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Changelogs
Version 6.0
Headshot changes taken from RDR2's LLRO
some force changes (can't make them zero due to them freezing in place sorry :( )
grabbing changes
Version 4.5 (R+)
Added Realistic Version! AS IDENTIFIED AS R+
Shot Force Decreased!
Balancing Magnitude Decreased By -4 to -5 Units!
Grabbing Is Now Alot More Apparent And Happens In Most Situations!
Grabbing Is Now Geometry Based!
Weight Increased Once again by 5 more pounds (for the pelvis only not whole body)
Sniper Is Most Likely To Kill All The Time When Hit In The Body (legs and arms are to take 85% of health)
Slump Is Now Set To Instantly Fall Instead Of Dynamically Catching Fall (headshots only)
Decreased How Much Force A Ragdoll Takes To Ragdoll (being flown into people, objects, etc)
MAX HEALTH CHANGES
Version 4.0 REWORK
Shotguns and the stungun is fixed!
BALANCING REWORK AND HEADSHOT FIXES
Cars will now actually let bodies fly over them! (Drive V RECOMMENDED)
Shotguns now have proper knockback!
People will now physically grab some objects (Cars, Movable Objects, SOMETIMES PEOPLE.)
Friction Randomization upon certain clothing! (stock clothing will result in being a little less draggy than stock games euphoria)
A bunch more i do not remember i have been working on this quite a bit.
Version 1.2
OPENIV INSTALLER NOW AVAILABLE!
Balancing changes along side better neck shot reactions!
Friction Changes
Shotgun forces don't work for some reason (will eventually get to fixing it)
Tazers are kinda fucked right now for some reason, i'll fix this alongside the shotguns.
a bunch of other changes i can't name but it does generally feel alot better
OPENIV INSTALLER ADDED!
Heya Everyone! finally made my way from RDR2 to GTA V, this was generally supposed to release on christmas!
(SCREENSHOTS DO NOT DO IT JUSTICE, i would upload a video, but im a cringy dude and cannot seem to upload one you may do it for me!)
Due to a unfixable horse bug from RDR2 i have decided to see if i can make something better within GTA V,
so far it has been quite fun to do, and learned alot how GTA 5's ragdoll system works!
Have fun!
(Features) Changes Balancing to be a little more soft and less reactive, Headshots are now always full limp, differs if the NPC is running, there are states to the way i have headshots set up.
Ragdolling AI's now have a faster response to they're surroundings, (if falling near a movable object the will try to grab it and catch themselves)
No longer just applies to humanoid AI Animals will also have this ragdoll stuff applied
Please Be Nice This Is My Second Proper Mod, But Please Give Pleasent Feedback I Would Really Appreciate It!
(FOR INSTALLATION)
Make Sure You Have OpenIV Installed! make sure you have edit mode enabled!