Adds a new town to the game based on WoG's Neutral Town, H3's Refugee Camp and influenced by Mesopotamian, Sumerian and Akkadian mythologies. It also adds several new spells, new neutral and special creatures.
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Author notes
Keep in mind that some assets used in the mod are not mine (Heroes3/WoG) and few of them are only used as placeholder until they are replaced (Cathedral mod).
File credits
Assets: New World Computing, WoG Team, Ben Yan. Musics: Μάνος Χατζιδάκις, Impact Soundworks
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Changelog is no longer updated here. Please refers to the PDF readme inside mod, or on the VCMI launcher changelog tab.
Version 1.0
General : - BRAND NEW VISUALS FOR TOWN-SCREEN, SIEGE-SCREEN, ADV.MAP VISUALS, ETC.! - Updated town-related sprites to fit with the new townscreen (Icons, portraits, etc.). - Reworked building tree and made few changes to buildings costs. - Removed Dwelling 2 horde. Replaced unused building with special building “Genizah” (works as Tower’s library). - Added adventure map visuals for dwellings and castle.Added sounds for adventure map dwellings. - Spell: Increased spell points cost of ‘Met’. Fixed all spells description. New spell Amad (resurrection for Golems). - Removed Grail primary skills buff during a siege. - Fixed ‘Holy Breaker’ ability not stacking. Fixed & improved WoG support submod (Stack Experience). - Added 2 submods called “reversion” that allows to convert Refugee creatures into vanilla/WoG neutral counterpart. - Reworked Stack Experience for all units. Fixed neutral to refugee conversion (both vanilla & WoG). - Replaced Arrow creature with Enchanters (previously ‘Roving Enchanter’). - Grail: Removed Daeva summoning. Grants +20% magical resistance to player armies instead. - Daeva is now a creature reward for the new creature bank, guarded with Genies & Efreets. Daeva stats reworked. - Added new submod that replaces the town’s theme with a remastered version of the previously used theme from versions 0.1 → 0.7.
Heroes : Changed biography of Reza, Azar and Bhemnesh. - Classes: Changed Enchanter & Wanderer primary & secondary skills gain chance. Brand new sprites visuals. - Bhemnesh: Changed starting army. Replaced ‘Resurrection’ specialty with ‘Necrolem’ (flesh golem necromancy). - Shayan: Replaced skill ‘Tactics’ with ‘Learning’. Specialty ‘Motley King’ prevent bad morale for his army. It also gives a bonus to wandering creatures joining the army. - Aria: Changed secondary skill and specialty is now Estates.
Units : - New creature ‘Flesh Golem’, a special unit which is the specialty of Bhemnesh. Similar mechanics to WoG’s Ghost. - Streamlined commander’s data with “vanilla’ commanders. Now casts ‘Amad’ instead of ‘Namburbi’ and ‘Sigu’. - Nerfed neutral creature Shapeshifters a little bit. - Reworked graphics for Hell Steeds, Nightmare. Subtle improvement to Angra Mainyu & Ahriman portraits. - Tier 6: Hell Steeds & Nightmares now hates Unicorns/War unicorns and vice-versa. Nerfed Death stare 10 → 6. Removed ability to casts ‘Curse’ as it will now be part of Stack Experience (WoG feature). - Tier 7: o Rebalanced a little statistics and costs (mainly Angra Mainyu). o Removed abilities ‘Self morale & luck +1’, ‘Mind spell immunity’, ‘casts Sorrow’ and ‘casts Misfortune’. o Unit is now ‘non-living’. Added vulnerability to ‘Slayer’ effect (KING2). Magic resistance (+25% / +40%).
Version 0.8
General : - Misceanellous fixes, tweaks and upgrades. - Updated changelog/readme files and optimized files and workflow. - Reverted audio .OGG files back to .MP3 to preserve audio quality. - Switched v0.1-v0.7 town's theme with the alternate theme (can be manually reversed). - Fixed several unknown identifiers and resolved deprecated identifiers. - Fixed Hell Steeds & Nightmares idle animations. Several visual upgrades. - Removed Wake of Gods dependencies & added optional file for wog support. - Grail nows increase all primary skills by 5 and summons a Daeva during a siege. - Fixed Resource silo not producing the additional +1 sulfur per day. - SPECIAL1 building now produces 10% gold interest per week (same as Rampart's treasury). - SPECIAL2 building now increase movement rate of visiting hero (same as Castle's stables). - SPECIAL3 building description updated to prepare for the upcoming changes.
Heroes : - Upgraded Heroes portraits and specialty visuals. - Removed Areman spellbook. - Reworked Shayan specialty mechanics. generate a console error but it does works). - Fixed female/male sprites being switched for some heroes (Adv. map & combat).
Spells : - Emet : Reduced spell power. - Met : Reduced spell power. Fixed target conditions. - New ability : Holy Breaker and Dominion (unused). - Reworked gain chances for Refugee's spells and Refugee's mage guild spells. - Added/updated visuals for all new spells (even unplayable).
Units : - Rebalanced every units statistics, growth and costs. - Upgraded units portraits visuals. - Hell Steed : Replaced non-working 'cast Firewall' ability with 'cast Curse'. - Removed 'Veteran Sharpshooter'(ex-LVL4 Upg. unit). Sharpshooter are now LVL4 Upg. and statistics are now based on the original creature. Added new creature LVL4 called 'Sagitarrii' that can be upgraded into Sharpshooter. - Reworked LVL7 unit : Rebalanced its stats and abilities. - Commander now casts Sigu on ennemies and Namburbi on allies instead of resurrection. Healer ability. - Added 'Stack experience' for each units (when WoG submod is enabled). - New special unit 'Daeva', a powerful Djinn that is summoned by the grail during a siege.
