About this mod
Play the Halo: Reach campaign as a Marine/UNSC Army Trooper/ODST in third-person, along with some weapon and balancing modifications.
- Requirements
- Permissions and credits
This project will (eventually) modify the entire campaign of Halo: Reach to become a third-person shooter following troopers instead of Spartans. Rather than just switching the camera views and player models, this mod also focuses on rebalancing health and weapons to offer a more enjoyable trooper experience.
Changes
Player Model and HUD
- Changes the third-person model for the player to the marine trooper model (model variant depends on the mission).
- Player colours have been altered to match the colours of the marines.
- Choose 'brown' for primary armour, 'drab' for secondary armour, and 'default' visor colour.
- Other colours will also be adjusted to allow a variety of realistic colour options.
- HUD colours changed to pale yellows, similar to the HUD from Halo 3: ODST.
- Shields disabled to remove shield bar from HUD.
Player Movement/Control
- Movement adjusted in various ways for more realism.
- Forward speed slightly reduced, left/right speed moderately reduced, backwards speed greatly reduced.
- Jump height and speed slightly reduced.
- Sprint duration greatly reduced (Lasts roughly 3 seconds).
- Sprint recharge wait increased by 1 second.
- Sprint speed multiplier slightly reduced.
Movement and control still subject to modification.
Weapon Changes/Balancing
- All Weapons
- Third-person camera now active for all weapons.
- DMR
- + Now fires as a two-burst weapon.
- + Magazine size increased from 15 to 24.
- + Maximum reserves increased from 60 to 144.
- + Maximum and minimum bloom values decreased.
- - Projectile damage decreased from 17.5 to 9.
- Assault Rifle
- + Rate of fire increased from 10 rounds per second to 15.
- + Magazine size increased from 32 to 48.
- + Maximum reserves increased from 288 to 480.
- + Maximum error angle decreased from 2.5 to 2.05.
- - Projectile short range damage decreased from 6.788 to 6.3.
- - Projectile long range damage decreased from 5.834 to range 3-4.
More weapon changes still to come
Development Progress
- ONI: Sword Base
- This is my main testing mission, so far all changes documented have been implemented here.
- All further modifications will be made here first before implementation on other levels (with a couple exceptions like model testing).
- Exodus
- I have used this mission to test using the ODST model and editing colours.
- Assault rifle and magnum have third-person camera views implemented.
Known Issues/Bugs
- Cutscenes do not render Spartan models properly/at all
- Seeing as this is a gameplay-focused modification this issue is likely to be left until the very end of the project.
- Some armour abilities are unusable
- I will remove these from the missions at a later date. For now, avoid trying to use anything other than Sprint and Jetpack.
- Player does not have any in-game dialog
- Similar to cutscenes, this has little impact on gameplay so will be investigated later into the project.
- Weapons with scopes cannot zoom
- A difficult problem that I've looked into for more time than I'd like to admit. This is likely something that cannot be fixed until we get proper modding tools from 343i. However this is an important feature that I will keep looking into regardless of limitations.
- Grenade throw is out of sync with the marine animation
- Another problem that may require more advanced mod tools. Either need to delay the grenade throw or replace the Marine animation with the Spartan animation.
- Melee does not work when crouching
- Yet another difficult problem. For now make sure you stand up before you melee.
- Ammo counters for weapons with increased magazines are inaccurate
- I've seen mods that fix this so hopefully I'll be able to look into this and fix it up soon™.
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Thanks for checking out this mod, it's already taken a lot of time to learn and do and I'd greatly appreciate any feedback or bugs you find ☺