About this mod

Added 25 variants of Jackal and Skirmisher to Halo 3 and ODST.
Added a new Equipment named Hologram.

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The lights on the body shows their health.
The eye also represents their health.
Except for Zelots Skirmisher. It will show their shiels.

You have slight modification control over the eye color, body color via function
The feathers/hair can be modified by tertiary and quaternary.

I added animations so they can throw equipments,
because Halo doesn't swap holders if the weapon is in the left hand it will
look a bit strange with the jackals.
Equipments will still be on the left (until 343i changed it)
The skirmishers are the only ones using equipments.
You can give them any kind of equipments to use or throw them.

Skirmisher Murmillo and Champions can throw a hologram of themself.
The hologram will start attacking after a while, otherwise it just moves around.
After some time, the hologram will self-destructs, but this can be delayed by a regenerator.
It takes about 1.54 minutes as long as they haven't been attacked.
Holograms don't cast shadows and always carry a holo plasma pistol.(limitation)
-The hologram may not spawn if the character isn't on the map.

In ODST only
The hologram copies the AI's squad. Means they will follow the same objective and
if the player throws them, they are on the player's team.
This file contains:
Halo 3 + ODST Jackals Variants:
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  • Jackal - Slave
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    No no shields, silver armor color, bright skin, yellowish eyes, silver hair, helmetless, uses Halo 3 animations and body
  • Jackal - Minor Friendly
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    Myrmidon cmt green shield, green armor color, bright skin, cyan eyes, green hair, helmetless, uses Halo 3 animations and body
  • Jackal - Heretic
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    Myrmidon cmt purple shield, orange armor color, bright skin, cyan eyes, brown hair, heretic helmet, uses Halo 3 animations and armored body
  • Jackal - Minor
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    Hoplon(h3) blue shield, blue armor color, light darker skin, cyan eyes, brown hair, helmetless, uses Halo 3 animations and body
  • Jackal - Premajor
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    Myrmidon cmt orange shield, orange armor color, darker skin, cyan eyes, light brown hair, helmetless, uses Halo 3 animations and body
  • Jackal - Major
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    Hoplon(h3) red shield, red armor color, dark skin, redish eyes, red hair, assault(cmt) helmet, uses Halo 3 animations and body
  • Jackal - Ultra
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    Hyperion(hr) blue shield, silver armor color, dark skin, cyan eyes, sivler hair, armored(ce) helmet, uses Halo Reach animations and body
  • Jackal - Specops
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    Hyperion(hr) purple shield, purple armor color, bright skin, red eyes, purple hair, armored(ce) helmet, uses Halo 3 animations and Reach body
  • Jackal - Space
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    blue hoplomachus(small round shield), has a weak body shield and an jumppack like the brutes, silver armor color, armored skin, cyan eyes, space helmet, cannot be headshotted, uses Halo 3 animations
  • Jackal - Hunter - Minor
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    Peltast blue shield, blue armor color, dark orange skin, red eyes, brown hair, helmetless, uses Halo 3 animations and 2 body
  • Jackal - Hunter - Major
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    Peltast orange shield, orange armor color, dark orange skin, red eyes, brown hair, helmetless, uses Halo 3 animations and 2 body
  • Jackal - Hunter - Sniper
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    No shield, silver armor color, dark orange skin, yellow eyes, silver hair, helmetless, uses Halo 3 animations and 2 body
  • Jackal - Sniper
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    No shield, silver armor color, bright burned skin, red eyes, silver hair, sniper helmet(can be headshotted), uses Halo 3 animations and body
  • Jackal - Sniper-Tatcial
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    No shield, grey armor color, grey skin, yellowish eyes, grey hair, tatic_sniper(cmt) helmet(can be headshotted), uses Halo 3 animations and Reach body
  • Jackal - Sniper-Specops
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    No shield, purple armor color, bright skin, green eyes, purple hair, specops_sniper(cmt) helmet(can be headshotted), uses Halo 3 animations and body
  • Jackal - Sniper-Scout
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    No shield, brown armor color, burned skin, redish eyes, brown hair, data_sniper(hr) helmet, uses Halo Reach animations and h3 body
  • Skirmisher - Minor
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    No shield, dark armor color, brown skin, red eyes, grey feathers, helmetless, uses Halo reach animations and skirmisher body
  • Skirmisher - Major
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    No shield, red armor color, brown skin, red eyes, red feathers, helmetless, uses Halo reach animations and skirmisher body
  • Skirmisher - Ultra
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    No shield, silver armor color, brown skin, red eyes, red feathers, helmetless, uses Halo reach animations and skirmisher body.Throws a hologram and or a regenerator.
  • Skirmisher - Murmillo
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    No shield, yellow armor color, grey skin, orange eyes, yellow feathers, murmillo helmet, uses Halo reach animations and skirmisher body.Throws a hologram of themself and regenerator.
  • Skirmisher - Samnit
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    blue hoplomachus(small round shield), pink armor color, drark grey skin, yellow eyes, dark pink feathers, skirm_assault helmet, uses Halo reach animations and skirmisher body
  • Skirmisher - Specops
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    pruple bracer and hoplomachus(small round shield), purple armor color, grey skin, green-yellow eyes, light purple feathers, skirm_ultra helmet, uses Halo reach animations and skirmisher body.
  • Skirmisher - Commando
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    No shield, green armor color, grey skin, yellow eyes, light green feathers, skirm_commando helmet, uses Halo reach animations and skirmisher body
    Throws a regenerator
  • Skirmisher - Champion
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    2 blue bracer, orange armor color, bright skin, yellow eyes, light orange feathers, skirm_champion helmet, uses Halo reach animations and skirmisher body.
    Throws a hologram and or an instantcover.
  • Skirmisher - Zelot
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    body shield, red-golden armor color, bright skin, green eyes, red feathers, skirm_zelot helmet, uses Halo reach animations and skirmisher body.
    Can dual wield and uses invisiblity or invincibility
  • Skirmisher - Hologram - Murmillo
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    Same as Murmillo, No Shadows, Holographic Plasma Pistol, Their health will determine how long they exist. They continuously take damage.
  • Skirmisher - Hologram - Champion
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    Same as Champoin, No Shadows, Holographic Plasma Pistol,Their health will determine how long they exist. They continuously take damage.

Shields can be attached to any characters. As long as they have a marker for it.
Shields Colors are:
Blue, Red, Orange, Yellow, Pink, Purple, Green
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Bugs:
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-A wierd bug occurs when the Skirmiher crouches and switches to standing.
Then the gun is held in her arms sideways and their arms are stretched out.
The animation file for this is fine, so I don't know what's causing it.
-A bug happens when they get sent airborne by damage, they will start t-posing to assert their dominance.

How to install:
- Navigate to ?:\SteamLibrary\steamapps\common\H3EK
- Place the files from tags in tags
- Replace what you want

If Guerilla is still open during the progress
Close it and open it again.
Then you are able to see the tags.

For ODST there are some list who need to be appended for Firefight to work
under firefight:
Copy the list from "jackal_color_firefight_rs" and append it to "firefight_required_resources".
Copy what you want from "wave_template" of "jackal_combi_sm_globals" and put it in "survival_mode_globals".

For Sapain to load the additional list:
under globals:
Copy what you want from "squad_template" of "jackal_combi_ai_globals" and put it in "ai_globals".

Have fun with it. If there is any problem. please report them.