New animations for two handed swords. They look better than originals and are timed better.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Permissions: Do not reupload as your own. If you want to use animations here to make your own mod, you are free to do so. If you are making a collection or something like "Union plus" and want to include this mod, you are free to do so.
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This author has not credited anyone else in this file
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Changelogs
Version 2
Updated all combat animations to make them feel and look more dynamic
Updated Stances
Made changes to almost all 2 handed animations to make them work with new stances
Bug fixes
Version 1.1
Small changes to a power attack animation
Fixed rising up from block animation
Better looking and better timed animations for two handed swords.
I made new animations for all attacks with two handed swords, and made changes to almost all other animations when your hero uses two handed swords.
Installation:
Extract zip and place "_compiledAnimation" folder into Gothic 3\Data\
If your game is installed through "Steam" you should find it somewhere like this: