A Halo 3 multiplayer map "The Pit" in Halo 3 ODST with a custom firefight gamemode. Features several new enemy types, weapons and more. Fight alongside Marines and ODST characters from the campaign against endless waves of Covenant enemies.
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File credits
All Halo guns in Halo 3 mod by weaver900 Colorable Grunts and Hunters by Calantorn
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Changelogs
Version 1.5
Replaced the Flood with Elites to ensure stability
Wave progression no longer depend on defeating Elites
Stealth elites are slightly less common now
Added Elite-friendly Jackal and Hunter variants
Slightly reduced heavy weapon chances
Further adjustments to AI objectives to reduce spawn camping
Reduced health and shield values for Elite ultras and stealth Elites
Added sound feedback to pressing buttons
Version 1.4
Made slight adjustments to AI objectives
Health and shield balances for several enemy units
Improved ODST firing patterns
Players now exit turrets on death
Minor changes to enemy selection
Marine reinforcements progressively increase on each wave
Additional enemy spawns now depend on player count
Added new enemy variants: Jackal mercenary and grenadier
Version 1.3
Further increased wave variety
Changed the player starting area to allow for selecting weapons and gamemode modifiers
Flood spawns can be enabled through optional modifiers
Elite spawns can be disabled
Player death animation now plays in 3rd person
Added additional cover to the map
Added the Plasma Grenade Launcher
Version 1.2
Fixed some issues with co-op player starting profiles
Fixed displaying lives when co-op players respawn
Ally AI Objectives will react more towards the enemy
Minor enemy AI Objective adjustments have been made to create better flow between waves
Fixed enemy boss AI Objective
Fixed an issue with certain waves not spawning enemies
Additional pathfinding blockers have been added to prevent AI from getting stuck
Version 1.1
Increased wave variety
Added Rally Point modifications
Equipment HUD properly shows up
Increased Marine spawn amount on higher difficulties
Minor initial wave changes for heroic and legendary difficulties
Decreased wait time between waves
Minor fixes to certain waves
Middle weapon spawn will only randomly occur once per round
Music will stop before wave is cleared to avoid overlap
Enemy wave reinforcements have a much more varied selection now
Marines and ODSTs can now spawn with a Magnum
Fixed co-op insertion points for player spawn points
Features: - Custom Firefight mode with waves that go up to 10 waves (using a campaign map). - Fully playable in co-op with player lives and respawn systems. - New modded weapons and enemies.
Rally point modifications since v1.1: - Bravo:spawns all 4 ODST allies from the beginning. - Charlie: guarantees Elites spawn in every wave. - Delta: spawns all 4 ODST allies from the beginning and guarantees Elites spawn in every wave.
Instructions: 1) Download the map file 2) Go to SteamLibrary\steamapps\common\Halo The Master Chief Collection\halo3odst\maps and make a backup of sc100.map 3) Copy the downloaded map to SteamLibrary\steamapps\common\Halo The Master Chief Collection\halo3odst\maps and replace the old one 4) Launch the game with anti-cheat disabled 5) Go to campaign and start the mission Tayari Plaza, with any difficulty or skulls desired.
Changelog: - Replaced the Flood with Elites to ensure stability - Wave progression no longer depend on defeating Elites - Further adjustments to AI objectives to reduce spawn camping - Added Elite-friendly Jackal and Hunter variants - Added new enemy variants: Jackal mercenary and grenadier - Reduced health and shield values for enemies