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IHaloJuryI

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IHaloJuryI

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This mod widely expands the base game, adding new units, buildings, upgrades, leaders, and even custom mechanics!

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This mod widely expands the base game, adding new units, buildings, upgrades, leaders, and even custom mechanics!
Mod Progress: https://trello.com/b/zU1vW1bO/judgement-edition
Check out my Youtube channel for Modding Guides and other content! https://www.youtube.com/@ihalojuryi9642

Changelog:

--1.4.3
-Added Forerunner Healing Spire Base
-Added Promethean Watchers
-Added Didact and Knight Minimap Icons
-Added Minimap Icons for Forerunner Buildings That are Built Off of Minibases
-Slightly Buffed Crawler Damage
-Added Binary Turret
-Added Incineration Turret
-Added Splinter Turret
--1.5
-Added Flood Supply Stalk
-Added Flood Den
-Added Flood Lair
-Added Flood Nest
-Added Proto Gravemind
-Added Flood Tentacles (Turrets)
-Added Infection Forms
-Added Carrier Forms
-Added Thrasher Forms
-Added Swarms
-Added Bomber Forms
-Added Flood Spike Turret
-Added Flood Launcher
-Added Flood Juggernaut
-Added Flood Summoner
-Added Flood Walker
-Added Biomass Bombardment Leader Power
--1.5.1
-Fixed Thrashers Not Dying Properly
-Only Flood Combat Forms Can Garrison In Key Locations
-All Flood Units Can Now Teleport
-Flood Summoner Is Unselectable While Locked Down
-Flood Summoner Can Heal Units When Locked Down (Requires Upgrade)
-Flood Eggs Produced By Bombers And Summoners Are Now Not Selectable
--1.5.2
-Added Flood Combat Convert Leader Power
-Added Basic AI For Flood And Forerunners
--1.6
-Flood Survival Added
-Flood Launcher Damage Increased
-Flood Walker Damage Increased
--1.6.1
-Forerunner Survival Added
-Covenant Survival Added
-UNSC Survival Added
-Reduced Flood Launcher Range
--1.6.2
-Survival Gamemodes Now Work On All Maps
--1.7
-Added Master Chief Leader
-Added ODST Commando
-Added ODST Sniper
-Added Wasp
-Added Longsword
-Added Mantis
-Added Hyaena
-Added Coyote
-Added Rocket Hog
-Added Cluster Bomb Leader Power
--1.7.1
-ODST Commandos And Snipers Now Infectable
-Added Proper XF Textures To The Wasp, Mantis, And Coyote Turret (Textures Now Match Player Color)
-Increased Coyote Population Size From 1 to 2
-Changed Starting Base For Master Chief To A Station (Has 5 Building Slots Instead Of 7)
-Increased Veternacy Requirements For Mantis And Coyote
--1.7.2
-Nerfed Total Mantis Damage
-Nerfed Mantis Damage Vs. Air
-Mantises Now Count As Ground Vehicles (Banshees Now Use Fuel Rod Instead Of Plasma Cannon)
-Updated Announcer Lines For Upgrades For New Units
-Prevented Mantises From Harvesting Supplies
-Nerfed Mantis Shield (50%)
-Added Buzzard (Can Be Accessed From 2nd Page Of Airpad For Forge)
-Added Rhea (Can Be Accessed From 2nd Page Of Airpad For Forge)
-Buffed Longsword Super Missile/HAVOK Nuke Damage By 50%
-Buffed ODST Sniper Damage (Closer To Jackal Damage)
--1.7.3
-Buffed Buzzard Damage
-Removed Rhea (Too Buggy - May Return In The Future)
-Added Siege Pelican (Can Be Accessed From 2nd Page Of Airpad For Cutter)
-Added GroundVehicle Object Type To Gorgon And Raptor (Banshees Now Use Fuel Rods Against Them)
