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DarthTaksil

Uploaded by

DarthTaksil1

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About this mod

Replaces the current Galactic Map with one that aligns with the Star Wars universe.

Permissions and credits
Changelogs
This only works with US English.

The map was initially charted
based off location. Starting in Version 1.4 the planets were shifted around slightly to align with biome types.

I'm a pre-disney Star Wars fan. Everything 'post - Mr. Lucas' is Expanded Universe to me.
The way the Expanded Universe worked pre-Disney is "It's canon unless contradicted in an official film or show." And that's the guideline I used with this mod.

Modified Imperial Logo provided by ArvisTaljik
Admiral Yularen voiced by EyeofHorace

When using the mod loader only pick one of each option (Faction & Voice Pack).
Selecting both "The Empire" and "The Republic" will result in only one loading, it all depends on how the Mod Loader sets the load order.
If you select more than one Voice pack it will either silence the modded parts, or crash your game.

Links you might find useful:


If your installing manually, read on. If not; its not applicable for you.

These Patches have to be the highest number in your patch order for them to work.

Installation Guide (For non-Beginners)

Extract the contents of the zipped folder into ' \Steam\steamapps\common\Helldivers 2\data '

Installation Guide (For Beginners)
  • Go to your STEAM LIBRARY and right click HELLDIVERS II
  • At the bottom of the drop-down list click PROPERTIES
  • On the left side of the window click on INSTALLED FILES
  • Towards the upper right of the window click BROWSE...

This will open your game's directory.
  • Open the DATA folder
  • Now. Navigate to the download of the mod. Open the zipped folder with Winrar, or 7-zip.
  • Select all the files then drag and drop them into the DATA folder we navigated to earlier.
  • If it asks you to replace a file, that means you have other mods
    installed, and will need to rename the file.  Simply change the last number to the following number.
  • For Example:
    If you already have 9ba626afa44a3aa3.patch_0 you will need to rename the mod to 9ba626afa44a3aa3.patch_1
    If you already have 9ba626afa44a3aa3.patch_42 you will need to rename the mod to 9ba626afa44a3aa3.patch_43

  • If you don't number your mods in order from 0 on-wards, it won't load the mods after the gap in the number sequence.
  • For Example:
    If you have .Patch_0 .Patch_1 .Patch_3 - It will load .Patch_0 and .Patch_1 but not .Patch_3 since it never found a .Patch_2.

And we're done.  Open the game and help our brothers on the battlefront.