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Author notes
It's a tag. I made this because people have wanted the Spectre properly in Halo 3 for a long time. Feel free to use the tags as they are. Report any bugs to me and I'll do my best to fix them. Please just don't lazily reupload my tags elsewhere. If critical issues need to be fixed, this "pollution" only makes it harder for people to get the most up-to-date version.
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Halo 3 Spectre This is a port of the Halo 2 spectre with an enhanced standard model & upscaled textures.
The spectre itself is pre-balanced to Halo 3's sandbox. I was originally going to include a duplicate vehicle for just the raw Halo 2 spectre as well, but this is taking up far too much of my time as-is.
Spectre Features This spectre has several alternate variants which can be assigned within the map editor or within script. These variants are:
"default" - Default spectre
"heretic" - Heretic-themed skin for the spectre
"kai" - Halo 2/Halo 3 seraph-themed skin for the spectre
"shadow" - A variant using a Halo CE-esque turret based on the cut "Shadow" vehicle from Halo Combat Evolved.
This vehicle has completely set up damage regions, damage & death effects, etc. All turrets have a complete sound setup in place out of the box.
Excluding the spectre & turrets themselves, this makes no other use of additional content, keeping the filesize impact of this vehicle as minimum as possible.QoL Features:
A README.txt file with information on how to set up AI usage for this vehicle
uses a variety of existing animations in the game to ensure the most amount of characters possible can use this vehicle.