Version 0.4
Heroes : - Given all heroes the ability to convert true neutral creatures into Refugee’s faction (ex: Gold Golem can be upgraded into Refugee’s Gold Golem). It Shouldn’t cost anything to convert creatures. - Rebalanced every Heroes starting army to make them stronger. - Added Heroes descriptions. - Replaced Heroes Battle & Map visuals with new original ones. - Changed Keyvan’s specialty and added “Šigû” as starting spell (in addition to the new version of “Namburbi”). - Replaced Kiana’s Ballista specialty with “Resistance” and changed her starting skills. - Replaced Shayan’s specialty with a new one, changed his starting skills and added surrender discount bonus per level.
Units : - Replaced creature ‘Peasant’ (ex-LVL1) with ‘Rogues’ (ex-LVL1U) and ‘Rogues’ with new creature ‘Spy’ (new LVL1U). Reduced power multiplier of Rogue’s spying ability from 3 to 2. Spies spying ability PM is set to 3. Replaced creature ‘Boar’ (ex-LVL2) with new creature ‘Vagabond’ (new LVL2). - Switched tiers between Tier 4 (ex-Sorceress/ex-Enchanter) with Tier 5 (ex-Gold & Diamond Golems). - Updated adventure map amounts of every units based on HoTA’s map editor values. - Rebalanced units statistics (Tier 1, Tier 2, Tier 4 and Tier 5) to make them more coherent with their vanilla counterparts. Units are stronger but their growths are under-average. - Edited visuals & sounds of both tier 7 units and visuals of ‘Veteran Sharpshooter’ (LvL3 Upg.). - Updated creatures adventure map visuals, portraits & icons. - Hell Steed nows has the ability to cast “Fire Wall” with 12% chance as in WoG (doesn’t work). - Fixed sorceress missing “shot” sounds. - New neutral creature “Shapeshifter”.
Town : - Created Puzzle map visuals for the faction. - Created Siege visuals for the faction and replaced “Sorceresses” towers garrison by “Roving Enchanters” (Refugee’s Commander). - Optimized files (Buildings Areas & Borders). Edited Dwelling5 (ex-Dwelling4) borders & areas. - Added an alternate music for the town. To use it, go to “/Mods/RefugeeTown/Content/music/” and copy the music from the folder “RefugeeTownAlternateMusic” and paste it in the “/music/” folder to replace the actual theme.
Spells: - Old spell “Gottesbriefe” is renamed “Šigû”. - Old spell “Namburbi” (summon golems) is renamed “Emet”. - New offensive spell against all-type of golems called “Met”. - New spell “Namburbi” increase morale & luck of targeted/all ally’s troop(s).
Version 0.2
Town: - NEW TOWN SCRENN!, successfully replaced Cathedral's town screen with an original one. - New buildings: GRAIL, SPECIAL1 (Secret cave). - Animated buildings: GRAIL, Dwelling 6 Upg., Dwelling 7 & 7 Upg. - Renamed buildings and edited ressources costs and unlocking tree. - Edited creatures portraits & background to fit the new town screen. - Edited in-game Mage Guild background to fit the new town screen. - Edited various game icons to fit the new town screen. - Remastered town's theme.
New Spells: - Namburbi: Summon Gold golems (expert = Diamond golems). - Gottesbriefe: Reduce LUCK & MORALE of targeted ennemy (expert = all ennemy's troops).
Heroes: - Replaced Keyvan's specialty with 'Namburbi'. - Replaced Shayan's specialty with 'Resistance'.
Units: - LVL7 units will no longer have the ability to cast Sorrow & Misfortune after attack (with 50% chance each). Instead, it will now have the ability to cast Gottesbriefe after attack (with 30% chance). Also, it will now have the ability to cast Curse before attack (with 10% chance). Stats change (Nrm/Upg): Nerfed attack (-5ATK), Buffed defense (+4/3DEF) and Damage changed from 30-40 to 25-45. - LVL3 units: removed “Ranged retaliation” and “No wall” abilities. The ability “no melee penalty” will no longer apply to unupgraded units. Reduced speed (7 -> 5).
Misc.: - Fixed every .JSON files syntax errors and optimized their codes. - Improved heroes' specialties and other icons. - Fixed the two "Hordes" buildings that previously didn't worked.
Version 0.1
New Town “Refugee” with complete units roster (with portraits & map icons).
New Refugee’s heroes with their own skills/speciality/etc. (with portraits).
New Refugee’s Commander: the Roving Enchanter.
Description Refugee is a new town that takes its inspiration from WoG’s Neutral Town and H3's Refugee Camp. The common point of its creatures is their nonbelonging to the other factions. Thus, this castle sports concepts such as nomadism, motley armies and makeshift solutions. The town also takes elements from the Mesopotamian, Sumerian, and Akkadian mythologies.
VCMI Forum: Official Thread https://forum.vcmi.eu/t/new-town-mod-refugee/5002
Musics The soundtrack can be found on Youtube (see videos shared on this mod page).
What this mod does ? This mod adds a brand new playable faction to the game, as well as several new spells. Units were taken from H3 vanilla neutral units + WoG Sorceress & Hellsteed/nightmare.
There are some submod to helps you configure the features, such as enabling new neutral unit "Shapeshifter" (unit that transforms into several vanilla creatures), new creature bank with genies & efreets that reward you with a powerful djinn called "Daeva", alternative music theme, WoG supports (for WoG users), etc. Note : There is a detailed readme inside the mod folder in PDF format. Please read it for further information.
How to install : 1) Copy folder "RefugeeTown". 2) Paste it into the folder : "%username%\Documents\My Games\vcmi\Mods". 3) Use VCMI Launcher to enable the mod. 4) (Optional) : Using sub-mods, choose what to enable/disable according to your taste.