About this mod
Halo 2 New Mombasa with new weapons,characters,rank,assets and scripted events.
- Requirements
- Permissions and credits
- Changelogs
Gameplay:
-Changes:
-Needler projectiles do not attach to energy shields anymore and super combine explosions have a emp effect.
-Plasma pistols overcharge acts more like halo reach, splash damage and can damage health.
-Up-scaled the elite textures.
-Each elite rank has there own armor set. minors use the original set, majors,ultras use there respective shoulder/helmet parts from reach, zealots use the reach general parts and stealth elites use the assault shoulder parts from halo 3.
-Grunts now have a 50% chance to spawn with the curved methane tank from halo combat evolved.
-Grunt specops use halo reach armor.
-Elites have there own unique energy shield damage flare and recharging effect.
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New:
-Added new encounters.
-ghost's have a more pink/red color.
-The needler uses the halo reach model and behaves like the h3 needler.(no player duel wielding for balance)
-The plasma pistol uses the halo reach model.
-When plasma cannons(turret) get destroyed they will drop a handheld version that can be picked up, enemies will also be seen holding the handheld turret.
-Grunt ultra's now have shields.
-The phantom uses the h2 anniversary model(saber interactive)
-Elite majors that use the officer shoulders/helmet parts use colors closer to halo cea instead of the orange from halo reach.
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Difficulty:
-I have decrease the damage taken by enemies a small bit.
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Make sure to disable anti-cheat before you launch the game.
this map only comes in classic graphics due to custom tags.