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Created by
HarbingerUploaded by
killamanjaro53Virus scan
About this mod
This public beta introduces new weapons, enemy ranks, and returns some enemies into Firefight and remixes certain squads, this is to be a test bed for the full Campaign experience!
- Requirements
- Permissions and credits
The Maps that are available with this for the moment is Courtyard, Unearthed and Overlook,
Enemy Ranks
- All Covenant Ranks have gotten a visual color overhaul to be more vibrant and adherent to rank structures that Reimagining has created.
The Elites
- Elite Honor Guards are Dark Red/Steel with Orange Eye Visors wearing Elite Ultra Armor, they usually are found around Zealots and Generals.
- Stealth Elites return and are a bright Cyan color reminiscent of their CE counterparts wearing Minor Armor.
- Spec Ops Elites are now a dark black with purple highlights, losing their cloaking abilities but have stronger shields.
- Elite Rangers have a major variant that resembles the coloration of the old H2 Elite Rangers.
- Elite Ultras Berserk properly now, don't get too close or kill all their friends first now, they also berserk on Shield Break, Generals can berserk as well.
The Brutes
- Save for their Jumppack Ranks, every Brute Rank from 3 made their return, from Brute Minors-Majors Captain Minors-Ultras, to Stalkers and Bodyguards:
Regular Brutes:
Minor - Blue
Major - Red
Ultra - Violet
Brute Captains:
Minor - Red
Major - Gold
Ultra - Seafoam Green
- Brute Pillagers wear Minor Armor, with the major wearing a Captain Helmet, they wield Human Weapons and Grenades with minors colored in brass and majors in rustic orange.
- Brute Spec Ops also appear as they are dark red and lead other Spec Ops Grunts.
The Hunters
- The Reach Hunter with the Fuel Rod Cannon have been rebranded into Hunter Majors from ODST, appearing with a Golden hue, Hunter Minors shoot the Assault Beams from Halo 2/3 and are a more striking Blue.
- Hunter Ultras are White in color and fire a Barrage of three Plasma Bolts such as a Phantom Turret.
The Grunts
- Grunt Bodyguards are a light blue/sky blue, using weak energy shields to bolster their survival odds.
The Jackals
- Jackals get their old Halo 2 shield colors, a light blue and yellow.
- Jackal Ultras Carry slightly more powerful weapons, wearing a Skirmisher helmet and a Magenta Shield.
New and Returning Weapons
Around several new weapons arrive in Halo Reach Reimagining Firefight mode:
- A Plasma Launcher Variant, the Plasma Suppressor which fires 2 round burst of plasma bolts, and when charged, fires out 5 of them.
- The Tri Plasma Pistol is a red Plasma Pistol that fires 3 bolts of plasma at a time, but is liable to overheat faster.
-Brute Plasma Repeater is the opposite of the Plasma Repeater, at first it fires slow but speeds up over time.
- The returning weapons are the Battle Rifle, Covenant Carbine, Beam Rifle, SMG, Brute Plasma Rifle and Mauler.
-The Mauler is tweaked, now its a Fully Automatic Hand-Shotgun, also curiously pushes away enemies.
Firefight Changes
In addition to the general changes, Firefight will now have a bigger enemy variety not just in ranks, but in composition, now with every wave you will face a more varied concentration of enemy squads.
Elite Zealots have been thrown into the mix and on Unearthed, there's a chance you may come up against a Field Marshall.
Drones have been implemented into Skirmisher waves, they might not be fully working atm but they function all the same.