-Buffed Grizzlys (Cannister Shell Matches Scorpion Cannister Damage)
-Buffed Promethean Soldier Damage And Health
--1.7.4
-Fixed Siege Pelican Population (Actually Costs Population :))
-Added Broadsword (Can Be Accessed From 2nd Page Of Airpad For Anders)
-Added Falcon (Can Be Accessed From 2nd Page Of Airpad For Cutter)
-Added Covenant Engineer Population Type
-Added Super Repair (Accessible Via Field Armory)
--1.7.5
-Reduced Broadsword Boost to 1.5x (Down From 2x)
-Added Albatross (Can Be Accessed From 2nd Page Of Airpad For Anders)
--1.7.6
-Increased Phaeton Population To 5
-Removed Orange Smoke From Phaeton Helios Beam
-All New Unique UNSC Units Are Now Affected By Reserves Upgrade
-Landmine Drop Leader Power Added (Captain Cutter)
-Infantry Drop Leader Power Added (Captain Cutter)
-Crash Course Leader Power Added (Captain Cutter)
-Archer Missiles Leader Power Added (Sergeant Forge)
-Vehicle Drop Leader Power Added (Sergeant Forge)
-Titanium Plating Leader Power Added (Sergeant Forge)
-Scorpion Drop Leader Power Added (Sergeant Forge)
-Flash Bomb Leader Power Added (Professor Anders)
-Commando Drop Leader Power Added (Professor Anders)
-Flight Mechanics Leader Power Added (Professor Anders)
-Hornet Squadron Leader Power Added (Professor Anders)
-Napalm Strike Leader Power Added (Master Chief)
-ODST Drop Leader Power Added (Master Chief)
-ODST Enhancement Leader Power Added (Master Chief)
-Mantis Drop Leader Power Added (Master Chief)
--1.7.7
-Archer Missile Damage Increased By 25%
-Flash Bomb Damage Increased By 100%
-Napalm Strike Damage Increased By 20%
-Scorpion Drop Recharge Increased From 90 To 120 Seconds
-Hornet Squadron Recharge Increased From 90 To 120 Seconds
-Mantis Drop Recharge Increased From 90 To 120 Seconds
-Increased Hornet Squadron Cost To 900 (Was 600)
-Chief ODST Drop Cost Increased To 450 (Was 400)
-Chief ODST Drop Reduced To 3 ODST Commandos (Was 6)
-Changed Cutter's Infantry Drop To 3 Flamethrowers (Was 3 Flamers and 3 Marines)
-Added Hellion 
-Flood Transport Leader Power Added (Flood)
-Bio Heal Leader Power Added (Flood)
-Infectious Spike Leader Power Added (Flood)
-Infection Drop Leader Power Added (Flood)
-Regrowth Leader Power Added (Flood)
-Thrasher Drop Leader Power Added (Flood)
-Increased Longsword Pop To 9 (From 6)
-Increased Landmine Damage To 4x
-Landmine Cost Increased To 400 Supplies And 2 Tech (Was 200 Supplies And 1 Tech)
-Increased Flamethrower Turret Damage To 100 (Was 75.5)
--1.7.8
-Updated Infantry Drop Leader Power Description
-Increased Bio Heal Range To 20 (Was 12)
-Increased Flood Spike Damage To 8000 (Was 6000)
-Increased Flood Spike AOE Range To 40 (Was 30)
-Reduced Max Infectious Swarms From 20 To 10
-Reduced Max Infection Forms From 30 To 20
-Fixed Bug Where Longswords Would Be Stuck After Using Super Missile/HAVOK Nuke
-Fixed Bug Where Hellions Would Rapid Fire Their Infectious Bombs Infinitely
-Flood Transport Now Works With All Flood Ground Forces Except Flood Walker
-Reduced Didact Stun Time
-Forerunner Transport Leader Power Added (Forerunners)
-Hyper Heal Leader Power Added (Forerunners)
-Arc Tower Leader Power Added (Forerunners)
-Beam Barrage Leader Power Added (Forerunners)
-Soldier Drop Leader Power Added (Forerunners)
-Shield Enhancement Leader Power Added (Forerunners)
