The Type 46 Wuzum Pattern Spectre from H2ASP now in Halo Reach! Along with some extra bonuses
Requirements
DLC requirements
DLC name
Halo: Reach
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Feel free to credit me if you make use of any of my tags. If you find any issues then please report any issues to me directly (Contact information is at the top of this textfile).
File credits
[ CREDITS ] Bungie: Making the OG Halo Trilogy and Blam!. 343I: Porting the OG Trilogy to PC and adding support for mods. (Gotta cut em some slack.) The Halo Archive and Halo Model Resource Discord Servers: For having the models, animations, sounds that I need. C20 Reclaimers and Halo Modding Discord Server: For helping me understand the ins and outs of the Blam! Engine.
And Everyone Else who I can't remember: For giving me ideas and helping me in my modding ventures.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.0
Another fix
FIXED ANIMATIONS YOOOO (Blender did a goof and I was too tired)
Tweaked plasma projectile
Remodelled the Collision model for the vehicle and the antiair turret.
added in energy shield for spectre as a separate attachment.
Donations
No donations accepted
You may recognize this tag as having belonged to my Spartan Tanner's Tags, tag packs. I've decided that I will release the tags separately from now on, and I'm also using this opportunity to edit these tags a little bit like removing unnecessary data, making names much more straight forward, and doing more organization.
Alright, this is the Type 46 Wuzum- what have you pattern Spectre for Reach. model textures from H2AMP. it was ripped by the Halo Archive Discord Server.
What else can I say? it's the spectre. I tried to make it as authentic as possible, it has custom sounds. I made it using the Revenant and Warthog Chaingun as a base, it has the two side passenger seats (using warthog and mongoose passenger animations.)
Of note: is that there are now two spectre vehicles and turrets spectre and spectre_variants
Spectre.vehicle is the old version I uploaded in my ST Tag pack. it's outdated, I had to make the plasma turret model from scratch and I only kept it because the spectre turret aim animation couldn't be imported properly. I was able to salvage an old .blend file for the spectre so the spectre itself is pretty identical. Except, I made the Anniversary metal shield and the H2C Cut energy shield separate regions that can be used in place of each other. As for the turret, I gave it small energy shield attachment and a few needles sticking out for the needler variant. I also took the H2A Shade turret and attached it to the Spectre turret base in order to make an Anti-Air variant.
It's got several variants: (spectre_variants)
default classic (Has the cut H2C driver Energy shield in-place of the metal shield) classic_needler (Ditto but it has a needler turret) antiair (Basically the H2A Shade but it fires Flak bolts) armored
It's got sounds too!
Psst! AI tags here (I updated them): https://drive.google.com/file/d/1DGpFTEY_qmmWCx3Dp-OKpqYuZa4tW2kh/view?usp=sharing