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Dabeux X Ka1ser0

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dabeux

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About this mod

Addresses the poor mixing and balance of various chaff units, fodder enemies if you will.
Enhancing their audio so you can hear the wonderous work of AH's sound team.

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HEAVY UNITS REMASTERED HERE 




Sick of poor audio balancing? Want to hear your enemies? That is the goal of Chaff Units Remastered. While I do love Helldivers 2, it's plagued with poor mixing and balancing. I intend to simply enhance the vanilla sounds rather than replace them with uncanny remixes of other games.

Thank you Ka1ser0 for the recent conversions.
Credit to Hengilor for the TF2 voices

First Release 1.0

- Remastered Berserker, Devastators, and Troopers
- Audible chainsaws
- Audible footsteps 
- Remastered Scout/Rocket Striders
- Rockets now have audible sounds when fired
- Woosh noises are distinct when they fly pass you
- Explosions have more bass and are louder
- A bit more audibility to footsteps as they were fine before
- Lasers are also more audible
- Remastered Spewers
- Footsteps are audible
- Spewers have a more distinct launching noise
- Bile Mortars actually have a more distinct woosh as they descend
- Louder explosions with a bassier delivery, should make blowing them up satisfying
- Remastered Warriors, Hive Guards and Brood Commanders
- Audible footsteps
- Burrowing and unburrowing make more noise
- Remastered Voteless, Elevated, and Overseer
- Weapons sound more distinct
- Jetpacks are slightly louder
- Audible Footsteps

2.0

- Added an ALL IN ONE file 
- Remastered Berserker, Devastators, and Troopers
- Increased volume of chainsaws even further and cleaned up some distortion
- Increased volume of footsteps even more
- Replaced Optional file with a better Malyutka Rocket Striders Mix, credit to Ka1ser once more
- Remastered Spewers
- Increased volume even more for footsteps
- Cleaned up some distortion and noise created by explosions
- Made mortars even more audible
- Remastered Warriors, Hive Guards and Brood Commanders
- Increased volume of footsteps even more
- Remastered Voteless, Elevated, and Overseer
- Overseers staffs weapon sounds are a bit louder and distinct
- Overseers and voteless have even louder footsteps

2.0.1

- Toned down Rocket Strider lasers a bit as they were bit too loud
- Boosted Overseer Footsteps again LOL THEY'RE SO QUIET LIKE WWWWWWWWHHHHHHYYYYYYYYYYYYY

2.1

- Added missing archives for Devastators, all footsteps will be audible now
- Added missing archives for Scavengers, all footsteps will be audible now
- Added missing archives for Overseers, all weapons and footsteps will be audible now

2.1.1

- 1.1.1 Malyuta Rocket Strider Mix: Fixed missing SFX

2.2

- 1.2 Rocket Strider: Remastered Rockets decoupling from the rail, rockets being fired are now audible more than ever.
- 1.2 Malyuta Rocket Strider Mix: Fixed missing SFX for rockets decoupling from the rail

2.3

- Added TF2 voices for bots as an optional file

2.4

- Updated the AIO file with a new Manifest. Will now have a interface within HD2MM to install all the different sounds you want
- Requires HD2Modmanager 1.2.0.1
- Malyutka Striders Mix 1.3: Fixed mismatching SFXs

2.4.1

- Updated to the latest archives
- Archived the rest of the main files since the All in one includes all the remasters, being fully modular.

2.5

- Updated Hunters, warriors, and scavengers to stay up to date with the latest archive
- Added Stalkers to the Bugs Remastered
- Louder Invisibility
- Improved audibility of footsteps
- Improved audibility of melee strikes
- Improved audibility of wing flaps and wooshes from Shriekers 

2.5.1
- Hotfixed Troopers as they were missing sound after the recent patch

2.6
- Improved audibility of Trooper fire arms, should have a bit more pew pew 
- Added TF2 voices to the new bots
- Enhanced a few weapons sounds for the devastators
- Improved pred hunters cloaking sounds
- Fixed footsteps for bots after the recent patch

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