-Sentinel Drop Leader Power Added (Forerunners)
-Made Bio Heal Flood Eggs Targetable
-Prevented ODST Commando's Special Ability From Looping
-Increased Napalm Damage VS Buildings
-Reduced XP Awarded From Infection Forms/Infectious Forms To 0.25x
-Increased Flamethrower Turret Damage To 226.5 (Was 100)
--1.7.9
-Suicide Grunts Now Infectable
-Buffed Starting Moth DPS And HP
-Added Supply Bonus To Survival Gamemodes When Destroying Bases
-Spirit Transport Leader Power Added (Covenant)
-Engineer Repair Leader Power Added (Covenant)
-Frenzy Tower Leader Power Added (Arbiter)
-Plasma Mines Leader Power Added (Arbiter)
-Infantry Drop Leader Power Added (Arbiter)
-Supply Raid Leader Power Added (Arbiter)
-Elite Captain Drop Leader Power Added (Arbiter)
-Plasma Strike Leader Power Added (Arbiter)
-Tank Tower Leader Power Added (Brute Chieftain)
-Plasma Missiles Leader Power Added (Brute Chieftain)
-Brute Drop Leader Power Added (Brute Chieftain)
-Devout Mechanics Leader Power Added (Brute Chieftain)
-Plasma Strafe Leader Power Added (Brute Chieftain)
-Range Tower Leader Power Added (Prophet)
-Plasma Charge Leader Power Added (Prophet)
-Honor Guard Drop Leader Power Added (Prophet)
-AA Enhancement Leader Power Added (Prophet)
-Banshee Squadron Leader Power Added (Prophet)
-Plasma Cluster Leader Power Added (Prophet)
-Sabre Added
-Warthog Drop Leader Power Cost Increased To 500 Supplies
-Added Forerunner Protector/Watcher Population Type (Both Count Towards Same Population)
--1.8
-Nerfed Plasma Missile And Plasma Mine Damage Over Time
-Fixed Elite Captain Drop Cost
-Increased Elite Captain Cost To 2 Tech
-Increased The Rate Of Fire For The Sabre/Seraph Rockets/Fuel Rods
-Increased The HP Of The Sabre/Seraph By 50%
-Increased Supply Raid Bonus To 2 Supplies Per Unit
-Added Puma (Can Be Accessed From 2nd Page Of Vehicle Depot For Cutter)
-Added Marine Grenadier (Can Be Accessed From 2nd Page Of Barracks For Cutter)
-Added Rocket Marine (Can Be Accessed From 2nd Page Of Barracks For Cutter)
-Increased Raptor Cost To 1 Tech
-Increased Field Armory Cost To 350 Supplies
-All Hero Units Now Spawn In Via Their Transport Unit (Pelican, Spirit, etc.)
-Jerome Hero Unit Added (Captain Cutter)
-Sergeant Forge Hero Unit Added (Sergeant Forge)
-Anders Hero Unit Added (Professor Anders)
-John-117 Hero Unit Added (Master Chief)
-Commando Marine Drop Cost Increased To 550 Supplies
-Grenadier Marines Are Now Able To Hit Air Units
-Elite Captains Are Now Able To Hit Air Units
-Sabre/Seraph HP Increased By 50%
-Sabre/Seraph Fire Rate Greatly Increased
-Sabre/Seraph Machine Gun/Plasma Cannon Damage Increased By 50%
-Summoner Repair Rate Decreased By 50%
-Protector Cost Increased To 2 Tech
-Protector Upgrade Costs Increased By 1 Tech (Now Cost 2 And 3)
-Covenant Buff Towers Now Affect Allied Units
--1.8.1
-ELite Captain 1st Upgrade Cost Increased To 2 Tech
-Fixed Issue Where The Top Right Slot Wasn't Selectable In The Command Menu For Controller Players
-Fixed Issue Where Flood And Forerunner Bases Were Frozen When Unlocking/Locking While Under Attack
-Added Minimap Icon For Master Chief
-Changed Cyclops Unit Type To Vehicle (Can Be EMP'd, Captured By Spartans, Vulnerable To Anti-Vehicle Weaponry)
-Increased Cyclops Cost Increased To 150 Supplies, 2 Tech
--1.8.2
