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Created by

DenisMashutikov

Uploaded by

GrimDawnRU

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About this mod

This Mod is a port of TQ:IT to the Grim Dawn engine. Formally, GD is made on a deeply modernized TQ engine and has high compatibility, including data structure and file formats. However, some resources require rework.
The mod is also not a 1-to-1 transfer, but rather an Anniversary Edition in the style of Crate Ent.

Permissions and credits
Mirrors
Changelogs
This Mod is a port of TQ:IT to the Grim Dawn engine. Formally, GD is made on a deeply modernized TQ engine and has high compatibility, including data
structure and file formats. However, some resources require rework.
The mod is also not a 1-to-1 transfer, but rather an Anniversary Edition inthe style of Crate Ent.
 
Installation:
Extract Main and chosen Audio archives into 'Grim Dawn/mods' folder.
Extract Patch (if exists) archive into 'Grim Dawn/mods' folder with overwrite existing files.
In the Main menu select Custom game and 'Act01.map' Map
 
Porting related changes
Due to the fact that the GD engine does not support objects of certaintypes, they were reworked and may not work as intended.
- flat rocks hanging in the air
- static riftgates and zone markers
- non-resurrecting revive fountains (only those located in safe cities are works)
- seamless transitions between locations have been replaced with doorobjects
- misc
Due to the change in the operation of the navigation mesh, the passableareas have been completely redesigned
Loot tables have been completely reworked. In theory, drops should more orless match TQ, with unpredictable quality improvements on higher difficulties.
Broken items dissolve on drop.
All recipes are now permanently learned and are not a consumable part ofrecipe
All components now drop whole, do not have completion bonuses, can stack,have recipes for upgrades, and can also be inserted into items of any rarity.
Working dismantle and Sets reroll function
Due to the specifics of equipping items, bows are considered one-handedweapons and require a new type of item - quivers for correct works
Some skills have been reworked to better match the GD mechanics
- Warfare Battle standard no longer has +1 to all skills
- all "buff other" type skills have been changed to "buffradius"
- togglable buffs are automatically activated
- all non-pet summons have been changed to pseudo-pets
- misc
Combat formulas have been reworked to better match the GD mechanics, the experienceformula has been used from TQAE.
 
Possible prospects
With the release of version 1.0, I'm taking a break to continue working onmy other projects. Patches or fixes will be as needed.
If the Mod gets positive feedback from the community, I'm ready to continueworking on it, adding Acts 2 (Egypt), 3 (East), and 4 (Hades) of the game, as
well as Olympus. I also left some groundwork for adding rune mastery and
expanding the mastery trees to level 40, including new skills. And even, may be,
a completely new devotion tree.
 
Current limitations.
The latest versions of TQAE have an updated version of the map, which isnot compatible with either vanilla TQ or GD. Due to this, transferring
Atlantis, Ragnarok or Eternal Embers is not possible at the moment, unless
someone won't be able to make a downgrade converter. Also, Neidan's skilltree
can't be transferred without adapting some skills due to new database
templates.

Special thanks to the people who participated in testing the mod at thedevelopment stage: @MadGod, @Director, @Danes121, @LamuMamu

Crate Entertainment official forum thread: https://forums.crateentertainment.com/t/mod-tq-redawn-mod-v1-01/141821/