About this mod
Many weapons from Halo: Reach for the Halo 3 Editing Kit / Halo 3 Mod Tools
- Requirements
- Permissions and credits
- Changelogs
A playable demo for The R3ACH Weapon Pack is available on Steam Workshop.
INFORMATION
R3ACH is a collection of assets that modders can use in Halo 3.
The pack includes 21 weapons from Halo: Reach and some bonuses.
Battle Rifle from Halo: Reach Evolved
Brute Plasma Rifle
MA37 Assault Rifle
M392 DMR
M319 Grenade Launcher
M6G Magnum
M41 Rocket Launcher
M45 Shotgun
SRS99-AM Sniper Rifle
M6 Spartan Laser
H-165 Target Locator
Concussion Rifle
Energy Sword
Focus Rifle
Fuel Rod Cannon
Gravity Hammer
Needle Rifle
Needler
Plasma Launcher
Plasma Pistol
Plasma Repeater
Plasma Rifle
Spiker
INSTRUCTIONS
Put the folders "fmod" and "tags" inside the folder for the H3EK.
The files and folders inside should be automatically put into the correct places.
The H3EK gets installed here by default
C:\Program Files (x86)\Steam\steamapps\common\H3EK
All weapons in The R3ACH Weapon Pack are in
path\to\H3EK\tags\dw3\r3ach\objects\weapons
INSTRUCTIONS | OPTIONAL
If necessary, use the script "sound_R3ACH.bat" to import sound again for all weapons.
Get that from the folder "scripts" and put it inside the folder for the H3EK.
Put the folder "data" inside the folder for the H3EK.
Ensure Guerilla, Sapien, and the standalone build of Halo 3 are closed.
They use the FMOD sound banks inside path\to\H3EK\fmod\pc
Double-click on "sound_R3ACH.bat" to run the script.
The process should be complete after about one hour.
CREDITS
Lead ----- Abstract Ingenuity
Support -- TheChunkierBean
Support -- Ludus
Support -- xScruffyDaSasquatchx
Support -- Sean T
Editing -- TheChunkierBean
assets from Halo: Reach ------------------------ Bungie, LLC and Microsoft Game Studios
assets from Halo: The Master Chief Collection -- 343 Industries and Microsoft Game Studios
corrections and improvements for extracted animations ------ Abstract Ingenuity
dual-wield animations for the Assault Rifle ---------------- Abstract Ingenuity
third-person animations for the models of various weapons -- Abstract Ingenuity
custom icon for the Battle Rifle from Halo: Reach Evolved --------------- Abstract Ingenuity
custom meters for the Concussion Rifle, DMR, Needle Rifle, and Needler -- Abstract Ingenuity
minor adjustments for icons from Halo: Reach ---------------------------- Abstract Ingenuity
adjustments and modifications to various models and textures -- Abstract Ingenuity
script for reorganizing sound extracted using Reclaimer ------- Abstract Ingenuity
script for extracting data from XML representation of tags ---- Abstract Ingenuity
script for generating scripts that import sound in bulk ------- Abstract Ingenuity
scripts for importing sound in bulk --------------------------- Abstract Ingenuity
corrections and improvements for compressed textures -- Ludus
model for the Battle Rifle from Halo: Reach Evolved --- Ludus
modified specular mask for the Plasma Launcher -------- Ludus
impact damage for the Needle Rifle ------- xScruffyDaSasquatchx
impact damage for the Needler ------------ xScruffyDaSasquatchx
material responses for the Needle Rifle -- xScruffyDaSasquatchx
material responses for the Needler ------- xScruffyDaSasquatchx
first iteration of the Brute Plasma Rifle -- Sean T
first iteration of the DMR ----------------- TheChunkierBean
first iteration of the Gravity Hammer ------ TheChunkierBean
first iteration of the Magnum -------------- Sean T
first iteration of the Plasma Rifle -------- Sean T
first iteration of the Sniper Rifle -------- TheChunkierBean
SPECIAL THANKS TO
General 101 ---- development and maintenance of the Halo Asset Blender Development Toolset
Gravemind2401 -- development and maintenance of Reclaimer
The Guardians -- development and maintenance of TagTool
Kashiiera ------ guide for fixing bad FMOD sound banks
MercyMoon ------ script for deleting specific bones in extracted animations
PepperMan ------ script for building levels with resource sharing enabled