-Gunner Cyclops Added (Can Be Accessed From 2nd Page Of Vehicle Depot For Forge)
-Commando Cyclops Added (Can Be Accessed From 2nd Page Of Vehicle Depot For Forge)
-Heavy Marine Added (Can Be Accessed From 2nd Page Of Barracks For Forge)
-Hydra Marine Added (Can Be Accessed From 2nd Page Of Barracks For Forge)
--1.8.3
-Forge's Vehicle Drop Now Drops 2 Gunner Cyclopses Instead Of 3 Warthogs
-Gunner And Commando Cyclops Run Speed Increased Slightly (From 15 To 16)
-Puma Cost Reduced To Tech 2
-Fixed Issue Where Drones Couldn't Teleport
-Replaced The Drone's Fuel Rod Upgrade With A Needler Upgrade
-Added Marine Grenadiers And Rocket Marines To The Elephant For Cutter
-Fixed Issue Where Medium And Large Turret Were Not Affecting New Turrets (Flame Mortar, Gauss, Heavy Missile, Siege, Plasma Launcher, Beam, Heavy Needler, Disruptor)
-Prevented UNSC Heroes From Being Stunned
-Shock Marine Added (Can Be Accessed From 2nd Page Of Barracks For Anders)
-FAV Added (Can Be Accessed From 2nd Page Of Vehicle Depot For Anders)
-Viper Added (Can Be Accessed From 2nd Page Of Vehicle Depot For Anders)
-New Infantry Units Now Infectable (Heavy, Hydra, And Shock Marines)
-Grizzly Cannister Damage Reduced To Vanilla Damage
-Nerfed Napalm Strike Damage Over Time
-Flood Spike Damage Increased VS Infantry, Reduced VS Everything Else
-ODST Commando Medic Repair Rate Increased By 50%
-Coyote Missile Ability DPS Increased From 500 To 600
-Beam Barrage Leader Power DPS Increased From 100 To 150
-Elite Captain DPS Increased From 45 To 60
-Didact Ability DPS Increased By 25% For Each Upgrade (Includes Starting Damage)
-Increased Raptor Machine Gun DPS From 100 To 120
-Puma Health Increased From 6412 To 7000
-Prevented Gunner And Commando Cyclopses From Attacking While Moving (Doesn't Apply To The Gunner Cyclops's Flame Mortar)
-Changed The Forerunner Healing Spire's Single Target Healing To An AOE Heal
-Increased Disruptor Range From 75 To 90
-Changed Disruptor Vehicle EMP Stun Speed Modifier From 0x to 0.25x (Slows Vehicles Heavily Instead Of Completely Stopping Them)
-Regular Cyclopses Removed From UNSC Survival
--1.8.4
-FAV DPS Increased From 50 To 60
-Commando Marine Cost Changed From 175 Supplies To 150 Supplies And 2 Tech
-Forge's Vehicle Drop Leader Power Population Cost Increased From 3 To 4
-Longsword Population Cost Decreased From 9 To 8
-Chief's ODST Drop Changed To 2 ODST Commandos And 1 ODST Sniper (From 3 Commandos)
-Chief's Target Locator DPS Increased By 20%
-Gave ODST Commandos Default Grenade Ability (Effective Against Infantry/Buildings)
-Cutter's Infantry Drop Changed To 2 Marines And 1 Flamethrower (From 3 Flamethrowers)
-Commando Spartan Added (Can Be Accessed From 2nd Page Of Barracks For Master Chief)
-Flak Spartan Added (Can Be Accessed From 2nd Page Of Barracks For Master Chief)
-Forge's Inspire Now Affects Allied Units
-Gorgon's 1st Upgrade Cost Changed To Tech 3 (From 2)
-Commando Scorpion Added (Can Be Accessed From 2nd Page Of Vehicle Depot For Master Chief)
-Cougar Added (Can Be Accessed From 2nd Page Of Vehicle Depot For Master Chief)
-Purge Falcon Added (Can Be Accessed From 2nd Page Of Air Pad For Master Chief)
-Commando Pelican Added (Can Be Accessed From 2nd Page Of Air Pad For Master Chief)
-Increased Coyote Burst Missile Damage From 600 To 1000
