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About this mod
An enormous campaign overhaul (currently only 3 missions) for halo 3 adding new weapons, encounters, characters, vehicles, animations, mechanics, balancing, and a whole lot more. Making halo 3 feel like a brand new enhanced game while keeping all of its original fun content.
- Requirements
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DLC requirements
DLC name Halo 3 - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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- Donations
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Straight donations accepted
CURRENTLY OUTDATED. PLEASE JOIN THE DISCORD TO KEEP TRACK OF AN UPDATED RELEASE ON STEAM WORKSHOP.
Sierra 117: https://www.nexusmods.com/halothemasterchiefcollection/mods/1735
Crows Nest: https://www.nexusmods.com/halothemasterchiefcollection/mods/1764
Tsavo Highway: https://www.nexusmods.com/halothemasterchiefcollection/mods/1915
The Storm: https://www.nexusmods.com/halothemasterchiefcollection/mods/2100
If you enjoy this mod please consider donating to help support its creation Paypal @ paypal.me/FunnyAnyway.
Consider joining the discord to play missions early! https://discord.gg/n7h98wN6P5
There's way too many changes to list them here. All changes are recorded in my discord server.
Check out my youtube channel to stay up to date on all the things I'm working on! FunnyAnyway
Story:
For anyone who wants the immersive story of why there are some elites on the brutes side. A very select few of elites that were exceptional in combat were kept in the covenant by the prophets. Others refused to leave as their belief in the great journey was far too strong and had been engraved in them since birth. They took an oath to serve, even under the brutes, if it meant they could still aid and join the great journey. Others that left the covenant went on to form a mercenary faction so they could continue to do all that they have ever known how to do, fight. They would fight for honor, the thrill of combat, and for the highest bidder. During the events of halo 3, the prophets decided that they needed expendable muscle to combat the elites that had followed the Arbiter in joining forces with the humans. The mercenary faction accepted for a high price. They are a ruthless battle hardened faction much more in line with the mentality of the banished faction. They only care about the fight and gaining honor through defeating many strong foes and proving their worth.
Sierra 117: https://www.nexusmods.com/halothemasterchiefcollection/mods/1735
Crows Nest: https://www.nexusmods.com/halothemasterchiefcollection/mods/1764
Tsavo Highway: https://www.nexusmods.com/halothemasterchiefcollection/mods/1915
The Storm: https://www.nexusmods.com/halothemasterchiefcollection/mods/2100
If you enjoy this mod please consider donating to help support its creation Paypal @ paypal.me/FunnyAnyway.
Consider joining the discord to play missions early! https://discord.gg/n7h98wN6P5
There's way too many changes to list them here. All changes are recorded in my discord server.
Check out my youtube channel to stay up to date on all the things I'm working on! FunnyAnyway
Story:
For anyone who wants the immersive story of why there are some elites on the brutes side. A very select few of elites that were exceptional in combat were kept in the covenant by the prophets. Others refused to leave as their belief in the great journey was far too strong and had been engraved in them since birth. They took an oath to serve, even under the brutes, if it meant they could still aid and join the great journey. Others that left the covenant went on to form a mercenary faction so they could continue to do all that they have ever known how to do, fight. They would fight for honor, the thrill of combat, and for the highest bidder. During the events of halo 3, the prophets decided that they needed expendable muscle to combat the elites that had followed the Arbiter in joining forces with the humans. The mercenary faction accepted for a high price. They are a ruthless battle hardened faction much more in line with the mentality of the banished faction. They only care about the fight and gaining honor through defeating many strong foes and proving their worth.