5 items

File information

Last updated

Original upload

Created by

no

Uploaded by

deleted39192950

Virus scan

Safe to use

About this mod

Changes the bitmaps and shaders of Jackals to allow for color change

Share
Requirements
Permissions and credits
Edited the Jackal's multipurpose bitmaps to allow for color change using the D channel in the biped tags. I chose to color the armor plates, while leaving the undersuit and helmet crest uncolored because I was basing it off Halo Infinite's designs. Additionally, the cubemaps were changed to the same ones used by Elites, resulting in the Jackals' armor having a more prominent shine.

The Jackal minor's biped is set to blue by default, and the major's to red. I've included two additional actor variants with a gold and purple preset. Remember that because the shaders were changed to use the Elite armor's blue cubemap, if you're wanting to achieve a certain color not included (e.g; green, orange, white, etc) then you'll want to play around with the forced shader permutation index. They go as follows:
0 = blue
1 = red
2 = gold
3 = purple
95 = white (not an official shader permutation, but I've found this value gives consistent results when used with pure white upper/lower color bounds)

Lastly, the Jackal's skin no longer supports color change. I know CE's bipeds can support more than one color change channels, seeing as the Jackal's C channel controls the color of their shields, but I cannot personally figure it out on my own, and I suspect nobody will even care. If you got any insight, feel free to educate me I suppose.

Otherwise, I hope you enjoy. Please do not contact me or credit me unless necessary.