-Increased Beam Barrage Damage And AOE Range
-Prevented The Didact From Stunning Air Units (Can Now Stun Buildings Instead)
-Prevented All Hero Units From Being Transportable (Excludes Spartans, Knights, And Flood Pure Forms)
-Anders's Commando Drop Changed To 2 Commando Marines And 1 Shock Marine (From 3 Commando Marines)
-Commando Marines Can No Longer Attack Air Units
--1.8.5
-Reverted Purge Falcon's Main Gun To The Default Falcon (No Longer Anti-Infantry)
-Decreased Purge Falcon's Flame Mortar Damage From 30 To 25
-Decreased Purge Falcon's Oxide Flame Mortar Damage From 45 To 35
-Removed Purge Falcon's Mortar Damage Over Time (Now Requires Oxide Tank)
-Increased Commando Pelican's Railgun DPS From 100 To 125
-Increased Commando Pelican's Overcharge Damage From 1000 To 1600
-Increased Hyaena Supply Cost From 300 To 350
-Increased Hyaena Flak Cannon DPS From 131.5 To 160
-Increased Coyote Supply Cost From 300 To 350
-Increased Coyote Railgun DPS From 172 To 200
-Decreased Commando Scorpion Lockdown Cannon DPS From 200 To 175
-Increased Commando Scorpion Overall Gauss DPS From 60 To 80
-Elite Captains Can No Longer Attack Air Units
-Elite Ultra Added (Can Be Accessed From 2nd Page Of Hall For Arbiter)
-Spectre Added (Can Be Accessed From 2nd Page Of Factory For Arbiter)
-Shadow Added (Can Be Accessed From 2nd Page Of Factory For Arbiter)
-Needler Banshee Added (Can Be Accessed From 2nd Page Of Summit For Arbiter)
-Phantom Gunship Added (Can Be Accessed From 2nd Page Of Summit For Arbiter)
-Arbiter's Elite Captain Changed To 2 Elite Captains And 1 Elite Ultra (From 3 Captains)
-All Commando Marine Upgrade Costs Increased By 1 (Now Requires Tech 2, 3, and 4)
-Prevented Anders From Stunning Air Units (Can Now Stun Buildings Instead)
-Fixed Issue Where Chief's Upgrades Weren't Affecting His Weapon DPS
-Increased Puma DPS From 172 To 190
-Increased Sabre Cost To Tech 4 (From 3)
-Increased Sabre Missile DPS By 50%
-Increased Seraph Fuel Rod DPS By 50%
--1.8.6
-Decreased Phantom Gunship Cost To Tech 2 (From 3)
-Decreased Phantom Gunship 1st Upgrade Cost To Tech 2 (From 3)
-Increased Elite Captain Drop Population Cost To 6 Units (From 3)
-Increased Phantom Gunship Plasma Barrage Damage From 125 To 1000
-Changed Phantom Gunship 1st Upgrade To Heavy Shield Instead Of Aerodynamics (Now Has Increased Speed By Default)
-Brute Captin Added (Can Be Accessed From 2nd Page Of Hall For Brute Chieftain)
-Brute Ultra Added (Can Be Accessed From 2nd Page Of Hall For Brute Chieftain)
-Prowler Added (Can Be Accessed From 2nd Page Of Factory For Brute Chieftain)
-Chopper Ultra Added (Can Be Accessed From 2nd Page Of Factory For Brute Chieftain)
-Manticore Added (Can Be Accessed From 2nd Page Of Summit For Brute Chieftain)
-Brute Chieftain's Brute Drop Changed To 1 Brute Captain And 1 Brute Ultra (From 2 Brutes)
-Added A Stun Resistance To All Heavy Air Units Like The Vulture (Commando Pelican, Longsword, Siege Pelican, Buzzard, Broadsword, Hellion, Phaeton, Phantom Gunship, Manticore)
-Doubled Sabre/Seraph Missile/Fuel Rod Damage
-Decreased Needler Banshee DPS From 90 To 60
-Decreased Needler Banshee Cost From 250 To 225 Supplies
-Prevented Raptors, Gunner Cyclopses, And Commando Cyclopses From Being Able To Be Flashbanged
