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About this mod

Adds 18 scripts that can help editing jms models, made to be used along with the Halo-Asset-Blender-Development-Toolset made by General101

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To install this import it into blender as an addon, this is not a replacement of the General101 Halo Asset Blender Development Toolset, this tool is meant to be used along with the Halo Asset Blender Development Toolset to make editing and making models for Halo easier

Note: all of the scripts work for multiple selected objects, making the process of editing one thing in multiple objects faster

  • "Change Bones Shape"
    Changes the shape of the bones of an Armature or only selected bones if necessary (This only changes the shape, it does not change the position or rotations of the bones)
    
  • "Delete useless export modifiers"
    When you export a jms model it adds the Triangulate and Edge split modifiers to all of the objects in the scene, this script deletes those modifiers so you dont get lag when posing or playing animations (It is more noticeable in models with a lot of triangles.)
    
  • "Asg all mesh to 1st Halo Region"
    Assigns all of the mesh to the first available Halo Region, if you separated the regions in multiple objects and added new mesh this is useful if you do not want to go into edit mode to assign the new mesh
    

  • "Separate Object by Halo Regions"
    Separates the imported jms by its Regions, useful if you want to edit only something or just see the model parts
    
  • "Delete Unused Vert Groups"
    Deletes vertex groups with 0 weight and vertex groups from bones that no longer exist, useful if you did changes to the Skeleton or Vertex groups and to prevent bad deformations when the exporter normalizes the weights
    
  • "Delete Unused UV Maps"
    Useful to delete UVMaps that you are not going to use especially if you are using a extracted model from other games
    (May not work at first time)
    
  • "Delete Unused Halo Regions"
    Removes all Halo regions that do not have any mesh assigned (The Halo Tools addon has this option, but it does not work with multiple selected objects at the same time)
    
  • "Change Names to 1st Halo Regions"
    Useful if you separated the regions by objects and you want to rename everything fast
    

There is more like "Change Markers Shape" that changes the shape of the markers to something more easier to understand than just a circle, and the Add shape keys that has no purporse for Halo modding but I added it anyways

There is many many other new things, that I can't show and you will need to try by yourself!