next "real" TES game is released...
Obvious they are starting to worry about the critism that the MMO they are making is going to be a empty box anf has nothing to do with the original idea and concepts of TES
Doesn't matter how much spin they are going to give it
it is one thing to turn TES into a MMO but this is turning a old MMO into tes
oohh and by the way they are th same company just different names , more like different departments
In that context, I apologize. The way it sounded at first was so inappropriate on so many levels, well you know (at least I hope so).
I was simply playing with words on how I feel about Bethesda's business actions as of late.
I am at a loss of words except: a very huge WTF!