-Cutter's Infantry Drop Changed To 2 Marine Grenadiers And 1 Rocket Marine (From 3 Commando Marines)
-Cutter's Infantry Drop Cost Increased From 400 To 550 Supplies
-Prevented The Healing Spire From Being Able To Repair Itself
-Prevented The Arc Tower From Attacking After Death
--1.8.7
-Prevented The Manticore's Bomb Ability From Rapid Firing
-Prevented The Phantom Gunship's Ability From Activating Twice
-Increased Manticore's Bomb DPS From 500 To 1600
-Increased Phantom Gunship Cost From 500 To 600
-Decreased Elite Captain/Ultra Tech Cost From 2 To 1
-Decreased 1st Upgrade Cost For Elite Captain/Ultra Cost From 2 To 1
-Decreased Brute Captain/Ultra Tech Cost From 2 To 1
-Decreased 1st Upgrade Cost For Brute Captain/Ultra Cost From 2 To 1
-Prevented Sabres/Seraphs From Being Stunned Entirely
-Greatly Increased Sabre/Seraph Health (Nearly Double)
-Fixed Issue Where Seraphs/Sabres Weren't Firing Fast Enough
-Fixed Issue Where Brute Ultras Were Missing Their Targets
-Forerunner Leader Recall Pad Added
-Super Landmine Drop Upgrade Added For Cutter (2nd Page Of Field Armory)
-Super Infantry Drop Upgrade Added For Cutter (2nd Page Of Field Armory)
-Super Crash Course Upgrade Added For Cutter (2nd Page Of Field Armory)
-Super Archer Missiles Upgrade Added For Forge (2nd Page Of Field Armory)
-Super Vehicle Drop Upgrade Added For Forge (2nd Page Of Field Armory)
-Super Titanium Plating Upgrade Added For Forge (2nd Page Of Field Armory)
-Super Flash Bomb Upgrade Added For Anders (2nd Page Of Field Armory)
-Super Commando Drop Upgrade Added For Anders (2nd Page Of Field Armory)
-Super Flight Mechanics Upgrade Added For Anders (2nd Page Of Field Armory)
-Super Napalm Strike Upgrade Added For Master Chief (2nd Page Of Field Armory)
-Super ODST Drop Upgrade Added For Master Chief (2nd Page Of Field Armory)
-Super ODST Enhancement Upgrade Added For Master Chief (2nd Page Of Field Armory)
-Super Infectious Spike Upgrade Added For The Flood (In Proto Gravemind After Defense Upgrade)
-Super Infection Drop Upgrade Added For The Flood (In Proto Gravemind After Large Turret Upgrade)
-Super Regrowth Upgrade Added For The Flood (In Proto Gravemind After Biomass Upgrade)
-Medium/Large/Super Biomass Bombardment Upgrades Added For The Flood (In Proto Gravemind After Interstellar Stage)
-Super Beam Barrage Upgrade Added For The Forerunners (2nd Page Of Neural Center)
-Super Shield Enhancement Upgrade Added For The Forerunners (2nd Page Of Neural Center)
-Medium/Large/Super EMP Mac Blast Upgrades Added For The Forerunners (2nd Page Of Neural Center)
-Added A Super Sentinel To The Sentinel Drop
-Super Plasma Mines Upgrade Added For Arbiter (2nd Page Of Fully Upgraded Temple)
-Super Infantry Drop Upgrade Added For Arbiter (2nd Page Of Fully Upgraded Temple)
-Super Supply Raid Upgrade Added For Arbiter (2nd Page Of Fully Upgraded Temple)
-Medium/Large/Super Plasma Strike Upgrades Added For Arbiter (2nd Page Of Fully Upgraded Temple)
-Super Plasma Missiles Upgrade Added For Brute Chieftain (2nd Page Of Fully Upgraded Temple)
-Super Brute Drop Upgrade Added For Brute Chieftain (2nd Page Of Fully Upgraded Temple)
-Super Devout Mechanics Upgrade Added For Brute Chieftain (2nd Page Of Fully Upgraded Temple)
-Medium/Large/Super Plasma Strafe Upgrades Added For Brute Chieftain (2nd Page Of Fully Upgraded Temple)
