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Edited the Jackal's multipurpose bitmaps to allow for color change using the D channel in the biped tags. I chose to color the armor plates, while leaving the undersuit and helmet crest uncolored because I was basing it off Halo Infinite's designs. Additionally, the cubemaps were changed to the same ones used by Elites, resulting in the Jackals' armor having a more prominent shine.
The Jackal minor's biped is set to blue by default, and the major's to red. I've included two additional actor variants with a gold and purple preset. Remember that because the shaders were changed to use the Elite armor's blue cubemap, if you're wanting to achieve a certain color not included (e.g; green, orange, white, etc) then you'll want to play around with the forced shader permutation index. They go as follows: 0 = blue 1 = red 2 = gold 3 = purple 95 = white (not an official shader permutation, but I've found this value gives consistent results when used with pure white upper/lower color bounds)
Lastly, the Jackal's skin no longer supports color change. I know CE's bipeds can support more than one color change channels, seeing as the Jackal's C channel controls the color of their shields, but I cannot personally figure it out on my own, and I suspect nobody will even care. If you got any insight, feel free to educate me I suppose.
Otherwise, I hope you enjoy. Please do not contact me or credit me unless necessary.