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AvatarChief

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About this mod

Welcome to Halo Combat Disheveled, a Halo CE mod that I've been working on for over a year, with the goal of making a simple yet fun overhaul focused on increasing the scale of battles on Installation 04. Along with altering weapons, enemy types, encounters, vehicles, and more that I can't remember.

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Lot's of changes have been made to weapon balancing, to try keeping it brief;

The Assault Rifle is fantastic for shredding unshielded infantry, it is far more accurate, exceptionally so when fired in short bursts.
The Magnum is a strong secondary weapon, short range, but immense damage, it also dispatches unshielded foes with ease.
The Shotgun fires more pellets, dealing more damage as a result, but with Halo 3 style range.
The Sniper Rifle deals more damage, with slower projectile speed (and a new reticle that's actually centered).
The Rocket Launcher fires devastating high damage missiles with a larger blast radius.
The Flamethrower is a devastating addition to the roster, dealing massive amounts of damage to all enemy types. Now featuring accurate projectiles, and a broken weapon texture that I can't fix!
The Warthog Chaingun Turret fires from all barrels, unleashing 3x the pain.
The Rockethog fires fast missiles with a smaller blast radius.
The Scorpion turret fires extremely slowly, doing massive amounts of damage per shot.
The Scorpion Cannon can fire much more frequently, it has a massive blast radius that does insane amounts of damage.
Frag Grenades explode 0.5 seconds after coming to rest on the ground, effectively making them impact grenades, great for assaulting enemies around corners.

The Plasma Rifle is slightly stronger than the AR, but balanced by slower projectiles, and dealing slightly less HP damage.
The Plasma Pistol is all about shield damage, doing more shield damage than the Plasma Rifle and significantly less hp damage.
The Needler's Supercombine is it's most dangerous feature, causing massive AoE explosions that can kill several enemies if they are too close to one another. It doesn't do much impact damage against shields, but it will kill you very quickly if you are left vulnerable without your shields.
The Ghost's Plasma Repeaters are basically the same, but they do slightly more damage.
The Banshee's Plasma Repeaters do slightly more damage as well.
The Banshee Bomb does more damage, with a larger explosive radius.
The Wraith mortal has a smaller blast radius, yet it does more impact damage.
Plasma Turrets fire slow enough to make sense with how enemies fire them, and they do more damage, with an extended Red Reticle Range. To try making them somewhat useful.
Plasma Grenades are essentially the same as base game. They do less damage to vehicle drivers, allowing you to survive getting stuck in a Scorpion. I always hated that, so it's gone now.


Vehicle's have seen some changes too.

Warthog's are faster, but heavier. Also, the passenger seat is third person now, to bring it in line with future franchise entries. They can also be destroyed.
Ghosts are speedy little bastards, with far stronger anti-grav, and shields! You can actually run people over with them now! SPLATTER AWAY!
The Scorpion is far slower, and weighs a helluva lot more. Scorpions can be destroyed as well.
Gun Turrets are basically the same in terms of operation. They can however, be destroyed.
The banshee is faster, with slightly decreased maneuverability, and shields!
I don't think the Wraith has been altered, you can't drive it normally, so why would I bother messing with it?


Halo Combat Disheveled includes additional enemy variants!

Elite's now have Ultra & Zealot classes, and many changes have been made to other ranks as well, including shields, health, weapon use & more.

Jackals can now use Needlers.

Grunts now have Ultra, Heavy, and Stealth classes. Along with more encounters featuring the use of the Fuel Rod Gun. (Sadly it still can't be used by players)

And a few more classes for our... extra special friends.


Hyper generalized AI changes:

Marines of all kinds are more combat efficient. They have regenerating health to give them additional sturdiness in combat. They occasionally use stalking behavior too. Sometimes creeping on enemies that run away from a fight, and it's neat to watch.
All NPC's have more changes than just their HP being higher or lower. Aiming ability, dive chances, fire rate, firing time, when they go on defense, and more.
More Elite Ranks can throw grenades, and throw them at different speeds.
Stealth Elites now have energy shields! They're weak, but it changes combat with them immensely.
Grunt Spec Ops & Ultra Ranks have energy shields!
And more changes that you'll just have to see for yourself ;)


Other than that, it's all in level stuff, such as additional scenery objects like trees, bushes, and rocks. I don't have anything hyper specific to offer in text format.
That's too much work.
Want to know more? Play the mod!

It's not "done", nothing ever is; but it's playable, and I've made LOTS of changes to LOTS of things in LOTS of places, learned a lot about Halo CE & it's tools in the process, and grown to love the game that much more as a result. Have fun, and leave feedback wherever you can.

My YouTube: https://www.youtube.com/channel/UCqnWahy-1Enj1E3LaClX1hQ
My Twitter: https://twitter.com/AvatarChief/