-Super Plasma Charge Upgrade Added For Prophet (2nd Page Of Fully Upgraded Temple)
-Super Honor Guard Drop Upgrade Added For Prophet (2nd Page Of Fully Upgraded Temple)
-Super AA Enhancement Upgrade Added For Prophet (2nd Page Of Fully Upgraded Temple)
-Medium/Large/Super Plasma Cluster Upgrades Added For Prophet (2nd Page Of Fully Upgraded Temple)
--1.8.8
-Spec Ops Elite Added For Arbiter (2nd Page Of Hall)
-Spec Ops Brute Added For Chieftain (2nd Page Of Hall)
-Spec Ops Honor Guard Added For Prophet (2nd Page Of Hall)
-Honor Guard Captin Added (Can Be Accessed From 2nd Page Of Hall For Prophet)
-Honor Guard Ultra Added (Can Be Accessed From 2nd Page Of Hall For Prophet)
-Ghost Ultra Added (Can Be Accessed From 2nd Page Of Factory For Prophet)
-Gargoyle Added (Can Be Accessed From 2nd Page Of Summit For Prophet)
-Siren Added (Can Be Accessed From 2nd Page Of Summit For Prophet)
-Prophet's Honor Guard Drop Changed To 1 Honor Guard Captain And 1 Honor Guard Ultra (From 2 Honor Guards)
-Summoner Repair Radius Decreased By 50%
-Infectious Swarms Now Trainable Via Summoners (Increased Price, 300 Supplies, 2 Tech)
-Fixed Issue Where Longswords Got Stuck After Firing Their Super Missiles/HAVOK Nukes
-All Forerunner Units Now Teleportable Via The Gravity Lift (Excluding The Warden)
--1.8.9
-Flood/Forerunner AI Now Functional
-All AI Players Now Have Access To New Upgrades/Leader Powers
-Increased Supply Rewards On Each Map (More Supplies When Taking Out Rebel/Forerunner/Flood Bases)
-AI Players Can Now Commandeer Their Own Vehicles Via Their Spartans (Includes Spec Ops Units For Covenant)
--1.8.10
-All Heavy Covenant Air Units Now Boardable (Phantom Gunship, Manticore, Siren)
-Increased Siren Health From 7000 To 8000 (Does Better All-Round Damage)
-Decreased Population Cost Of Commando/Flak Spartans From 4 To 2
-Decreased Supply Cost Of Commando/Flak Spartans From 400 To 325
-Decreased Coyote/Hyaena Supply Cost From 350 To 250
-Decreased Coyote/Hyaena Power Cost From 3 To 2
-Increased Hyaena Flak Cannon Damage From 160 To 185
-Increased Mantis Machine Gun Damage From 102 To 120
-Increased Unupgraded Mantis Missile Damage From 102 To 120
-Increased Upgraded Mantis Missile Damage From 102 To 135
-Changed Infection Form Damage To Anti-Infantry Only
-Nerfed Swarm Ability Damage From 220 To 110
-Decreased Swarm Damage Overall By 40%
-Decreased Swarm Health By 50%
-Decreased Flood Walker Turret Damage From 300 To 200
-Decreased Flood Walker Launcher Damage From 350 To 225
-Decreased Flood Walker Beam Damage From 617 To 400
-Decreased All UNSC Hero Damage By 25%
-Increased Siege Pelican Grenade Launcher Damage From 100 To 175
-Increased Upgraded Raptor Machine Gun Dammagey From 120 To 150
-Increased Raptor Health From 2961.25 To 3500
-Increased Puma Base Damage From 190 To 200
-Increased Puma Upgraded Damage From 190 to 225
-Increased Puma Health From 7000 To 8000
-Viper Can Now Attack While Locked Down
-Research Overflow Glitch Fixed (Where You Had To Get Other Upgrades In The Field Armory To Get Desired One - i. e. Getting Forge's Upgrades Before Chief's Were Accessible)
-All Upgrades Affecting New Leader Powers Are Moved To Page 1 (Get Vanilla Upgrades To Access)
-Prevented AI From Using Unit Drops As A Temporary Fix For Them Dropping Units In Buildings