This mod attempts to mimic the look n' feel of the original games by bringing back the old atmospheric fog and changing up the colour palettes to give it a more authentic style.
You have to give a 5$ donation inorder to download the shader.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Changelogs
Version v.0.4.alpha
v0.4 - UI Mask (stable): HUD is no longer afected by the mod. - Menu Mask (Alpha,Unstable!): The mod no longer appears in main menu / intros. - Time of day presets are renamed to better fit the time cycle.
Version 0.3-Alpha
v0.3: • All the necessary files are compiled in one package (except for RTGI due to copyrights). now you have just to extract and play. • Distant fog is no longer 100% opaque (Temporarly I have added some trasparency to the 'Adaptive Fog" untill I will publish the more appropriate methode to exclude the sky). • Default keys are changed: "Tab" key now opens Reshade menu (instead of " * " key) and "Caps Lock" toggles the effects ON/OFF (instead of " - " key) key. • RTGI now is "more" compatible with the older version of the shader v0.23 (0.26 & 0.23 are mostly cross compatible, except for some aspects like the inverted depth behaviour of each version, maybe I will focus more on the free older version since majority of people can't get access to the newest one) • Slight improvement in performance: By reducing RTGI number of rays from 8 to 5. Some visual tweaks? here and there (The project is still in the experimental phase). • Video tutorial: coming out very soon.
Version 0.2 (Alpha)
v0.2 Experimentation...
What's this mod about? This mod attempts to mimic the feel of the original games by adding fog and changing up the colour palettes to give it a more authentic feel. Features:
Stylyzed close & distant fog (PS2 inpired).
Atmospheric color grading (Sky color cast & saturation boost).
For better results: Please decrease thecontrast and disable the native Bloom, SSAO, Depth of Field, AntiAliasing options from the game's graphics menu.
Yes It's a bit saturated! As you may know, the PlayStation2 port of the game was way saturated and heavy on post processing (like bloom, glaire and lens flare effects) compared to the original PC version which tends to look more natural, same as XboX 360 Remastered version.
Work In Progress: My main objective for the moment is to get the closest results as possible to the original, later on, I will optimise performance with the less amount of filters.
Technical limitations: In the original version (2004) Rockstar has made different color grading profiles for different conditions like: Time of day, Weather, Location etc... but since this mod is just about an external injector then it can not be scripted so. As for now I have made various presets to fit different times of day and users have to cycle between them manually (left <- and right -> arrow keys).
RTGI: qUINT RayTracing GI filter is not provided within the package due to copyrights but you can download it either from: v0.26 (5$ donation) or v0.23 (for free).
How to install?
Download & extract the RAR content inside the game executable directory.
Download & extract qUINT_RTGI content inside "Reshade-shaders" folder (Optional step, Very heavy on performance).