Adds Grunts with backpack and Helmet from Halo Reach and CE. Doesn't change the original Grunts.
Requirements
DLC requirements
DLC name
Halo 3
Halo 3: ODST
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Custom Map Team (CMT) Bungie, 343i
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Changelogs
Version 2.0
Reduzed Specops Grunts health to make them less powerful than Brutes or Elites when there are a lot of them.
Breaking the backpack may cause a leak. This makes them fly like in Reach. They can survive that.
Changed Shader to make it able to get black color for the armor.
Recreated the shellpack backpack. The other is still in the model. But no longer used.
Added the Helmets of the Brutes, Marines and Masterchief in the model list.
Added Specops General. A leader and deadly opponent. Can dual wield and use a hammer or a sword. They will melee you when they are close, but with a longer wait.
Added Kamikaze Grutns. They explode when the enemy is close or when they die.
Added Stealth Grunt. A waek shielded one. Can become invisible.
Added Heretics. The Fellow from Halo 2, who is against the humans and the prophets.
Added Carriers. They hold weapons in their backpack. You can only get them if you break them from them.
Added Marine Grunt. Friendly fellow.
Added Mastergrunt. A shielded friendly fellow. Can dual wield and use a hammer or a sword. They will melee you when they are close.
Added melee animations
Added crouch animation for missile.
Added equipment throwing animations.
Added Becoming Infected and Resurrect Anim.
They can use the turrets of: Scorpion, Mauler, Warthog, Benemoth (Elephant) and Wraith.
They can drive: Chopper, Mauler, Wraith, Benemoth (Elephant), Mongoose + Passenger and Insertion Pod.
Know Bugs ---------------
The weapons in the Carrier can only be obtained after breaking it. To break it you must either kill it or detach it from their back. There is a small chance that some weapons will float on their backs.
The Carrier weapons will despawn after a while. But as long as the backpack is attached, you can still get the weapons after detaching it.
This file contains: Halo 3 Grunts Variants ( Color / Backpack / Helmet )
Golden ( Golden / Reach Backpack / CE Helme) Shielded
They can use Turrets from: Warthog, Benemoth (Elephant), Scorpion, Mauler and Wraith. They can also drive these: Chopper, Mauler, Wraith, Benemoth (Elephant), Mongoose + Passenger and Insertion Pod.
There are shielded variants and non-shielded. I copied the behavior of the CE CMT Spec-Ops Grunts or at least the needle and plasma pistol. The CE are remodel versions. But the originals are still there, just not used anymore.
You can change their skin, armor, and eye color. The light on the body indicates their health and the light on the backpack helmet their shield.
How to install: - Navigate to ?:\SteamLibrary\steamapps\common\H3EK - Place the files from tags in tags
If Guerilla is still open during the progress Close it and open it again. Then you are able to see the tags.